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This commit adds `tcpBacklog` argument to `Deno.listen`, `Deno.listenTls` and `Deno.serve` APIs. The argument specifies maximum number of pending connections in the listen queue, and by default is set to 511. Users that expect huge bursts of traffic can customize this option to a higher value. Ref https://github.com/denoland/deno/pull/30471 Closes https://github.com/denoland/deno/issues/30388
182 lines
6.5 KiB
Rust
182 lines
6.5 KiB
Rust
// Copyright 2018-2025 the Deno authors. MIT license.
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use std::collections::HashMap;
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use std::net::SocketAddr;
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use std::sync::Arc;
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use socket2::Domain;
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use socket2::Protocol;
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use socket2::Type;
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/// Our per-process `Connections`. We can use this to find an existent listener for
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/// a given local address and clone its socket for us to listen on in our thread.
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static CONNS: std::sync::OnceLock<std::sync::Mutex<Connections>> =
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std::sync::OnceLock::new();
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/// Maintains a map of listening address to `TcpConnection`.
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#[derive(Default)]
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struct Connections {
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tcp: HashMap<SocketAddr, Arc<TcpConnection>>,
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}
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/// Holds an open listener. We clone the underlying file descriptor (unix) or socket handle (Windows)
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/// and then listen on our copy of it.
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pub struct TcpConnection {
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/// The pristine FD that we'll clone for each LB listener
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#[cfg(unix)]
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sock: std::os::fd::OwnedFd,
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#[cfg(not(unix))]
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sock: std::os::windows::io::OwnedSocket,
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key: SocketAddr,
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}
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impl TcpConnection {
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/// Boot a load-balanced TCP connection
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pub fn start(key: SocketAddr, backlog: i32) -> std::io::Result<Self> {
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let listener = bind_socket_and_listen(key, false, backlog)?;
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let sock = listener.into();
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Ok(Self { sock, key })
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}
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fn listener(&self) -> std::io::Result<tokio::net::TcpListener> {
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let listener = std::net::TcpListener::from(self.sock.try_clone()?);
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let listener = tokio::net::TcpListener::from_std(listener)?;
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Ok(listener)
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}
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}
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/// A TCP socket listener that optionally allows for round-robin load-balancing in-process.
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pub struct TcpListener {
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listener: Option<tokio::net::TcpListener>,
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conn: Option<Arc<TcpConnection>>,
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}
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/// Does this platform implement `SO_REUSEPORT` in a load-balancing manner?
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const REUSE_PORT_LOAD_BALANCES: bool =
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cfg!(any(target_os = "android", target_os = "linux"));
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impl TcpListener {
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/// Bind to a port. On Linux, or when we don't have `SO_REUSEPORT` set, we just bind the port directly.
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/// On other platforms, we emulate `SO_REUSEPORT` by cloning the socket and having each clone race to
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/// accept every connection.
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///
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/// ## Why not `SO_REUSEPORT`?
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///
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/// The `SO_REUSEPORT` socket option allows multiple sockets on the same host to bind to the same port. This is
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/// particularly useful for load balancing or implementing high availability in server applications.
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///
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/// On Linux, `SO_REUSEPORT` allows multiple sockets to bind to the same port, and the kernel will load
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/// balance incoming connections among those sockets. Each socket can accept connections independently.
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/// This is useful for scenarios where you want to distribute incoming connections among multiple processes
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/// or threads.
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///
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/// On macOS (which is based on BSD), the behaviour of `SO_REUSEPORT` is slightly different. When `SO_REUSEPORT` is set,
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/// multiple sockets can still bind to the same port, but the kernel does not perform load balancing as it does on Linux.
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/// Instead, it follows a "last bind wins" strategy. This means that the most recently bound socket will receive
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/// incoming connections exclusively, while the previously bound sockets will not receive any connections.
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/// This behaviour is less useful for load balancing compared to Linux, but it can still be valuable in certain scenarios.
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pub fn bind(
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socket_addr: SocketAddr,
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reuse_port: bool,
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backlog: i32,
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) -> std::io::Result<Self> {
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if REUSE_PORT_LOAD_BALANCES && reuse_port {
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Self::bind_load_balanced(socket_addr, backlog)
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} else {
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Self::bind_direct(socket_addr, reuse_port, backlog)
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}
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}
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/// Bind directly to the port, passing `reuse_port` directly to the socket. On platforms other
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/// than Linux, `reuse_port` does not do any load balancing.
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pub fn bind_direct(
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socket_addr: SocketAddr,
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reuse_port: bool,
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backlog: i32,
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) -> std::io::Result<Self> {
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// We ignore `reuse_port` on platforms other than Linux to match the existing behaviour.
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let listener = bind_socket_and_listen(socket_addr, reuse_port, backlog)?;
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Ok(Self {
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listener: Some(tokio::net::TcpListener::from_std(listener)?),
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conn: None,
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})
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}
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/// Bind to the port in a load-balanced manner.
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pub fn bind_load_balanced(
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socket_addr: SocketAddr,
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backlog: i32,
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) -> std::io::Result<Self> {
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let tcp = &mut CONNS.get_or_init(Default::default).lock().unwrap().tcp;
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if let Some(conn) = tcp.get(&socket_addr) {
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let listener = Some(conn.listener()?);
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return Ok(Self {
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listener,
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conn: Some(conn.clone()),
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});
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}
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let conn = Arc::new(TcpConnection::start(socket_addr, backlog)?);
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let listener = Some(conn.listener()?);
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tcp.insert(socket_addr, conn.clone());
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Ok(Self {
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listener,
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conn: Some(conn),
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})
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}
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pub async fn accept(
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&self,
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) -> std::io::Result<(tokio::net::TcpStream, SocketAddr)> {
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let (tcp, addr) = self.listener.as_ref().unwrap().accept().await?;
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Ok((tcp, addr))
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}
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pub fn local_addr(&self) -> std::io::Result<SocketAddr> {
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self.listener.as_ref().unwrap().local_addr()
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}
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}
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impl Drop for TcpListener {
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fn drop(&mut self) {
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// If we're in load-balancing mode
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if let Some(conn) = self.conn.take() {
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let mut tcp = CONNS.get().unwrap().lock().unwrap();
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if Arc::strong_count(&conn) == 2 {
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tcp.tcp.remove(&conn.key);
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// Close the connection
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debug_assert_eq!(Arc::strong_count(&conn), 1);
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drop(conn);
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}
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}
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}
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}
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/// Bind a socket to an address and listen with the low-level options we need.
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#[allow(unused_variables)]
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fn bind_socket_and_listen(
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socket_addr: SocketAddr,
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reuse_port: bool,
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backlog: i32,
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) -> Result<std::net::TcpListener, std::io::Error> {
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let socket = if socket_addr.is_ipv4() {
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socket2::Socket::new(Domain::IPV4, Type::STREAM, Some(Protocol::TCP))?
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} else {
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socket2::Socket::new(Domain::IPV6, Type::STREAM, Some(Protocol::TCP))?
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};
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#[cfg(not(windows))]
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if REUSE_PORT_LOAD_BALANCES && reuse_port {
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socket.set_reuse_port(true)?;
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}
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#[cfg(not(windows))]
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// This is required for re-use of a port immediately after closing. There's a small
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// security trade-off here but we err on the side of convenience.
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//
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// https://stackoverflow.com/questions/14388706/how-do-so-reuseaddr-and-so-reuseport-differ
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// https://stackoverflow.com/questions/26772549/is-it-a-good-idea-to-reuse-port-using-option-so-reuseaddr-which-is-already-in-ti
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socket.set_reuse_address(true)?;
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socket.set_nonblocking(true)?;
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socket.bind(&socket_addr.into())?;
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socket.listen(backlog)?;
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let listener = socket.into();
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Ok(listener)
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}
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