From ced6e2796dc37c06908e72007e24d768fa1a3583 Mon Sep 17 00:00:00 2001 From: Noah Santschi-Cooney Date: Sun, 5 Aug 2018 22:24:09 +0100 Subject: [PATCH] Updated changelog --- CHANGELOG.md | 12 ++++++++++++ package.json | 2 +- 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index a43a3b4..d71f710 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,6 +4,18 @@ All notable changes to the "vscode-mc-shader" extension will be documented in th The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) +## [0.8.4] + +### Fixed + +- Filtering out `global const initializers must be constant`. "Something something non-standard shader extensions that GPU developers implicitly enable" - Dethraid + +## [0.8.3] + +### Fixed + +- Filtering out gpu_shader4 in code + ## [0.8.2] ### Added diff --git a/package.json b/package.json index edf43cd..a487227 100644 --- a/package.json +++ b/package.json @@ -2,7 +2,7 @@ "name": "vscode-mc-shader", "displayName": "Minecraft GLSL Shaders", "description": "A Visual Studio Code extension for linting/etc Minecraft GLSL Shaders", - "version": "0.8.3", + "version": "0.8.4", "publisher": "Strum355", "author": "Noah Santschi-Cooney (Strum355)", "license": "MIT",