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README.md
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README.md
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# SpacemanDMM
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**SpacemanDMM** is a suite of tools for working with [DreamMaker] codebases
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and map files. Most prominently it features a map renderer which emulates many
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in-game graphical enhancements not usually visible in the map editor, including
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overlays and smoothing. These features currently assume [/tg/station13], but
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are highly likely to work on downstreams or closely related codebases.
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and map files. It features a full-size fancy map renderer, a [language server],
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and a documentation generator for DM codebases.
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Binary releases are posted to the [releases] page.
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Support is currently provided in /tg/station13's coderbus (ping `SpaceManiac`)
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and on GitHub's issue tracker. Pull requests are welcome.
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[DreamMaker]: https://secure.byond.com/
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[/tg/station13]: https://github.com/tgstation/tgstation/
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## Installation
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Binary releases for Linux and Windows are available on the [releases] page, but
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may not always be up to date.
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To build locally, begin by [installing Rust][rust] or updating your existing
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installation. SpacemanDMM is tested against stable Rust.
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For one-time installation, run `cargo install --git https://github.com/SpaceManiac/SpacemanDMM cli`
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to install the `dmm-tools` binary to `~/.cargo/bin`.
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For development or easy installation of updates, clone this repository and run
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`cargo build -p cli --release` to create `target/release/dmm-tools`. See the
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[source readme] for a list of the available packages, or omit `--release` for a
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debug build.
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[releases]: https://github.com/SpaceManiac/SpacemanDMM/releases
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[rust]: https://www.rust-lang.org/en-US/install.html
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[source readme]: ./src/README.md
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## Usage
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## [Map Renderer](src/cli/)
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Executables are placed in `target/release` or `target/debug` depending on build
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type. The CLI binary is known as `dmm-tools`. For best results, run from the
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directory containing `tgstation.dme`.
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`dmm-tools` is SpacemanDMM's map renderer. It generates full-sized map images
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and emulates many in-game graphical enhancements not usually visible in the map
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editor, including overlays and smoothing. These features currently assume
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[/tg/station13], but are highly likely to work on downstreams or closely
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related codebases.
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Basic usage: `dmm-tools minimap _maps/map_files/BoxStation/BoxStation.dmm`.
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For best results, run from the directory containing your `.dme` file.
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By default, output is saved to `data/minimaps`, which can be changed with the
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`-o` flag. The `-e` flag, specified before the subcommand, can be used to load
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a different `.dme` file. More detailed usage information is available in the
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`--help` output.
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Support is currently provided in /tg/station13's coderbus (ping `SpaceManiac`)
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and on GitHub's issue tracker. Pull requests are welcome.
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The minimap output is a very large PNG (e.g. 9.3 MB for Box). You are strongly
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advised to run the resulting file through image optimization software such as
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`pngcrush`. The `--pngcrush` option to the `minimap` subcommand can do this
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automatically in many cases, but is off by default for speed reasons.
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## Language Server
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## [Language Server](src/langserver/)
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SpacemanDMM also provides a [language server] providing intelligence for the
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DreamMaker language. A [Visual Studio Code plugin][vsc] is available, and will
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install released language server binaries automatically. Details on available
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features are listed in the language server's [package readme][ls-readme].
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SpacemanDMM includes a [language server] providing autocomplete,
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go-to-definition, and more for the DreamMaker language. The preferred
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installation method is the [Visual Studio Code plugin][vsc], which will update
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with newly-released language server binaries automatically. Details on
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available features are listed in the language server's
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[package readme][ls-readme].
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The VS Code plugin is currently hosted in a [separate repository][vsc-src].
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Use `cargo build -p dm-langserver` to build a local copy of the language server
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for debugging or development purposes. The plugin can be configured to run a
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@ -59,10 +52,40 @@ locally built language server rather than the binary releases.
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[language server]: https://langserver.org/
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[vsc]: https://marketplace.visualstudio.com/items?itemName=platymuus.dm-langclient
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[ls-readme]: ./src/langserver/README.md
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[vsc-src]: https://github.com/SpaceManiac/vscode-dm-langclient
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## Recommendations
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## Building
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To build locally, begin by [installing Rust][rust] or updating your existing
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installation. SpacemanDMM is tested against stable Rust.
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For one-time installation, run
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`cargo install --git https://github.com/SpaceManiac/SpacemanDMM cli`
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to install the `dmm-tools` binary to `~/.cargo/bin`.
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For development or easy installation of updates, clone this repository and run
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`cargo build -p cli --release` to create `target/release/dmm-tools`. See the
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[source readme] for a list of the available packages, or omit `--release` for
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a debug build.
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Executables are placed in `target/release` or `target/debug` depending on build
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type. The CLI binary is known as `dmm-tools`.
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[rust]: https://www.rust-lang.org/en-US/install.html
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[source readme]: ./src/README.md
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## License
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SpacemanDMM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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SpacemanDMM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SpacemanDMM. If not, see http://www.gnu.org/licenses/.
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The minimap output is a very large PNG (e.g. 9.3 MB for Box). You are strongly
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advised to run the resulting file through image optimization software such as
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`pngcrush`. The `--pngcrush` option to the `minimap` subcommand can do this
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automatically in many cases, but is off by default for speed reasons.
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