Merge remote-tracking branch 'origin/trunk' into editor-ir

This commit is contained in:
Folkert 2020-12-05 20:58:27 +01:00
commit 1fe0f5d780
26 changed files with 785 additions and 460 deletions

View file

@ -11,21 +11,29 @@
// re-enable this when working on performance optimizations than have it block PRs.
#![allow(clippy::large_enum_variant)]
// Inspired by https://github.com/sotrh/learn-wgpu
// by Benjamin Hansen, licensed under the MIT license
// See this link to learn wgpu: https://sotrh.github.io/learn-wgpu/
use crate::buffer::QuadBufferBuilder;
use crate::rect::Rect;
use crate::vertex::Vertex;
use std::error::Error;
use std::io;
use std::path::Path;
use wgpu::util::DeviceExt;
use wgpu_glyph::{ab_glyph, GlyphBrushBuilder, Section, Text};
use winit::event::{ElementState, ModifiersState, VirtualKeyCode};
use winit::event;
use winit::event::{ElementState, Event, ModifiersState, VirtualKeyCode};
use winit::event_loop::ControlFlow;
pub mod ast;
pub mod bucket;
mod buffer;
pub mod file;
mod rect;
pub mod text_state;
mod util;
mod vertex;
/// The editor is actually launched from the CLI if you pass it zero arguments,
@ -53,7 +61,7 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
let surface = unsafe { instance.create_surface(&window) };
// Initialize GPU
let (device, queue) = futures::executor::block_on(async {
let (gpu_device, cmd_queue) = futures::executor::block_on(async {
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
@ -83,59 +91,26 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
// Prepare swap chain
let render_format = wgpu::TextureFormat::Bgra8UnormSrgb;
let mut size = window.inner_size();
let mut swap_chain = device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: render_format,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Immediate,
},
);
// Prepare Triangle Pipeline
let triangle_vs_module =
device.create_shader_module(wgpu::include_spirv!("shaders/rect.vert.spv"));
let triangle_fs_module =
device.create_shader_module(wgpu::include_spirv!("shaders/rect.frag.spv"));
let swap_chain_descr = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: render_format,
width: size.width,
height: size.height,
//Immediate may cause tearing, change present_mode if this becomes a problem
present_mode: wgpu::PresentMode::Immediate,
};
let triangle_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[],
push_constant_ranges: &[],
});
let mut swap_chain = gpu_device.create_swap_chain(&surface, &swap_chain_descr);
let triangle_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&triangle_pipeline_layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &triangle_vs_module,
entry_point: "main",
},
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
module: &triangle_fs_module,
entry_point: "main",
}),
// Use the default rasterizer state: no culling, no depth bias
rasterization_state: None,
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::TextureFormat::Bgra8UnormSrgb.into()],
depth_stencil_state: None,
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
vertex_buffers: &[Vertex::buffer_descriptor()],
},
sample_count: 1,
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
let rect_pipeline = make_rect_pipeline(&gpu_device, &swap_chain_descr);
// Prepare glyph_brush
let inconsolata =
ab_glyph::FontArc::try_from_slice(include_bytes!("../Inconsolata-Regular.ttf"))?;
let mut glyph_brush = GlyphBrushBuilder::using_font(inconsolata).build(&device, render_format);
let mut glyph_brush =
GlyphBrushBuilder::using_font(inconsolata).build(&gpu_device, render_format);
let is_animating = true;
let mut text_state = String::new();
@ -154,178 +129,93 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
}
match event {
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::CloseRequested,
Event::WindowEvent {
event: event::WindowEvent::CloseRequested,
..
} => *control_flow = winit::event_loop::ControlFlow::Exit,
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::Resized(new_size),
Event::WindowEvent {
event: event::WindowEvent::Resized(new_size),
..
} => {
size = new_size;
swap_chain = device.create_swap_chain(
swap_chain = gpu_device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: render_format,
width: size.width,
height: size.height,
//Immediate may cause tearing, change present_mode if this becomes a problem
present_mode: wgpu::PresentMode::Immediate,
},
);
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::ReceivedCharacter(ch),
Event::WindowEvent {
event: event::WindowEvent::ReceivedCharacter(ch),
..
} => {
match ch {
'\u{8}' | '\u{7f}' => {
// In Linux, we get a '\u{8}' when you press backspace,
// but in macOS we get '\u{7f}'.
text_state.pop();
}
'\u{e000}'..='\u{f8ff}'
| '\u{f0000}'..='\u{ffffd}'
| '\u{100000}'..='\u{10fffd}' => {
// These are private use characters; ignore them.
// See http://www.unicode.org/faq/private_use.html
}
_ => {
text_state.push(ch);
}
}
update_text_state(&mut text_state, &ch);
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::KeyboardInput { input, .. },
Event::WindowEvent {
event: event::WindowEvent::KeyboardInput { input, .. },
..
} => {
if let Some(virtual_keycode) = input.virtual_keycode {
handle_keydown(input.state, virtual_keycode, keyboard_modifiers);
}
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::ModifiersChanged(modifiers),
Event::WindowEvent {
event: event::WindowEvent::ModifiersChanged(modifiers),
..
} => {
keyboard_modifiers = modifiers;
}
winit::event::Event::MainEventsCleared => window.request_redraw(),
winit::event::Event::RedrawRequested { .. } => {
Event::MainEventsCleared => window.request_redraw(),
Event::RedrawRequested { .. } => {
// Get a command encoder for the current frame
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Redraw"),
});
// Get the next frame
let frame = swap_chain
.get_current_frame()
.expect("Failed to acquire next swap chain texture")
.output;
// Test Rectangle
let test_rect_1 = Rect {
top: 0.9,
left: -0.8,
width: 0.2,
height: 0.3,
color: [0.0, 1.0, 1.0],
};
let test_rect_2 = Rect {
top: 0.0,
left: 0.0,
width: 0.5,
height: 0.5,
color: [1.0, 1.0, 0.0],
};
let mut rectangles = Vec::new();
rectangles.extend_from_slice(&test_rect_1.as_array());
rectangles.extend_from_slice(&test_rect_2.as_array());
let mut rect_index_buffers = Vec::new();
rect_index_buffers.extend_from_slice(&Rect::INDEX_BUFFER);
rect_index_buffers.extend_from_slice(&Rect::INDEX_BUFFER);
// Vertex Buffer for drawing rectangles
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex Buffer"),
contents: bytemuck::cast_slice(&rectangles),
usage: wgpu::BufferUsage::VERTEX,
});
// Index Buffer for drawing rectangles
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index Buffer"),
contents: bytemuck::cast_slice(&rect_index_buffers),
usage: wgpu::BufferUsage::INDEX,
});
// Clear frame
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.007,
g: 0.007,
b: 0.007,
a: 1.0,
}),
store: true,
},
}],
depth_stencil_attachment: None,
let mut encoder =
gpu_device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Redraw"),
});
render_pass.set_pipeline(&triangle_pipeline);
let rect_buffers = create_rect_buffers(&gpu_device, &mut encoder);
render_pass.set_vertex_buffer(
0, // The buffer slot to use for this vertex buffer.
vertex_buffer.slice(..), // Use the entire buffer.
);
let frame = swap_chain
.get_current_frame()
.expect("Failed to acquire next SwapChainFrame")
.output;
render_pass.set_index_buffer(index_buffer.slice(..));
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
ops: wgpu::Operations::default(),
}],
depth_stencil_attachment: None,
});
render_pass.draw_indexed(
0..((&rect_index_buffers).len() as u32), // Draw all of the vertices from our test data.
0, // Base Vertex
0..1, // Instances
);
if rect_buffers.num_rects > 0 {
render_pass.set_vertex_buffer(0, rect_buffers.vertex_buffer.slice(..));
render_pass.set_index_buffer(rect_buffers.index_buffer.slice(..));
render_pass.set_pipeline(&rect_pipeline);
render_pass.draw_indexed(0..rect_buffers.num_rects, 0, 0..1);
}
glyph_brush.queue(Section {
screen_position: (30.0, 30.0),
bounds: (size.width as f32, size.height as f32),
text: vec![Text::new("Enter some text:")
.with_color([0.4666, 0.2, 1.0, 1.0])
.with_scale(40.0)],
..Section::default()
});
drop(render_pass);
glyph_brush.queue(Section {
screen_position: (30.0, 90.0),
bounds: (size.width as f32, size.height as f32),
text: vec![Text::new(format!("{}|", text_state).as_str())
.with_color([1.0, 1.0, 1.0, 1.0])
.with_scale(40.0)],
..Section::default()
});
// Draw the text!
glyph_brush
.draw_queued(
&device,
&mut staging_belt,
&mut encoder,
&frame.view,
size.width,
size.height,
)
.expect("Draw queued");
draw_text(
&gpu_device,
&mut staging_belt,
&mut encoder,
&frame,
&size,
&text_state,
&mut glyph_brush,
);
staging_belt.finish();
queue.submit(Some(encoder.finish()));
cmd_queue.submit(Some(encoder.finish()));
// Recall unused staging buffers
use futures::task::SpawnExt;
@ -343,6 +233,190 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
})
}
fn make_rect_pipeline(
gpu_device: &wgpu::Device,
swap_chain_descr: &wgpu::SwapChainDescriptor,
) -> wgpu::RenderPipeline {
let pipeline_layout = gpu_device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
bind_group_layouts: &[],
push_constant_ranges: &[],
label: Some("Pipeline Layout"),
});
let pipeline = create_render_pipeline(
&gpu_device,
&pipeline_layout,
swap_chain_descr.format,
&[Vertex::DESC],
wgpu::include_spirv!("shaders/rect.vert.spv"),
wgpu::include_spirv!("shaders/rect.frag.spv"),
);
pipeline
}
fn create_render_pipeline(
device: &wgpu::Device,
layout: &wgpu::PipelineLayout,
color_format: wgpu::TextureFormat,
vertex_descs: &[wgpu::VertexBufferDescriptor],
vs_src: wgpu::ShaderModuleSource,
fs_src: wgpu::ShaderModuleSource,
) -> wgpu::RenderPipeline {
let vs_module = device.create_shader_module(vs_src);
let fs_module = device.create_shader_module(fs_src);
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render Pipeline"),
layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
},
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
module: &fs_module,
entry_point: "main",
}),
rasterization_state: None,
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
format: color_format,
color_blend: wgpu::BlendDescriptor::REPLACE,
alpha_blend: wgpu::BlendDescriptor::REPLACE,
write_mask: wgpu::ColorWrite::ALL,
}],
depth_stencil_state: None,
sample_count: 1,
sample_mask: !0,
alpha_to_coverage_enabled: false,
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint32,
vertex_buffers: vertex_descs,
},
})
}
struct RectBuffers {
vertex_buffer: wgpu::Buffer,
index_buffer: wgpu::Buffer,
num_rects: u32,
}
fn create_rect_buffers(
gpu_device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
) -> RectBuffers {
// Test Rectangles
let test_rect_1 = Rect {
top_left_coords: (-0.2, 0.6).into(),
width: 0.1,
height: 0.5,
color: [0.0, 0.0, 1.0],
};
let test_rect_2 = Rect {
top_left_coords: (-0.5, 0.0).into(),
width: 0.5,
height: 0.5,
color: [0.0, 1.0, 0.0],
};
let test_rect_3 = Rect {
top_left_coords: (0.3, 0.3).into(),
width: 0.6,
height: 0.1,
color: [0.0, 0.0, 1.0],
};
let vertex_buffer = gpu_device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: Vertex::SIZE * 4 * 3,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
});
let u32_size = std::mem::size_of::<u32>() as wgpu::BufferAddress;
let index_buffer = gpu_device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: u32_size * 6 * 3,
usage: wgpu::BufferUsage::INDEX | wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
});
let num_rects = {
let (stg_vertex, stg_index, num_indices) = QuadBufferBuilder::new()
.push_rect(&test_rect_1)
.push_rect(&test_rect_2)
.push_rect(&test_rect_3)
.build(&gpu_device);
stg_vertex.copy_to_buffer(encoder, &vertex_buffer);
stg_index.copy_to_buffer(encoder, &index_buffer);
num_indices
};
RectBuffers {
vertex_buffer,
index_buffer,
num_rects,
}
}
fn draw_text(
gpu_device: &wgpu::Device,
staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
frame: &wgpu::SwapChainTexture,
size: &winit::dpi::PhysicalSize<u32>,
text_state: &str,
glyph_brush: &mut wgpu_glyph::GlyphBrush<()>,
) {
glyph_brush.queue(Section {
screen_position: (30.0, 30.0),
bounds: (size.width as f32, size.height as f32),
text: vec![Text::new("Enter some text:")
.with_color([0.4666, 0.2, 1.0, 1.0])
.with_scale(40.0)],
..Section::default()
});
glyph_brush.queue(Section {
screen_position: (30.0, 90.0),
bounds: (size.width as f32, size.height as f32),
text: vec![Text::new(format!("{}|", text_state).as_str())
.with_color([1.0, 1.0, 1.0, 1.0])
.with_scale(40.0)],
..Section::default()
});
// Draw the text!
glyph_brush
.draw_queued(
gpu_device,
staging_belt,
encoder,
&frame.view,
size.width,
size.height,
)
.expect("Draw queued");
}
fn update_text_state(text_state: &mut String, received_char: &char) {
match received_char {
'\u{8}' | '\u{7f}' => {
// In Linux, we get a '\u{8}' when you press backspace,
// but in macOS we get '\u{7f}'.
text_state.pop();
}
'\u{e000}'..='\u{f8ff}' | '\u{f0000}'..='\u{ffffd}' | '\u{100000}'..='\u{10fffd}' => {
// These are private use characters; ignore them.
// See http://www.unicode.org/faq/private_use.html
}
_ => {
text_state.push(*received_char);
}
}
}
fn handle_keydown(
elem_state: ElementState,
virtual_keycode: VirtualKeyCode,