reimplemented+simplified switchable server logging

don't know how well it interacts with `log` (or upcoming tracing), so this may be temporary and/or incomplete. But it works for my application code at the least (as opposed to library code)
This commit is contained in:
Noah Santschi-Cooney 2022-12-01 01:25:45 +00:00
parent e7221304da
commit a797d5b378
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GPG key ID: 3B22282472C8AE48
7 changed files with 54 additions and 44 deletions

View file

@ -14,7 +14,6 @@ pub(crate) struct Context {
impl Context {
pub fn default() -> Context {
let events_loop = EventLoopBuilder::new().with_any_thread(true).build();
// let events_loop = glutin::event_loop::EventLoop::<()>::new_any_thread();
let gl_window = glutin::ContextBuilder::new()
.build_headless(&*events_loop, glutin::dpi::PhysicalSize::new(1, 1))
.unwrap();

View file

@ -25,8 +25,8 @@ pub struct ContextFacade {
server_rx: Receiver<ServerMessage>,
}
impl ContextFacade {
pub fn default() -> Self {
impl Default for ContextFacade {
fn default() -> Self {
let (client_tx, client_rx) = mpsc::sync_channel::<ClientMessage>(1);
let (server_tx, server_rx) = mpsc::sync_channel::<ServerMessage>(1);
let (start_chan, start_chan_recv) = mpsc::sync_channel::<()>(1);