Added new requirement to readme

This commit is contained in:
Noah Santschi-Cooney 2018-05-31 23:32:54 +01:00
parent ab105f2e8e
commit 3b4ee25a86
No known key found for this signature in database
GPG key ID: 3B22282472C8AE48

View file

@ -25,6 +25,7 @@ Got a feature request? Chuck it into an Issue!
- Visual Studio Code (v1.17.0 or higher - untested)
- The [Shader languages support for VS Code](https://marketplace.visualstudio.com/items?itemName=slevesque.shader) extension. This should automatically install when you install this extension
- That the shader you're editing is in the `shaderpacks` folder in `.minecraft`.
- The [OpenGL / OpenGL ES Reference Compiler](https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang/Install/) (for convenience, put it in your PATH, this is the assumed location if not specified). If, for some reason, you're using MacOS, there are no pre-compiled binaries of this.
- [Windows] An up to date version of Windows with Developer mode enabled for symlink support. (May not always work, I've gotten inconsistent results)
- [MacOS] Not MacOS. Not that you're making MC Shaders on/for MacOS anyways...right?
@ -34,7 +35,8 @@ Got a feature request? Chuck it into an Issue!
| Option Name | Data Type | Description | Default Value |
| ----------- | --------- | ----------- | ------------- |
| `mcglsl.glslangValidatorPath` | string | The path to the glslangValidator executable. | In your `PATH`.|
|`mcglsl.lintOnType` | bool | Whether or not to lint while typing. Can decrease performance. | `false` |
| `mcglsl.lintOnType` | bool | Whether or not to lint while typing. Can decrease performance. | `false` |
| `mcglsl.minecraftPath` | string | The path to your Minecraft installation. | None |
## Contributing