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wip: restructure
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105 changed files with 5156 additions and 3268 deletions
7
server/testdata/03/final.fsh
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7
server/testdata/03/final.fsh
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#version 120
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#include "/utils/sample.glsl"
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void main() {
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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}
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37
server/testdata/03/final.fsh.merge
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server/testdata/03/final.fsh.merge
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#version 120
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#define MC_VERSION 11800
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#define MC_GL_VERSION 320
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#define MC_GLSL_VERSION 150
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#define MC_OS_LINUX
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#define MC_GL_VENDOR_NVIDIA
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#define MC_GL_RENDERER_GEFORCE
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#define MC_NORMAL_MAP
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#define MC_SPECULAR_MAP
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#define MC_RENDER_QUALITY 1.0
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#define MC_SHADOW_QUALITY 1.0
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#define MC_HAND_DEPTH 0.125
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#define MC_OLD_HAND_LIGHT
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#define MC_OLD_LIGHTING
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#line 1 0 // !!
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#line 0 1 // !!
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int sample() {
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return 5;
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}
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#line 0 2 // !!
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void burger() {
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// sample text
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}
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#line 5 1 // !!
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#line 0 3 // !!
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float test() {
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return 3.0;
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}
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#line 7 1 // !!
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#line 3 0 // !!
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void main() {
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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}
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0
server/testdata/03/shaders.properties
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0
server/testdata/03/shaders.properties
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3
server/testdata/03/utils/burger.glsl
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server/testdata/03/utils/burger.glsl
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void burger() {
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// sample text
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}
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7
server/testdata/03/utils/sample.glsl
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server/testdata/03/utils/sample.glsl
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int sample() {
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return 5;
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}
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#include "/utils/burger.glsl"
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#include "/utils/test.glsl"
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3
server/testdata/03/utils/test.glsl
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server/testdata/03/utils/test.glsl
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float test() {
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return 3.0;
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}
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