Add Integer/Float num aliases

This commit is contained in:
Jared Ramirez 2020-12-11 17:09:30 -08:00
parent 80cfcd82f8
commit 0695dcac14
3 changed files with 439 additions and 127 deletions

View file

@ -742,51 +742,61 @@ define_builtins! {
1 NUM: "Num" => {
0 NUM_NUM: "Num" imported // the Num.Num type alias
1 NUM_AT_NUM: "@Num" // the Num.@Num private tag
2 NUM_I64: "I64" imported // the Num.I64 type alias
3 NUM_INTEGER: "Integer" imported // Int : Num Integer
4 NUM_AT_INTEGER: "@Integer" // the Int.@Integer private tag
5 NUM_F64: "F64" imported // the Num.F64 type alias
6 NUM_FLOATINGPOINT: "FloatingPoint" imported // Float : Num FloatingPoint
7 NUM_AT_FLOATINGPOINT: "@FloatingPoint" // the Float.@FloatingPoint private tag
8 NUM_MAX_INT: "maxInt"
9 NUM_MIN_INT: "minInt"
10 NUM_MAX_FLOAT: "maxFloat"
11 NUM_MIN_FLOAT: "minFloat"
12 NUM_ABS: "abs"
13 NUM_NEG: "neg"
14 NUM_ADD: "add"
15 NUM_SUB: "sub"
16 NUM_MUL: "mul"
17 NUM_LT: "isLt"
18 NUM_LTE: "isLte"
19 NUM_GT: "isGt"
20 NUM_GTE: "isGte"
21 NUM_TO_FLOAT: "toFloat"
22 NUM_SIN: "sin"
23 NUM_COS: "cos"
24 NUM_TAN: "tan"
25 NUM_IS_ZERO: "isZero"
26 NUM_IS_EVEN: "isEven"
27 NUM_IS_ODD: "isOdd"
28 NUM_IS_POSITIVE: "isPositive"
29 NUM_IS_NEGATIVE: "isNegative"
30 NUM_REM: "rem"
31 NUM_DIV_FLOAT: "div"
32 NUM_DIV_INT: "divFloor"
33 NUM_MOD_INT: "modInt"
34 NUM_MOD_FLOAT: "modFloat"
35 NUM_SQRT: "sqrt"
36 NUM_ROUND: "round"
37 NUM_COMPARE: "compare"
38 NUM_POW: "pow"
39 NUM_CEILING: "ceiling"
40 NUM_POW_INT: "powInt"
41 NUM_FLOOR: "floor"
42 NUM_ADD_WRAP: "addWrap"
43 NUM_ADD_CHECKED: "addChecked"
44 NUM_ATAN: "atan"
45 NUM_ACOS: "acos"
46 NUM_ASIN: "asin"
2 NUM_I128: "I128" imported // the Num.I128 type alias
3 NUM_U128: "U128" imported // the Num.U128 type alias
4 NUM_I64: "I64" imported // the Num.I64 type alias
5 NUM_U64: "U64" imported // the Num.U64 type alias
6 NUM_I32: "I32" imported // the Num.I32 type alias
7 NUM_U32: "U32" imported // the Num.U32 type alias
8 NUM_I16: "I16" imported // the Num.I16 type alias
9 NUM_U16: "U16" imported // the Num.U16 type alias
10 NUM_I8: "I8" imported // the Num.I8 type alias
11 NUM_U8: "U8" imported // the Num.U8 type alias
12 NUM_INTEGER: "Integer" imported // Int : Num Integer
13 NUM_AT_INTEGER: "@Integer" // the Int.@Integer private tag
14 NUM_F64: "F64" imported // the Num.F64 type alias
15 NUM_F32: "F32" imported // the Num.F32 type alias
16 NUM_FLOATINGPOINT: "FloatingPoint" imported // Float : Num FloatingPoint
17 NUM_AT_FLOATINGPOINT: "@FloatingPoint" // the Float.@FloatingPoint private tag
18 NUM_MAX_INT: "maxInt"
19 NUM_MIN_INT: "minInt"
20 NUM_MAX_FLOAT: "maxFloat"
21 NUM_MIN_FLOAT: "minFloat"
22 NUM_ABS: "abs"
23 NUM_NEG: "neg"
24 NUM_ADD: "add"
25 NUM_SUB: "sub"
26 NUM_MUL: "mul"
27 NUM_LT: "isLt"
28 NUM_LTE: "isLte"
29 NUM_GT: "isGt"
30 NUM_GTE: "isGte"
31 NUM_TO_FLOAT: "toFloat"
32 NUM_SIN: "sin"
33 NUM_COS: "cos"
34 NUM_TAN: "tan"
35 NUM_IS_ZERO: "isZero"
36 NUM_IS_EVEN: "isEven"
37 NUM_IS_ODD: "isOdd"
38 NUM_IS_POSITIVE: "isPositive"
39 NUM_IS_NEGATIVE: "isNegative"
40 NUM_REM: "rem"
41 NUM_DIV_FLOAT: "div"
42 NUM_DIV_INT: "divFloor"
43 NUM_MOD_INT: "modInt"
44 NUM_MOD_FLOAT: "modFloat"
45 NUM_SQRT: "sqrt"
46 NUM_ROUND: "round"
47 NUM_COMPARE: "compare"
48 NUM_POW: "pow"
49 NUM_CEILING: "ceiling"
50 NUM_POW_INT: "powInt"
51 NUM_FLOOR: "floor"
52 NUM_ADD_WRAP: "addWrap"
53 NUM_ADD_CHECKED: "addChecked"
54 NUM_ATAN: "atan"
55 NUM_ACOS: "acos"
56 NUM_ASIN: "asin"
}
2 BOOL: "Bool" => {
0 BOOL_BOOL: "Bool" imported // the Bool.Bool type alias

View file

@ -1322,21 +1322,7 @@ mod solve_expr {
}
#[test]
fn annotation_using_int() {
infer_eq(
indoc!(
r#"
int : I64
int
"#
),
"I64",
);
}
#[test]
fn annotation_using_num_integer() {
fn qualified_annotation_num_integer() {
infer_eq(
indoc!(
r#"
@ -1348,44 +1334,12 @@ mod solve_expr {
"I64",
);
}
#[test]
fn annotated_int() {
infer_eq(
indoc!(
r#"
int : I64
int = 5
int
"#
),
"I64",
);
}
#[test]
fn qualified_annotated_int() {
infer_eq(
indoc!(
r#"
int : Num.I64
int = 5
int
"#
),
"I64",
);
}
#[test]
fn annotated_num_integer() {
fn annotation_num_integer() {
infer_eq(
indoc!(
r#"
int : Num Integer
int = 5
int
"#
@ -1395,12 +1349,78 @@ mod solve_expr {
}
#[test]
fn qualified_annotated_num_integer() {
fn qualified_annotation_using_i128() {
infer_eq(
indoc!(
r#"
int : Num.Num Num.Integer
int = 5
int : Num.I128
int
"#
),
"I128",
);
}
#[test]
fn annotation_using_i128() {
infer_eq(
indoc!(
r#"
int : I128
int
"#
),
"I128",
);
}
#[test]
fn qualified_annotation_using_u128() {
infer_eq(
indoc!(
r#"
int : Num.U128
int
"#
),
"U128",
);
}
#[test]
fn annotation_using_u128() {
infer_eq(
indoc!(
r#"
int : U128
int
"#
),
"U128",
);
}
#[test]
fn qualified_annotation_using_i64() {
infer_eq(
indoc!(
r#"
int : Num.I64
int
"#
),
"I64",
);
}
#[test]
fn annotation_using_i64() {
infer_eq(
indoc!(
r#"
int : I64
int
"#
@ -1410,11 +1430,200 @@ mod solve_expr {
}
#[test]
fn annotation_using_float() {
fn qualified_annotation_using_u64() {
infer_eq(
indoc!(
r#"
float : F64
int : Num.U64
int
"#
),
"U64",
);
}
#[test]
fn annotation_using_u64() {
infer_eq(
indoc!(
r#"
int : U64
int
"#
),
"U64",
);
}
#[test]
fn qualified_annotation_using_i32() {
infer_eq(
indoc!(
r#"
int : Num.I32
int
"#
),
"I32",
);
}
#[test]
fn annotation_using_i32() {
infer_eq(
indoc!(
r#"
int : I32
int
"#
),
"I32",
);
}
#[test]
fn qualified_annotation_using_u32() {
infer_eq(
indoc!(
r#"
int : Num.U32
int
"#
),
"U32",
);
}
#[test]
fn annotation_using_u32() {
infer_eq(
indoc!(
r#"
int : U32
int
"#
),
"U32",
);
}
#[test]
fn qualified_annotation_using_i16() {
infer_eq(
indoc!(
r#"
int : Num.I16
int
"#
),
"I16",
);
}
#[test]
fn annotation_using_i16() {
infer_eq(
indoc!(
r#"
int : I16
int
"#
),
"I16",
);
}
#[test]
fn qualified_annotation_using_u16() {
infer_eq(
indoc!(
r#"
int : Num.U16
int
"#
),
"U16",
);
}
#[test]
fn annotation_using_u16() {
infer_eq(
indoc!(
r#"
int : U16
int
"#
),
"U16",
);
}
#[test]
fn qualified_annotation_using_i8() {
infer_eq(
indoc!(
r#"
int : Num.I8
int
"#
),
"I8",
);
}
#[test]
fn annotation_using_i8() {
infer_eq(
indoc!(
r#"
int : I8
int
"#
),
"I8",
);
}
#[test]
fn qualified_annotation_using_u8() {
infer_eq(
indoc!(
r#"
int : Num.U8
int
"#
),
"U8",
);
}
#[test]
fn annotation_using_u8() {
infer_eq(
indoc!(
r#"
int : U8
int
"#
),
"U8",
);
}
#[test]
fn qualified_annotation_num_floatingpoint() {
infer_eq(
indoc!(
r#"
float : Num.Num Num.FloatingPoint
float
"#
@ -1422,9 +1631,8 @@ mod solve_expr {
"F64",
);
}
#[test]
fn annotation_using_num_floatingpoint() {
fn annotation_num_floatingpoint() {
infer_eq(
indoc!(
r#"
@ -1438,12 +1646,11 @@ mod solve_expr {
}
#[test]
fn qualified_annotated_float() {
fn qualified_annotation_f64() {
infer_eq(
indoc!(
r#"
float : Num.F64
float = 5.5
float
"#
@ -1451,14 +1658,12 @@ mod solve_expr {
"F64",
);
}
#[test]
fn annotated_float() {
fn annotation_f64() {
infer_eq(
indoc!(
r#"
float : F64
float = 5.5
float
"#
@ -1468,17 +1673,29 @@ mod solve_expr {
}
#[test]
fn annotated_num_floatingpoint() {
fn qualified_annotation_f32() {
infer_eq(
indoc!(
r#"
float : Num FloatingPoint
float = 5.5
float : Num.F32
float
"#
),
"F64",
"F32",
);
}
#[test]
fn annotation_f32() {
infer_eq(
indoc!(
r#"
float : F32
float
"#
),
"F32",
);
}
@ -1567,21 +1784,6 @@ mod solve_expr {
);
}
#[test]
fn qualified_annotated_num_floatingpoint() {
infer_eq(
indoc!(
r#"
float : Num.Num Num.FloatingPoint
float = 5.5
float
"#
),
"F64",
);
}
// #[test]
// fn annotation_using_num_used() {
// // There was a problem where `I64`, because it is only an annotation

View file

@ -48,7 +48,27 @@ pub fn aliases() -> MutMap<Symbol, BuiltinAlias> {
},
);
// Int : Num Integer
// I128 Num Integer
add_alias(
Symbol::NUM_I128,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: int_alias_content(),
},
);
// U128 : Num Integer
add_alias(
Symbol::NUM_U128,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: int_alias_content(),
},
);
// I64 Num Integer
add_alias(
Symbol::NUM_I64,
BuiltinAlias {
@ -58,6 +78,76 @@ pub fn aliases() -> MutMap<Symbol, BuiltinAlias> {
},
);
// U64 : Num Integer
add_alias(
Symbol::NUM_U64,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: int_alias_content(),
},
);
// I32 Num Integer
add_alias(
Symbol::NUM_I32,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: int_alias_content(),
},
);
// U32 : Num Integer
add_alias(
Symbol::NUM_U32,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: int_alias_content(),
},
);
// I16 Num Integer
add_alias(
Symbol::NUM_I16,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: int_alias_content(),
},
);
// U16 : Num Integer
add_alias(
Symbol::NUM_U16,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: int_alias_content(),
},
);
// I8 Num Integer
add_alias(
Symbol::NUM_I8,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: int_alias_content(),
},
);
// U8 : Num Integer
add_alias(
Symbol::NUM_U8,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: int_alias_content(),
},
);
// FloatingPoint : [ @FloatingPoint ]
add_alias(
Symbol::NUM_FLOATINGPOINT,
@ -68,7 +158,7 @@ pub fn aliases() -> MutMap<Symbol, BuiltinAlias> {
},
);
// Float : Num FloatingPoint
// F64 : Num FloatingPoint
add_alias(
Symbol::NUM_F64,
BuiltinAlias {
@ -78,6 +168,16 @@ pub fn aliases() -> MutMap<Symbol, BuiltinAlias> {
},
);
// F32 : Num FloatingPoint
add_alias(
Symbol::NUM_F32,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: float_alias_content(),
},
);
// Bool : [ True, False ]
add_alias(
Symbol::BOOL_BOOL,