diff --git a/CHANGELOG.md b/CHANGELOG.md
index aabf1ca..a43a3b4 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -4,11 +4,11 @@ All notable changes to the "vscode-mc-shader" extension will be documented in th
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
-## [Unreleased]
+## [0.8.2]
### Added
-- Incomplete completion items
- Support for #include directives
-- Basic linting with highlighting.
-- Support for .fsh, .vsh, .glsl and .gsh files.
\ No newline at end of file
+- Basic linting with highlighting with error propogation to all known parents of an include.
+- Support for .fsh, .vsh, .glsl and .gsh files.
+- Incomplete completion items
\ No newline at end of file
diff --git a/README.md b/README.md
index 2b69a4e..42a7026 100644
--- a/README.md
+++ b/README.md
@@ -7,7 +7,7 @@
[](https://codeclimate.com/github/Strum355/vscode-mc-shader/maintainability)
[](https://waffle.io/Strum355/vscode-mc-shader) -->
-VSCode-MC-Shader is a [Visual Studio Code](https://code.visualstudio.com/) extension for developing Minecraft GLSL Shaders for [Optifine](http://optifine.net). It currently provides linting and syntax highlighting (by stef-levesque/vscode-shader dependency).
+VSCode-mc-shader is a [Visual Studio Code](https://code.visualstudio.com/) extension for developing Minecraft GLSL Shaders for [Optifine](http://optifine.net). It currently provides linting and syntax highlighting (by stef-levesque/vscode-shader dependency).
@@ -16,23 +16,22 @@ VSCode-MC-Shader is a [Visual Studio Code](https://code.visualstudio.com/) exten
- Linting
- Syntax highlighting (by extension dependency)
- Support for `#include` directives
-- Auto-complete prompts (incomplete)
+- Auto-complete prompts (incomplete and rough)
-## Planned
+## Installation (assumes installing from VSCode extension tab)
-- Multi-workspaces (currently only one is supported and using multiple is very undefined behaviour)
-- Warnings for unused uniforms/varyings
-- Some cool `DRAWBUFFERS` stuff
-
-Got a feature request? Chuck it into an Issue!
+- After reloading, open a shaderpack's folder.
+- You should be prompted to set your shaderpacks folder e.g. `"mcglsl.shaderpacksPath": "C:/Users/Noah/AppData/Roaming/.minecraft/shaderpacks"`
+- You should then be prompted saying `glslangValidator` isn't installed. Hit the download button and wait for a notification saying that it's been installed.
+- You should now be good to go!
## Requirements
-- Visual Studio Code (v1.17.0 or higher - minimum requirement untested)
+- Visual Studio Code (v1.23.0 or higher - minimum requirement untested).
- The [Shader languages support for VS Code](https://marketplace.visualstudio.com/items?itemName=slevesque.shader) extension. This should automatically install when you install this extension.
- That the shader(s) you're editing are in the `shaderpacks` folder in `.minecraft`.
-- The [OpenGL / OpenGL ES Reference Compiler](https://github.com/KhronosGroup/glslang) (for convenience, put it in your PATH, this is the assumed location if not specified). If, for some reason, you're using MacOS, there are no pre-compiled binaries of this.
-- [MacOS] Not MacOS. Not that you're making MC Shaders on/for MacOS anyways...right?
+- That you've only one shader folder open. Multiple workspaces aren't currently supported.
+- The [OpenGL / OpenGL ES Reference Compiler](https://github.com/KhronosGroup/glslang). The extension will give you an option to download it and update your settings automatically.
## Extension Settings
@@ -45,14 +44,22 @@ Got a feature request? Chuck it into an Issue!
Please see [CONTRIBUTING.md](https://github.com/Strum355/vscode-mc-shader/blob/master/CONTRIBUTING.md).
+## Planned
+
+- Multi-workspaces (currently only one is supported and using multiple is very undefined behaviour)
+- Warnings for unused uniforms/varyings
+- Some cool `DRAWBUFFERS` stuff
+
+Got a feature request? Chuck it into an Issue!
+
## Known Issues
-I'll fill this in once this actually gets released.
+Check the issues on Github [here](https://github.com/Strum355/vscode-mc-shader/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3Abug).
## Release Notes
-None yet.
+Check [CHANGELOG.md](https://github.com/Strum355/vscode-mc-shader/blob/master/CHANGELOG.md).
## License
-This code is released under the MIT License. Copyright (c) 2018 Noah Santschi-Cooney
+This code is released under the [MIT License](https://github.com/Strum355/vscode-mc-shader/blob/master/LICENSE). Copyright (c) 2018 Noah Santschi-Cooney
diff --git a/client/package-lock.json b/client/package-lock.json
index e73fde6..b550f06 100644
--- a/client/package-lock.json
+++ b/client/package-lock.json
@@ -1619,9 +1619,9 @@
}
},
"url-parse": {
- "version": "1.4.0",
- "resolved": "https://registry.npmjs.org/url-parse/-/url-parse-1.4.0.tgz",
- "integrity": "sha512-ERuGxDiQ6Xw/agN4tuoCRbmwRuZP0cJ1lJxJubXr5Q/5cDa78+Dc4wfvtxzhzhkm5VvmW6Mf8EVj9SPGN4l8Lg==",
+ "version": "1.4.3",
+ "resolved": "https://registry.npmjs.org/url-parse/-/url-parse-1.4.3.tgz",
+ "integrity": "sha512-rh+KuAW36YKo0vClhQzLLveoj8FwPJNu65xLb7Mrt+eZht0IPT0IXgSv8gcMegZ6NvjJUALf6Mf25POlMwD1Fw==",
"requires": {
"querystringify": "^2.0.0",
"requires-port": "^1.0.0"
diff --git a/package-lock.json b/package-lock.json
index 9b80237..f359861 100644
--- a/package-lock.json
+++ b/package-lock.json
@@ -1,6 +1,6 @@
{
"name": "vscode-mc-shader",
- "version": "0.0.1",
+ "version": "0.8.1",
"lockfileVersion": 1,
"requires": true,
"dependencies": {
diff --git a/package.json b/package.json
index f8518c8..eb2cb2a 100644
--- a/package.json
+++ b/package.json
@@ -2,7 +2,7 @@
"name": "vscode-mc-shader",
"displayName": "Minecraft GLSL Shaders",
"description": "A Visual Studio Code extension for linting/etc Minecraft GLSL Shaders",
- "version": "0.8.1",
+ "version": "0.8.2",
"publisher": "Strum355",
"author": "Noah Santschi-Cooney (Strum355)",
"license": "MIT",
diff --git a/server/src/config.ts b/server/src/config.ts
index 0f45ecd..4271e4f 100644
--- a/server/src/config.ts
+++ b/server/src/config.ts
@@ -1,14 +1,14 @@
import { connection, documents, onEvent } from './server'
import fetch from 'node-fetch'
import { platform } from 'os'
-import { createWriteStream, chmodSync, createReadStream, unlinkSync, read } from 'fs'
+import { createWriteStream, chmodSync, createReadStream, unlinkSync, read, WriteStream } from 'fs'
import * as unzip from 'unzip'
import { postError } from './utils'
import { execSync } from 'child_process'
import { serverLog } from './logging'
import { dirname } from 'path'
-import { DidChangeConfigurationParams } from 'vscode-languageserver/lib/main'
-import { win } from './linter';
+import { DidChangeConfigurationParams } from 'vscode-languageserver'
+import { win } from './linter'
const url = {
'win32': 'https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip',
@@ -36,8 +36,10 @@ export async function onConfigChange(change: DidChangeConfigurationParams) {
if (conf.shaderpacksPath === '' || conf.shaderpacksPath.replace(dirname(conf.shaderpacksPath), '') !== '/shaderpacks') {
if (supress) return
+
serverLog.error(() => 'shaderpack path not set or doesn\'t end in \'shaderpacks\'', null)
supress = true
+
const clicked = await connection.window.showErrorMessage(
'mcglsl.shaderpacksPath is not set or doesn\'t end in \'shaderpacks\'. Please set it in your settings.',
{title: 'Supress'}
@@ -78,29 +80,47 @@ async function promptDownloadGlslang() {
async function downloadGlslang() {
connection.window.showInformationMessage('Downloading. Your settings will be updated automatically and you\'ll be notified when its done.')
+ serverLog.info(() => 'downloading glslangValidator...')
+
const res = await fetch(url[platform()])
+ serverLog.info(() => 'glslangValidator downloaded. Extracting...')
+
try {
const zip = createWriteStream(conf.shaderpacksPath + '/glslangValidator.zip')
res.body.pipe(zip)
+ const glslang = '/glslangValidator' + (win ? '.exe' : '')
+
zip.on('finish', async () => {
- createReadStream(conf.shaderpacksPath + '/glslangValidator.zip')
- .pipe(unzip.Parse())
- .on('entry', entry => {
- if (entry.path === 'bin/glslangValidator' + win ? '.exe' : '') {
- entry.pipe(createWriteStream(conf.shaderpacksPath + '/glslangValidator' + win ? '.exe' : ''))
- return
- }
- entry.autodrain()
- })
- .on('close', () => {
- chmodSync(conf.shaderpacksPath + '/glslangValidator' + win ? '.exe' : '', 0o775)
- unlinkSync(conf.shaderpacksPath + '/glslangValidator.zip')
- connection.sendNotification('update-config', conf.shaderpacksPath + '/glslangValidator' + win ? '.exe' : '')
- connection.window.showInformationMessage('glslangValidator has been downloaded to ' + conf.shaderpacksPath + '/glslangValidator. Your config should be updated automatically.')
- glslangReady = true
- })
+ try {
+ createReadStream(conf.shaderpacksPath + '/glslangValidator.zip')
+ .pipe(unzip.Parse())
+ .on('entry', entry => {
+ try {
+ if (entry.path === 'bin' + glslang) {
+ entry.pipe(createWriteStream(conf.shaderpacksPath + glslang))
+ return
+ }
+ entry.autodrain()
+ } catch (e) {
+ postError(e)
+ }
+ })
+ .on('close', () => {
+ try {
+ chmodSync(conf.shaderpacksPath + glslang, 0o775)
+ unlinkSync(conf.shaderpacksPath + '/glslangValidator.zip')
+ connection.sendNotification('update-config', conf.shaderpacksPath + glslang)
+ connection.window.showInformationMessage('glslangValidator has been downloaded to ' + conf.shaderpacksPath + '/glslangValidator. Your config should be updated automatically.')
+ glslangReady = true
+ } catch (e) {
+ postError(e)
+ }
+ })
+ } catch (e) {
+ postError(e)
+ }
})
} catch (e) {
postError(e)
diff --git a/server/src/linter.ts b/server/src/linter.ts
index c6cdda6..87f0f01 100644
--- a/server/src/linter.ts
+++ b/server/src/linter.ts
@@ -82,19 +82,18 @@ const tokens = new Map([
])
export function preprocess(lines: string[], docURI: string) {
- const hasDirective = includeDirective(lines, docURI)
+ const hasDirective = includeDirective(lines)
- const allIncludes = new Set()
const diagnostics = new Map()
- processIncludes(lines, [docURI], allIncludes, diagnostics, hasDirective)
+ processIncludes(lines, [docURI], new Set(), diagnostics, hasDirective)
- const includeMap = new Map(Array.from(allIncludes).map(obj => [obj.path, obj]) as [string, IncludeObj][])
+ //const includeMap = new Map(Array.from(allIncludes).map(obj => [obj.path, obj]) as [string, IncludeObj][])
- lint(docURI, lines, includeMap, diagnostics, hasDirective)
+ lint(docURI, lines, diagnostics, hasDirective)
}
-function includeDirective(lines: string[], docURI: string): boolean {
+function includeDirective(lines: string[]): boolean {
if (lines.findIndex(x => reIncludeExt.test(x)) > -1) {
linterLog.info(() => 'include directive found')
return true
@@ -259,7 +258,7 @@ function mergeInclude(inc: IncludeObj, lines: string[], incStack: string[], diag
lines.splice(inc.lineNumTopLevel + 1 + dataLines.length, 0, `#line ${inc.lineNum + 1} "${inc.parent}"`)
}
-function lint(docURI: string, lines: string[], includes: Map, diagnostics: Map, hasDirective: boolean) {
+function lint(docURI: string, lines: string[], diagnostics: Map, hasDirective: boolean) {
let out: string = ''
try {
execSync(`${conf.glslangPath} --stdin -S ${ext.get(path.extname(docURI))}`, {input: lines.join('\n')})
@@ -274,7 +273,16 @@ function lint(docURI: string, lines: string[], includes: Map
processErrors(out, docURI, diagnostics, hasDirective)
- daigsArray(diagnostics).forEach(d => {
+ diagnostics.forEach((diags, uri) => {
+ if (diags.length === 0) return
+ linterLog.info(() => `found ${diags.length} error(s) for ${trimPath(uri)}`)
+ })
+
+ const diagsList = daigsArray(diagnostics)
+
+ if (diagsList.filter(d => d.diag.length > 0).length === 0) linterLog.info(() => 'no errors found')
+
+ diagsList.forEach(d => {
if (win) d.uri = d.uri.replace('file://C:', 'file:///c%3A')
connection.sendDiagnostics({uri: d.uri, diagnostics: d.diag})
})
@@ -293,7 +301,8 @@ function processErrors(out: string, docURI: string, diagnostics: Map output
.filter(match => match && match.length === 5)
function calcRange(lineNum: number, uri: string): Range {
- linterLog.debug(() => `calculating range for ${trimPath(uri)} at L${lineNum}`)
+ linterLog.debug(() => `calculating range for ${trimPath(uri)} at L${lineNum + 1}`)
const lines = getDocumentContents(uri).split('\n')
const line = lines[lineNum]