refactor(ext/node): make initialization functions sync (#18282)

These functions don't need to be async, as they are only calling
synchronous JavaScript code. As a follow up, all 3 functions
should be merge together - this will reduce roundtrips for
calling V8 from Rust, which is somewhat expensive
This commit is contained in:
Bartek Iwańczuk 2023-03-20 00:40:21 -04:00 committed by GitHub
parent 090169cfbc
commit aba5329aec
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3 changed files with 13 additions and 21 deletions

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@ -383,12 +383,12 @@ deno_core::extension!(deno_node_loading,
},
);
pub async fn initialize_runtime(
pub fn initialize_runtime(
js_runtime: &mut JsRuntime,
uses_local_node_modules_dir: bool,
) -> Result<(), AnyError> {
let source_code = &format!(
r#"(async function loadBuiltinNodeModules(nodeGlobalThisName, usesLocalNodeModulesDir) {{
r#"(function loadBuiltinNodeModules(nodeGlobalThisName, usesLocalNodeModulesDir) {{
Deno[Deno.internal].node.initialize(Deno[Deno.internal].nodeModuleAll, nodeGlobalThisName);
if (usesLocalNodeModulesDir) {{
Deno[Deno.internal].require.setUsesLocalNodeModulesDir();
@ -398,9 +398,7 @@ pub async fn initialize_runtime(
uses_local_node_modules_dir,
);
let value =
js_runtime.execute_script(&located_script_name!(), source_code)?;
js_runtime.resolve_value(value).await?;
js_runtime.execute_script(&located_script_name!(), source_code)?;
Ok(())
}
@ -430,13 +428,13 @@ pub fn load_cjs_module(
Ok(())
}
pub async fn initialize_binary_command(
pub fn initialize_binary_command(
js_runtime: &mut JsRuntime,
binary_name: &str,
) -> Result<(), AnyError> {
// overwrite what's done in deno_std in order to set the binary arg name
let source_code = &format!(
r#"(async function initializeBinaryCommand(binaryName) {{
r#"(function initializeBinaryCommand(binaryName) {{
const process = Deno[Deno.internal].node.globalThis.process;
Object.defineProperty(process.argv, "0", {{
get: () => binaryName,
@ -444,8 +442,6 @@ pub async fn initialize_binary_command(
}})('{binary_name}');"#,
);
let value =
js_runtime.execute_script(&located_script_name!(), source_code)?;
js_runtime.resolve_value(value).await?;
js_runtime.execute_script(&located_script_name!(), source_code)?;
Ok(())
}