A language server and Visual Studio Code extension for Minecraft GLSL Shaders
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2018-05-13 22:51:06 +01:00
.vscode Basic functions that do niente so far 2018-05-12 17:04:29 +01:00
src Basic linting works! rejoice!! 2018-05-13 22:51:06 +01:00
.gitignore Basic functions that do niente so far 2018-05-12 17:04:29 +01:00
.vscodeignore Basic functions that do niente so far 2018-05-12 17:04:29 +01:00
CHANGELOG.md Basic functions that do niente so far 2018-05-12 17:04:29 +01:00
LICENSE Initial commit 2018-05-12 15:27:37 +01:00
package-lock.json shelljs > all. Added some gud logging and messages too. Creating temp dir works, as does the new binary checking 2018-05-13 18:27:38 +01:00
package.json shelljs > all. Added some gud logging and messages too. Creating temp dir works, as does the new binary checking 2018-05-13 18:27:38 +01:00
README.md read me shtuff 2018-05-12 17:13:56 +01:00
tsconfig.json Made GLSLProvider have a constructor instead, added config interface and init function and now gonna start away on symlinking and linting 2018-05-13 01:22:24 +01:00
tslint.json Made GLSLProvider have a constructor instead, added config interface and init function and now gonna start away on symlinking and linting 2018-05-13 01:22:24 +01:00
vsc-extension-quickstart.md Basic functions that do niente so far 2018-05-12 17:04:29 +01:00

vscode-mc-shader

This is an extension for Visual Studio Code. It (will) provide linting, syntax highlighting, warnings for unused uniforms, some cool DRAWBUFFERS stuff, auto-complete options and whatever else I think of for developing Minecraft GLSL Shaders using Optifine.

Features

So far? Nothing

Requirements

Extension Settings

  • mcglsl.glslangValidatorPath : The path to the glslangValidator executable

Known Issues

It doesn't work yet I guess...

Release Notes

X.X.X

I added code. It does nothing really.