put more things in the model

This commit is contained in:
Anton-4 2020-12-28 15:41:48 +01:00
parent 0556e61ca2
commit 103cccd61b
7 changed files with 81 additions and 60 deletions

View file

@ -15,7 +15,7 @@ use crate::rect::{Rect};
use crate::error::{print_err};
use crate::ortho::{init_ortho, update_ortho_buffer, OrthoResources};
use crate::selection::{create_selection_rects};
use crate::model::{RawSelection, Position};
use crate::tea::model;
use std::error::Error;
use std::io;
use std::path::Path;
@ -42,7 +42,7 @@ mod colors;
pub mod error;
mod vec_result;
mod selection;
mod model;
mod tea;
/// The editor is actually launched from the CLI if you pass it zero arguments,
/// or if you provide it 1 or more files or directories to open on launch.
@ -116,7 +116,7 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
let mut glyph_brush = build_glyph_brush(&gpu_device, render_format)?;
let is_animating = true;
let mut text_state = "aaaaaaaaa\nbbbbbbbbbb\ncccccccccc\ndddddddddd\neeeeeee\nffffffff\ngggggggg".to_owned();//String::new();
let mut ed_model = model::init_model();
let mut keyboard_modifiers = ModifiersState::empty();
// Render loop
@ -169,7 +169,7 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
event: event::WindowEvent::ReceivedCharacter(ch),
..
} => {
update_text_state(&mut text_state, &ch);
update_text_state(&mut ed_model, &ch);
}
//Keyboard Input
Event::WindowEvent {
@ -206,44 +206,41 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
let glyph_bounds_rects = queue_all_text(
&size,
&text_state,
&ed_model.file_text,
&mut glyph_brush,
);
let selection =
RawSelection {
start_pos: Position {line: 1, column: 3},
end_pos: Position {line: 4, column: 2}
};
let selection_rects_res = create_selection_rects(selection, &glyph_bounds_rects);
if let Some(selection) = ed_model.selection_opt {
let selection_rects_res = create_selection_rects(selection, &glyph_bounds_rects);
match selection_rects_res {
Ok(selection_rects) =>
if !selection_rects.is_empty() {
let rect_buffers = create_rect_buffers(
&gpu_device,
&mut encoder,
&selection_rects,
);
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
ops: wgpu::Operations::default(),
}],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(&rect_pipeline);
render_pass.set_bind_group(0, &ortho.bind_group, &[]);
render_pass.set_vertex_buffer(0, rect_buffers.vertex_buffer.slice(..));
render_pass.set_index_buffer(rect_buffers.index_buffer.slice(..));
render_pass.draw_indexed(0..rect_buffers.num_rects, 0, 0..1);
drop(render_pass);
},
Err(e) => print_err(&e) //TODO draw error text on screen
match selection_rects_res {
Ok(selection_rects) =>
if !selection_rects.is_empty() {
let rect_buffers = create_rect_buffers(
&gpu_device,
&mut encoder,
&selection_rects,
);
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
ops: wgpu::Operations::default(),
}],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(&rect_pipeline);
render_pass.set_bind_group(0, &ortho.bind_group, &[]);
render_pass.set_vertex_buffer(0, rect_buffers.vertex_buffer.slice(..));
render_pass.set_index_buffer(rect_buffers.index_buffer.slice(..));
render_pass.draw_indexed(0..rect_buffers.num_rects, 0, 0..1);
drop(render_pass);
},
Err(e) => print_err(&e) //TODO draw error text on screen
}
}
// draw all text
@ -373,19 +370,19 @@ fn queue_all_text(
text::queue_text_draw(&code_text, glyph_brush)
}
fn update_text_state(text_state: &mut String, received_char: &char) {
fn update_text_state(ed_model: &mut model::Model, received_char: &char) {
match received_char {
'\u{8}' | '\u{7f}' => {
// In Linux, we get a '\u{8}' when you press backspace,
// but in macOS we get '\u{7f}'.
text_state.pop();
ed_model.file_text.pop();
}
'\u{e000}'..='\u{f8ff}' | '\u{f0000}'..='\u{ffffd}' | '\u{100000}'..='\u{10fffd}' => {
// These are private use characters; ignore them.
// See http://www.unicode.org/faq/private_use.html
}
_ => {
text_state.push(*received_char);
ed_model.file_text.push(*received_char);
}
}
}