Added logo to readme

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Noah Santschi-Cooney 2018-06-21 13:09:15 +01:00
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[![license](https://img.shields.io/github/license/Strum355/vscode-mc-shader.svg)](https://github.com/Strum355/vscode-mc-shader)
[![Maintainability](https://api.codeclimate.com/v1/badges/c2c813cb0a42a8aad483/maintainability)](https://codeclimate.com/github/Strum355/vscode-mc-shader/maintainability)
This is an extension for [Visual Studio Code](https://code.visualstudio.com/) for developing Minecraft GLSL Shaders for [Optifine](http://optifine.net). It currently provides linting and syntax highlighting (by stef-levesque/vscode-shader dependency).
VSCode-MC-Shader is a [Visual Studio Code](https://code.visualstudio.com/) extension for developing Minecraft GLSL Shaders for [Optifine](http://optifine.net). It currently provides linting and syntax highlighting (by stef-levesque/vscode-shader dependency).
![logo](logo.png)
## Features
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## Requirements
- Visual Studio Code (v1.17.0 or higher - untested)
- The [Shader languages support for VS Code](https://marketplace.visualstudio.com/items?itemName=slevesque.shader) extension. This should automatically install when you install this extension
- Visual Studio Code (v1.17.0 or higher - minimum requirement untested)
- The [Shader languages support for VS Code](https://marketplace.visualstudio.com/items?itemName=slevesque.shader) extension. This should automatically install when you install this extension.
- That the shader you're editing is in the `shaderpacks` folder in `.minecraft`.
- The [OpenGL / OpenGL ES Reference Compiler](https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang/Install/) (for convenience, put it in your PATH, this is the assumed location if not specified). If, for some reason, you're using MacOS, there are no pre-compiled binaries of this.
- [Windows] An up to date version of Windows with Developer mode enabled for symlink support. (May not always work, I've gotten inconsistent results)
- [Windows] An up to date version of Windows with Developer mode enabled for symlink support. (May not always work, I've gotten inconsistent results).
- [MacOS] Not MacOS. Not that you're making MC Shaders on/for MacOS anyways...right?
## Extension Settings
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| ----------- | --------- | ----------- | ------------- |
| `mcglsl.glslangValidatorPath` | string | The path to the glslangValidator executable. | In your `PATH`.|
| `mcglsl.lintOnType` | bool | Whether or not to lint while typing. Can decrease performance. | `false` |
| `mcglsl.minecraftPath` | string | The path to your Minecraft installation. | None |
| `mcglsl.shaderpacksPath` | string | The path to the shaderpacks folder in your Minecraft installation folder. | None |
## Contributing

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