refactor(ops): return BadResource errors in ResourceTable calls (#11710)

* refactor(ops): return BadResource errors in ResourceTable calls

Instead of relying on callers to map Options to Results via `.ok_or_else(bad_resource_id)` at over 176 different call sites ...
This commit is contained in:
Aaron O'Mullan 2021-08-15 13:29:19 +02:00 committed by GitHub
parent 18ff6bb053
commit 2ca454b402
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GPG key ID: 4AEE18F83AFDEB23
34 changed files with 337 additions and 551 deletions

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@ -2,7 +2,6 @@
use std::num::NonZeroU32;
use deno_core::error::bad_resource_id;
use deno_core::error::null_opbuf;
use deno_core::error::AnyError;
use deno_core::OpState;
@ -27,19 +26,17 @@ pub fn op_webgpu_queue_submit(
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let queue_resource = state
.resource_table
.get::<WebGpuQueue>(args.queue_rid)
.ok_or_else(bad_resource_id)?;
let queue_resource =
state.resource_table.get::<WebGpuQueue>(args.queue_rid)?;
let queue = queue_resource.0;
let mut ids = vec![];
for rid in args.command_buffers {
let buffer_resource = state
.resource_table
.get::<super::command_encoder::WebGpuCommandBuffer>(rid)
.ok_or_else(bad_resource_id)?;
let buffer_resource =
state
.resource_table
.get::<super::command_encoder::WebGpuCommandBuffer>(rid)?;
ids.push(buffer_resource.0);
}
@ -76,13 +73,10 @@ pub fn op_webgpu_write_buffer(
let instance = state.borrow::<super::Instance>();
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.buffer)
.ok_or_else(bad_resource_id)?;
.get::<super::buffer::WebGpuBuffer>(args.buffer)?;
let buffer = buffer_resource.0;
let queue_resource = state
.resource_table
.get::<WebGpuQueue>(args.queue_rid)
.ok_or_else(bad_resource_id)?;
let queue_resource =
state.resource_table.get::<WebGpuQueue>(args.queue_rid)?;
let queue = queue_resource.0;
let data = match args.size {
@ -118,12 +112,9 @@ pub fn op_webgpu_write_texture(
let instance = state.borrow::<super::Instance>();
let texture_resource = state
.resource_table
.get::<super::texture::WebGpuTexture>(args.destination.texture)
.ok_or_else(bad_resource_id)?;
let queue_resource = state
.resource_table
.get::<WebGpuQueue>(args.queue_rid)
.ok_or_else(bad_resource_id)?;
.get::<super::texture::WebGpuTexture>(args.destination.texture)?;
let queue_resource =
state.resource_table.get::<WebGpuQueue>(args.queue_rid)?;
let queue = queue_resource.0;
let destination = wgpu_core::command::ImageCopyTexture {