A modern runtime for JavaScript and TypeScript.
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refactor: allow deno_permissions to compile to wasm32-unknown-unknown (#29487)
2025-05-28 18:27:42 +00:00
.cargo feat: bring back WebGPU (#20812) 2023-12-09 01:19:16 +01:00
.devcontainer feat(ext/fetch): add support for fetch on unix sockets (#29154) 2025-05-13 18:06:17 +02:00
.github chore: don't run "test release linux-aarch64" on PRs (#29455) 2025-05-26 22:29:12 +00:00
bench_util 2.3.2 (#29320) 2025-05-16 01:18:59 +02:00
cli refactor: allow deno_permissions to compile to wasm32-unknown-unknown (#29487) 2025-05-28 18:27:42 +00:00
ext refactor: allow deno_permissions to compile to wasm32-unknown-unknown (#29487) 2025-05-28 18:27:42 +00:00
resolvers refactor: allow deno_permissions to compile to wasm32-unknown-unknown (#29487) 2025-05-28 18:27:42 +00:00
runtime refactor: allow deno_permissions to compile to wasm32-unknown-unknown (#29487) 2025-05-28 18:27:42 +00:00
tests fix(ext/node): fix getEventListeners in node:events (#29480) 2025-05-28 21:47:31 +09:00
tools chore(ci): pass GITHUB_TOKEN to download prebuilt to prevent GitHub rate limits (#29392) 2025-05-20 14:14:06 -04:00
.dlint.json chore: enable no-console dlint rule (#25113) 2024-08-20 15:14:37 -04:00
.dprint.json fix(fmt/md): handle callout followed by non-text (#28333) 2025-02-27 22:29:58 +00:00
.editorconfig chore(tests): Remove vestiges of cli/tests folder (#22712) 2024-03-05 13:49:21 -07:00
.gitattributes chore: move cli/tests/ -> tests/ (#22369) 2024-02-10 20:22:13 +00:00
.gitignore ci: error when cargo test makes git status dirty (#29429) 2025-05-24 17:32:11 +00:00
.gitmodules chore: make remaining submodules shallow (#23441) 2024-04-18 19:45:09 +00:00
.rustfmt.toml chore: update copyright year to 2023 (#17247) 2023-01-02 21:00:42 +00:00
Cargo.lock refactor: allow deno_permissions to compile to wasm32-unknown-unknown (#29487) 2025-05-28 18:27:42 +00:00
Cargo.toml refactor: allow deno_permissions to compile to wasm32-unknown-unknown (#29487) 2025-05-28 18:27:42 +00:00
import_map.json chore: update std submodule (#25595) 2024-09-12 22:32:09 +10:00
LICENSE.md chore: Happy New Year 2025 (#27509) 2024-12-31 19:12:39 +00:00
README.md chore: update "Build from source" link in README (#29258) 2025-05-12 15:41:53 +09:00
Releases.md v2.3.3 (#29334) 2025-05-16 13:37:53 +02:00
rust-toolchain.toml chore: Rust 1.86.0 (#29435) 2025-05-25 23:40:48 +02:00

Deno

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the deno mascot dinosaur standing in the rain

Deno (/ˈdiːnoʊ/, pronounced dee-no) is a JavaScript, TypeScript, and WebAssembly runtime with secure defaults and a great developer experience. It's built on V8, Rust, and Tokio.

Learn more about the Deno runtime in the documentation.

Installation

Install the Deno runtime on your system using one of the commands below. Note that there are a number of ways to install Deno - a comprehensive list of installation options can be found here.

Shell (Mac, Linux):

curl -fsSL https://deno.land/install.sh | sh

PowerShell (Windows):

irm https://deno.land/install.ps1 | iex

Homebrew (Mac):

brew install deno

Chocolatey (Windows):

choco install deno

WinGet (Windows):

winget install --id=DenoLand.Deno

Build and install from source

Complete instructions for building Deno from source can be found here.

Your first Deno program

Deno can be used for many different applications, but is most commonly used to build web servers. Create a file called server.ts and include the following TypeScript code:

Deno.serve((_req: Request) => {
  return new Response("Hello, world!");
});

Run your server with the following command:

deno run --allow-net server.ts

This should start a local web server on http://localhost:8000.

Learn more about writing and running Deno programs in the docs.

Additional resources

  • Deno Docs: official guides and reference docs for the Deno runtime, Deno Deploy, and beyond.
  • Deno Standard Library: officially supported common utilities for Deno programs.
  • JSR: The open-source package registry for modern JavaScript and TypeScript
  • Developer Blog: Product updates, tutorials, and more from the Deno team.

Contributing

We appreciate your help! To contribute, please read our contributing instructions.