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Add more information to the README
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README.md
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README.md
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@ -11,25 +11,54 @@ are highly likely to work on downstreams or closely related codebases.
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## Installation
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1. Clone the repository to your machine.
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1. [Install Rust] or update your existing installation.
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1. In your `SpacemanDMM` directory, run `cargo build -p cli`.
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* `-p cli` is used to build only the command-line tools and not the editor,
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which requires Qt.
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* Add `--release` for a release build, with slightly more optimization flags
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set.
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Binary releases for Linux and Windows are available on the [releases] page, but
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may not always be up to date.
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[Install Rust]: https://www.rust-lang.org/en-US/install.html
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To build locally, begin by [installing Rust][rust] or updating your existing
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installation. SpacemanDMM is tested against stable Rust.
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For one-time installation, run `cargo install --git https://github.com/SpaceManiac/SpacemanDMM cli`
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to install the `dmm-tools` binary to `~/.cargo/bin`.
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For development or easy installation of updates, clone this repository and run
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`cargo build -p cli --release` to create `target/release/dmm-tools`. See the
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[source readme] for a list of the available packages, or omit `--release` for a
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debug build.
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[releases]: https://github.com/SpaceManiac/SpacemanDMM/releases
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[rust]: https://www.rust-lang.org/en-US/install.html
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[source readme]: ./src/README.md
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## Usage
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Executables are placed in `target/debug` or `target/release` depending on build
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Executables are placed in `target/release` or `target/debug` depending on build
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type. The CLI binary is known as `dmm-tools`. For best results, run from the
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directory containing `tgstation.dme`.
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Basic usage: `dmm-tools minimap -o dir/to/save/minimap path/to/map.dmm`.
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Basic usage: `dmm-tools minimap _maps/map_files/BoxStation/BoxStation.dmm`.
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More detailed usage instructions are available in the `--help` output.
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By default, output is saved to `data/minimaps`, which can be changed with the
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`-o` flag. The `-e` flag, specified before the subcommand, can be used to load
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a different `.dme` file. More detailed usage information is available in the
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`--help` output.
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Support is currently provided in /tg/station13's coderbus (ping `SpaceManiac`)
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and on GitHub's issue tracker. Pull requests are welcome.
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## Language Server
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SpacemanDMM also provides a [language server] providing intelligence for the
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DreamMaker language. A [Visual Studio Code plugin][vsc] is available, and will
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install released language server binaries automatically. Details on available
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features are listed in the language server's [package readme][ls-readme].
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Use `cargo build -p dm-langserver` to build a local copy of the language server
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for debugging or development purposes. The plugin can be configured to run a
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locally built language server rather than the binary releases.
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[language server]: https://langserver.org/
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[vsc]: https://marketplace.visualstudio.com/items?itemName=platymuus.dm-langclient
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[ls-readme]: ./src/langserver/README.md
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## Recommendations
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@ -8,6 +8,20 @@ scripting language of the [BYOND] game engine.
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[language server]: https://langserver.org/
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[BYOND]: https://secure.byond.com/
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## Diagnostics
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* Preprocessor:
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* Redefining a macro which is already defined.
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* Undefining a macro which is not defined.
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* Unterminated conditional blocks (`#if`/`#ifdef`).
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* Using a define in a [buggy context][2072419].
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* Language:
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* Incorrect or correct-but-strange syntax.
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* Non-constant initial values for object variables.
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* Integer constants which are outside of range.
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[2072419]: https://secure.byond.com/forum/?post=2072419
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## Workspace symbol search
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* Searches macros, types, procs, and vars.
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