A language server and Visual Studio Code extension for Minecraft GLSL Shaders
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.vscode Small cleanup of project files 2020-08-15 21:07:06 +01:00
client Updated validator output parsing for new method 2021-01-12 00:01:56 +00:00
server geometry shader support apparently? idfk 2021-01-25 23:20:27 +00:00
.drone.yml Fixed getting nodes root ancestors 2020-08-07 00:58:34 +01:00
.gitignore Include graph building 2020-02-15 19:29:20 +00:00
CHANGELOG.md v0.8.5 2018-08-25 23:55:19 +01:00
CONTRIBUTING.md Small cleanup of project files 2020-08-15 21:07:06 +01:00
LICENSE Small cleanup of project files 2020-08-15 21:07:06 +01:00
logo.png Hopefully the last time i work the logo : ) 2018-07-04 01:27:43 +01:00
package-lock.json Improved client-server integration 2020-07-17 15:31:27 +01:00
package.json Added "Show flattened file" command to display a fully flattened top-level file in vscode virtual doc 2021-01-10 23:40:46 +00:00
README.md Fixed getting nodes root ancestors 2020-08-07 00:58:34 +01:00
shaders.py Some basic completion provider. Need to go through all the options and tweak them 2018-06-04 20:25:57 +01:00
tsconfig.json Moved to vscode provided global file storage path to DL glslangValidator 2020-07-18 23:11:26 +01:00

Minecraft GLSL Shaders

vscode-mc-shader

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VSCode-mc-shader is a Visual Studio Code extension for developing Minecraft GLSL Shaders for Optifine. It currently provides linting and syntax highlighting (by stef-levesque/vscode-shader dependency).

Features

  • Linting
  • Syntax highlighting (by extension dependency)
  • Support for #include directives
  • Auto-complete prompts (incomplete and rough)

Installation (assumes installing from VSCode extension tab)

  • After reloading, open a shaderpack's folder.
  • You should be prompted to set your shaderpacks folder e.g. "mcglsl.shaderpacksPath": "C:/Users/Noah/AppData/Roaming/.minecraft/shaderpacks"
  • You should then be prompted saying glslangValidator isn't installed. Hit the download button and wait for a notification saying that it's been installed.
  • You should now be good to go!

Requirements

  • Visual Studio Code (v1.23.0 or higher - minimum requirement untested).
  • The Shader languages support for VS Code extension. This should automatically install when you install this extension.
  • That the shader(s) you're editing are in the shaderpacks folder in .minecraft.
  • That you've only one shader folder open. Multiple workspaces aren't currently supported.
  • The OpenGL / OpenGL ES Reference Compiler. The extension will give you an option to download it and update your settings automatically.

Extension Settings

Option Name Data Type Description Default Value
mcglsl.glslangValidatorPath string The path to the glslangValidator executable. In your PATH.

Contributing

Please see CONTRIBUTING.md.

Planned

  • Multi-workspaces (currently only one is supported and using multiple is very undefined behaviour)
  • Warnings for unused uniforms/varyings
  • Some cool DRAWBUFFERS stuff

Got a feature request? Chuck it into an Issue!

Known Issues

Check the issues on Github here.

Release Notes

Check CHANGELOG.md.

License

This code is released under the MIT License. Copyright (c) 2018 Noah Santschi-Cooney