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another error to filter out. God i love (lack of) GPU standards
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commit
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2 changed files with 7 additions and 8 deletions
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@ -2,7 +2,7 @@
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"name": "vscode-mc-shader",
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"displayName": "Minecraft GLSL Shaders",
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"description": "A Visual Studio Code extension for linting/etc Minecraft GLSL Shaders",
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"version": "0.8.2",
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"version": "0.8.3",
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"publisher": "Strum355",
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"author": "Noah Santschi-Cooney (Strum355)",
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"license": "MIT",
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@ -1,12 +1,12 @@
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import { Diagnostic, DiagnosticSeverity, Range } from 'vscode-languageserver'
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import { connection, documents } from './server'
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import { connection } from './server'
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import { execSync } from 'child_process'
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import * as path from 'path'
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import { readFileSync, existsSync, statSync, Stats } from 'fs'
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import { readFileSync, statSync } from 'fs'
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import { conf } from './config'
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import { postError, formatURI, getDocumentContents, trimPath } from './utils'
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import { formatURI, getDocumentContents, trimPath } from './utils'
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import { platform } from 'os'
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import { Graph, Node } from './graph'
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import { Graph } from './graph'
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import { Comment } from './comment'
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import { linterLog } from './logging'
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@ -22,12 +22,11 @@ const errorFilters = [
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/(No code generated)/,
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/(compilation terminated)/,
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/Could not process include directive for header name:/,
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/extension not supported: GL_EXT_gpu_shader4/,
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/extra tokens -- expected newline/
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/global const initializers must be constant/,
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]
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const codeFilters = [
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/#extension GL_EXT_gpu_shader4 : require/
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/#extension GL_EXT_gpu_shader4 : require/,
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]
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export const includeGraph = new Graph()
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