A language server and Visual Studio Code extension for Minecraft GLSL Shaders
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2018-07-05 00:09:01 +01:00
.vscode Recursive includes works 90%!!!!! Wrong line numbers are given because its basing the line numbers off the root file 2018-07-02 18:56:17 +01:00
client codeclimate config 2018-06-21 13:19:46 +01:00
server Start of proper line numbers for includes 2018-07-04 00:59:18 +01:00
.codeclimate.yml codeclimate config 2018-06-21 13:19:46 +01:00
.drone.yml Testing on 7.9, what vscode actually uses 2018-06-24 02:10:11 +01:00
.gitignore Shows error if glslangValidator not found. Also made script to download it 2018-06-15 18:40:01 +01:00
CHANGELOG.md omg debugging n all the shit that SHOULDVE worked are now FIXED 2018-06-12 22:46:41 +01:00
CONTRIBUTING.md Collecting includes, getting shader type from extension: 2018-06-16 19:55:57 +01:00
LICENSE Initial commit 2018-05-12 15:27:37 +01:00
logo.png Hopefully the last time i work the logo : ) 2018-07-04 01:27:43 +01:00
package-lock.json Fixed tslint missing 2018-06-13 20:59:28 +01:00
package.json Fixed server crashing if glslangValidator wasnt found 2018-06-29 19:31:56 +01:00
README.md Small changes to readme 2018-07-05 00:09:01 +01:00
setup.py Collecting includes, getting shader type from extension: 2018-06-16 19:55:57 +01:00
shaders.py Some basic completion provider. Need to go through all the options and tweak them 2018-06-04 20:25:57 +01:00
tslint.json Start of proper line numbers for includes 2018-07-04 00:59:18 +01:00

vscode-mc-shader

CI Issues license Maintainability

VSCode-MC-Shader is a Visual Studio Code extension for developing Minecraft GLSL Shaders for Optifine. It currently provides linting and syntax highlighting (by stef-levesque/vscode-shader dependency).

Features

  • Linting (unpolished)
  • Syntax highlighting (by extension dependency)
  • Support for #includes (WIP)
  • Auto-complete prompts (incomplete)

Planned

  • Warnings for unused uniforms/varyings
  • Some cool DRAWBUFFERS stuff

Got a feature request? Chuck it into an Issue!

Requirements

  • Visual Studio Code (v1.17.0 or higher - minimum requirement untested)
  • The Shader languages support for VS Code extension. This should automatically install when you install this extension.
  • That the shader you're editing is in the shaderpacks folder in .minecraft.
  • The OpenGL / OpenGL ES Reference Compiler (for convenience, put it in your PATH, this is the assumed location if not specified). If, for some reason, you're using MacOS, there are no pre-compiled binaries of this.
  • [Windows] An up to date version of Windows with Developer mode enabled for symlink support. (May not always work, I've gotten inconsistent results).
  • [MacOS] Not MacOS. Not that you're making MC Shaders on/for MacOS anyways...right?

Extension Settings

Option Name Data Type Description Default Value
mcglsl.glslangValidatorPath string The path to the glslangValidator executable. In your PATH.
mcglsl.lintOnType bool Whether or not to lint while typing. Can decrease performance. false
mcglsl.shaderpacksPath string The path to the shaderpacks folder in your Minecraft installation folder. None

Contributing

Please see CONTRIBUTING.md.

Known Issues

I'll fill this in once this actually gets released.

Release Notes

None yet.

License

This code is released under the MIT License. Copyright (c) 2018 Noah Santschi-Cooney