#version 120 #define MC_VERSION 11800 #define MC_GL_VERSION 320 #define MC_GLSL_VERSION 150 #define MC_OS_LINUX #define MC_GL_VENDOR_NVIDIA #define MC_GL_RENDERER_GEFORCE #define MC_NORMAL_MAP #define MC_SPECULAR_MAP #define MC_RENDER_QUALITY 1.0 #define MC_SHADOW_QUALITY 1.0 #define MC_HAND_DEPTH 0.125 #define MC_OLD_HAND_LIGHT #define MC_OLD_LIGHTING #line 1 0 // !! #line 0 1 // !! int sample() { return 5; } #line 0 2 // !! void burger() { // sample text } #line 5 1 // !! #line 0 3 // !! float test() { return 3.0; } #line 7 1 // !! int sample_more() { return 5; } #line 3 0 // !! void main() { gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); }