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read me shtuff
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# vscode-mc-shader README
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# vscode-mc-shader
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This is the README for your extension "vscode-mc-shader". After writing up a brief description, we recommend including the following sections.
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This is an extension for [Visual Studio Code](https://code.visualstudio.com/). It (will) provide linting, syntax highlighting, warnings for unused uniforms, some cool DRAWBUFFERS stuff, auto-complete options and whatever else I think of for developing Minecraft GLSL Shaders using [Optifine](http://optifine.net).
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## Features
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Describe specific features of your extension including screenshots of your extension in action. Image paths are relative to this README file.
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For example if there is an image subfolder under your extension project workspace:
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\!\[feature X\]\(images/feature-x.png\)
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> Tip: Many popular extensions utilize animations. This is an excellent way to show off your extension! We recommend short, focused animations that are easy to follow.
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So far? Nothing
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## Requirements
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If you have any requirements or dependencies, add a section describing those and how to install and configure them.
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- Visual Studio Code of course
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- The [Shader languages support for VS Code](https://marketplace.visualstudio.com/items?itemName=slevesque.shader) extension
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- The [OpenGL / OpenGL ES Reference Compiler](https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/) (for convenience, put it in your PATH)
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## Extension Settings
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Include if your extension adds any VS Code settings through the `contributes.configuration` extension point.
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For example:
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This extension contributes the following settings:
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* `myExtension.enable`: enable/disable this extension
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* `myExtension.thing`: set to `blah` to do something
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- `mcglsl.glslangValidatorPath` : The path to the glslangValidator executable
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## Known Issues
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Calling out known issues can help limit users opening duplicate issues against your extension.
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It doesn't work yet I guess...
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## Release Notes
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Users appreciate release notes as you update your extension.
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### 1.0.0
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Initial release of ...
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### 1.0.1
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Fixed issue #.
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### 1.1.0
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Added features X, Y, and Z.
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-----------------------------------------------------------------------------------------------------------
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## Working with Markdown
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**Note:** You can author your README using Visual Studio Code. Here are some useful editor keyboard shortcuts:
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* Split the editor (`Cmd+\` on macOS or `Ctrl+\` on Windows and Linux)
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* Toggle preview (`Shift+CMD+V` on macOS or `Shift+Ctrl+V` on Windows and Linux)
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* Press `Ctrl+Space` (Windows, Linux) or `Cmd+Space` (macOS) to see a list of Markdown snippets
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### For more information
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* [Visual Studio Code's Markdown Support](http://code.visualstudio.com/docs/languages/markdown)
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* [Markdown Syntax Reference](https://help.github.com/articles/markdown-basics/)
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**Enjoy!**
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### X.X.X
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I added code. It does nothing really.
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