Bartek Iwańczuk
e4b8fa5f4f
fix: move extension file declarations to cli/tsc/dts ( #28180 )
...
This commits moves all `.d.ts` files from `ext/*` to `cli/tsc/dts`.
Due to TSC snapshot removal, `cargo publish` is now erroring out,
unable to find the declaration files. These files were moved to
"cli/tsc/dts", because it's much easier than keeping them in
extension directories, while still providing them compressed
or uncompressed depending on the build type.
2025-02-19 02:53:21 +01:00
Leo Kettmeir
7253820764
refactor: object wrap WebGPU ( #27665 )
...
Fixes #25874
Fixes #26760
Fixes #24288
Fixes #24798
Fixes #25627
Fixes #25915
Fixes #26769
2025-02-12 13:45:41 +00:00
Kenta Moriuchi
8fb073d7b4
chore: Happy New Year 2025 ( #27509 )
2024-12-31 19:12:39 +00:00
Divy Srivastava
0cb00a6e89
BREAKING(webgpu/unstable): move width
and height
options to UnsafeWindowSurface
constructor ( #24200 )
...
Fixes https://github.com/denoland/deno/issues/23508
`width` and `height` are required to configure the wgpu surface because
Deno is headless and depends on user to create a window. The options
were non-standard extension of `GPUCanvasConfiguration#configure`.
This PR adds a required options parameter with the `width` and `height`
options to `Deno.UnsafeWindowSurface` constructor.
```typescript
// Old, non-standard extension of GPUCanvasConfiguration
const surface = new Deno.UnsafeWindowSurface("x11", displayHandle, windowHandle);
const context = surface.getContext();
context.configure({ width: 600, height: 800, /* ... */ });
```
```typescript
// New
const surface = new Deno.UnsafeWindowSurface({
system: "x11",
windowHandle,
displayHandle,
width: 600,
height: 800,
});
const context = surface.getContext();
context.configure({ /* ... */ });
```
2024-09-22 09:10:54 +05:30
Ian Bull
486cb18fc5
refactor(ext/webgpu): align error messages ( #25719 )
...
Aligns the error messages in the ext/webgpu folder to be in-line with
the Deno style guide.
https://github.com/denoland/deno/issues/25269
2024-09-19 09:14:54 +02:00
Leo Kettmeir
c8b2af8ed1
refactor: use web utils and lazy load utils from core ( #22289 )
2024-02-06 22:28:32 +01:00
Bartek Iwańczuk
462ce14a78
refactor: migrate extensions to virtual ops module ( #22135 )
...
First pass of migrating away from `Deno.core.ensureFastOps()`.
A few "tricky" ones have been left for a follow up.
2024-01-26 23:46:46 +01:00
Divy Srivastava
ebe4c1421e
chore: use ensureFastOps in 02_surface.js ( #22045 )
2024-01-23 15:15:40 +01:00
Divy Srivastava
40febd9dd1
feat:: External webgpu surfaces / BYOW ( #21835 )
...
This PR contains the implementation of the External webgpu surfaces /
BYOW proposal. BYOW stands for "Bring your own window".
Closes #21713
Adds `Deno.UnsafeWindowSurface` ( `--unstable-webgpu` API) to the `Deno`
namespace:
```typescript
class UnsafeWindowSurface {
constructor(
system: "cocoa" | "x11" | "win32",
winHandle: Deno.PointerValue,
displayHandle: Deno.PointerValue | null
);
getContext(type: "webgpu"): GPUCanvasContext;
present(): void;
}
```
For the initial pass, I've opted to support the three major windowing
systems. The parameters correspond to the table below:
| system | winHandle | displayHandle |
| ----------------- | ---------- | ------- |
| "cocoa" (macOS) | `NSView*` | - |
| "win32" (Windows) | `HWND` | `HINSTANCE` |
| "x11" (Linux) | Xlib `Window` | Xlib `Display*` |
Ecosystem support:
- [x] deno_sdl2 (sdl2) -
[mod.ts#L1209](7e177bc652/mod.ts (L1209)
)
- [x] dwm (glfw) - https://github.com/deno-windowing/dwm/issues/29
- [ ] pane (winit)
<details>
<summary>Example</summary>
```typescript
// A simple clear screen pass, colors based on mouse position.
import { EventType, WindowBuilder } from "https://deno.land/x/sdl2@0.7.0/mod.ts ";
const window = new WindowBuilder("sdl2 + deno + webgpu", 640, 480).build();
const [system, windowHandle, displayHandle] = window.rawHandle();
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
const context = Deno.createWindowSurface(system, windowHandle, displayHandle);
context.configure({
device: device,
format: "bgra8unorm",
height: 480,
width: 640,
});
let r = 0.0;
let g = 0.0;
let b = 0.0;
for (const event of window.events()) {
if (event.type === EventType.Quit) {
break;
} else if (event.type === EventType.Draw) {
const textureView = context.getCurrentTexture().createView();
const renderPassDescriptor: GPURenderPassDescriptor = {
colorAttachments: [
{
view: textureView,
clearValue: { r, g, b, a: 1.0 },
loadOp: "clear",
storeOp: "store",
},
],
};
const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.end();
device.queue.submit([commandEncoder.finish()]);
Deno.presentGPUCanvasContext(context);
}
if (event.type === EventType.MouseMotion) {
r = event.x / 640;
g = event.y / 480;
b = 1.0 - r - g;
}
}
```
You can find more examples in the linked tracking issue.
</details>
---------
Signed-off-by: Divy Srivastava <dj.srivastava23@gmail.com>
2024-01-19 22:49:14 +05:30
Kenta Moriuchi
515a34b4de
refactor: use core.ensureFastOps()
( #21888 )
2024-01-10 15:37:25 -07:00
Divy Srivastava
9f86705fa6
chore(ext/webgpu): include GPUCanvasContext in snapshot ( #21773 )
...
Part 1 of #21713
Changes:
- Remove `.present()` and add a `presentGPUCanvasContext` (not exposed
yet to users)
- Move lazy load logic to `00_init.js`. This can be used to use webgpu
on-demand from future code (OffScreenCanvas)
2024-01-05 19:55:01 +05:30
David Sherret
7e72f3af61
chore: update copyright to 2024 ( #21753 )
2024-01-01 19:58:21 +00:00
Leo Kettmeir
393abed387
feat: bring back WebGPU ( #20812 )
...
Signed-off-by: Leo Kettmeir <crowlkats@toaxl.com>
Co-authored-by: Kenta Moriuchi <moriken@kimamass.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2023-12-09 01:19:16 +01:00