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A language server and Visual Studio Code extension for Minecraft GLSL Shaders
glsllanguage-server-protocolminecraftminecraft-glsl-shadersopenglrust-language-servervisual-studio-code
.vscode | ||
src | ||
.gitignore | ||
.vscodeignore | ||
CHANGELOG.md | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
tsconfig.json | ||
tslint.json | ||
vsc-extension-quickstart.md |
vscode-mc-shader
This is an extension for Visual Studio Code. It (will) provide linting, syntax highlighting, warnings for unused uniforms, some cool DRAWBUFFERS stuff, auto-complete options and whatever else I think of for developing Minecraft GLSL Shaders using Optifine.
Features
So far? Nothing
Requirements
- Visual Studio Code of course
- The Shader languages support for VS Code extension
- The OpenGL / OpenGL ES Reference Compiler (for convenience, put it in your PATH)
Extension Settings
mcglsl.glslangValidatorPath
: The path to the glslangValidator executable
Known Issues
It doesn't work yet I guess...
Release Notes
X.X.X
I added code. It does nothing really.