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Added new requirement to readme
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@ -25,6 +25,7 @@ Got a feature request? Chuck it into an Issue!
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- Visual Studio Code (v1.17.0 or higher - untested)
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- The [Shader languages support for VS Code](https://marketplace.visualstudio.com/items?itemName=slevesque.shader) extension. This should automatically install when you install this extension
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- That the shader you're editing is in the `shaderpacks` folder in `.minecraft`.
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- The [OpenGL / OpenGL ES Reference Compiler](https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang/Install/) (for convenience, put it in your PATH, this is the assumed location if not specified). If, for some reason, you're using MacOS, there are no pre-compiled binaries of this.
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- [Windows] An up to date version of Windows with Developer mode enabled for symlink support. (May not always work, I've gotten inconsistent results)
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- [MacOS] Not MacOS. Not that you're making MC Shaders on/for MacOS anyways...right?
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@ -34,7 +35,8 @@ Got a feature request? Chuck it into an Issue!
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| Option Name | Data Type | Description | Default Value |
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| ----------- | --------- | ----------- | ------------- |
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| `mcglsl.glslangValidatorPath` | string | The path to the glslangValidator executable. | In your `PATH`.|
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|`mcglsl.lintOnType` | bool | Whether or not to lint while typing. Can decrease performance. | `false` |
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| `mcglsl.lintOnType` | bool | Whether or not to lint while typing. Can decrease performance. | `false` |
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| `mcglsl.minecraftPath` | string | The path to your Minecraft installation. | None |
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## Contributing
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