mirror of
https://github.com/roc-lang/roc.git
synced 2025-09-29 14:54:47 +00:00
Merge remote-tracking branch 'origin/trunk' into editor-ir
This commit is contained in:
commit
1fe0f5d780
26 changed files with 785 additions and 460 deletions
|
@ -11,21 +11,29 @@
|
|||
// re-enable this when working on performance optimizations than have it block PRs.
|
||||
#![allow(clippy::large_enum_variant)]
|
||||
|
||||
// Inspired by https://github.com/sotrh/learn-wgpu
|
||||
// by Benjamin Hansen, licensed under the MIT license
|
||||
|
||||
// See this link to learn wgpu: https://sotrh.github.io/learn-wgpu/
|
||||
|
||||
use crate::buffer::QuadBufferBuilder;
|
||||
use crate::rect::Rect;
|
||||
use crate::vertex::Vertex;
|
||||
use std::error::Error;
|
||||
use std::io;
|
||||
use std::path::Path;
|
||||
use wgpu::util::DeviceExt;
|
||||
use wgpu_glyph::{ab_glyph, GlyphBrushBuilder, Section, Text};
|
||||
use winit::event::{ElementState, ModifiersState, VirtualKeyCode};
|
||||
use winit::event;
|
||||
use winit::event::{ElementState, Event, ModifiersState, VirtualKeyCode};
|
||||
use winit::event_loop::ControlFlow;
|
||||
|
||||
pub mod ast;
|
||||
pub mod bucket;
|
||||
mod buffer;
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||||
pub mod file;
|
||||
mod rect;
|
||||
pub mod text_state;
|
||||
mod util;
|
||||
mod vertex;
|
||||
|
||||
/// The editor is actually launched from the CLI if you pass it zero arguments,
|
||||
|
@ -53,7 +61,7 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
|
|||
let surface = unsafe { instance.create_surface(&window) };
|
||||
|
||||
// Initialize GPU
|
||||
let (device, queue) = futures::executor::block_on(async {
|
||||
let (gpu_device, cmd_queue) = futures::executor::block_on(async {
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||
|
@ -83,59 +91,26 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
|
|||
// Prepare swap chain
|
||||
let render_format = wgpu::TextureFormat::Bgra8UnormSrgb;
|
||||
let mut size = window.inner_size();
|
||||
let mut swap_chain = device.create_swap_chain(
|
||||
&surface,
|
||||
&wgpu::SwapChainDescriptor {
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
format: render_format,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: wgpu::PresentMode::Immediate,
|
||||
},
|
||||
);
|
||||
|
||||
// Prepare Triangle Pipeline
|
||||
let triangle_vs_module =
|
||||
device.create_shader_module(wgpu::include_spirv!("shaders/rect.vert.spv"));
|
||||
let triangle_fs_module =
|
||||
device.create_shader_module(wgpu::include_spirv!("shaders/rect.frag.spv"));
|
||||
let swap_chain_descr = wgpu::SwapChainDescriptor {
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
format: render_format,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
//Immediate may cause tearing, change present_mode if this becomes a problem
|
||||
present_mode: wgpu::PresentMode::Immediate,
|
||||
};
|
||||
|
||||
let triangle_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
let mut swap_chain = gpu_device.create_swap_chain(&surface, &swap_chain_descr);
|
||||
|
||||
let triangle_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: Some(&triangle_pipeline_layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &triangle_vs_module,
|
||||
entry_point: "main",
|
||||
},
|
||||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
||||
module: &triangle_fs_module,
|
||||
entry_point: "main",
|
||||
}),
|
||||
// Use the default rasterizer state: no culling, no depth bias
|
||||
rasterization_state: None,
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::TextureFormat::Bgra8UnormSrgb.into()],
|
||||
depth_stencil_state: None,
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
vertex_buffers: &[Vertex::buffer_descriptor()],
|
||||
},
|
||||
sample_count: 1,
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
});
|
||||
let rect_pipeline = make_rect_pipeline(&gpu_device, &swap_chain_descr);
|
||||
|
||||
// Prepare glyph_brush
|
||||
let inconsolata =
|
||||
ab_glyph::FontArc::try_from_slice(include_bytes!("../Inconsolata-Regular.ttf"))?;
|
||||
|
||||
let mut glyph_brush = GlyphBrushBuilder::using_font(inconsolata).build(&device, render_format);
|
||||
let mut glyph_brush =
|
||||
GlyphBrushBuilder::using_font(inconsolata).build(&gpu_device, render_format);
|
||||
|
||||
let is_animating = true;
|
||||
let mut text_state = String::new();
|
||||
|
@ -154,178 +129,93 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
|
|||
}
|
||||
|
||||
match event {
|
||||
winit::event::Event::WindowEvent {
|
||||
event: winit::event::WindowEvent::CloseRequested,
|
||||
Event::WindowEvent {
|
||||
event: event::WindowEvent::CloseRequested,
|
||||
..
|
||||
} => *control_flow = winit::event_loop::ControlFlow::Exit,
|
||||
winit::event::Event::WindowEvent {
|
||||
event: winit::event::WindowEvent::Resized(new_size),
|
||||
Event::WindowEvent {
|
||||
event: event::WindowEvent::Resized(new_size),
|
||||
..
|
||||
} => {
|
||||
size = new_size;
|
||||
|
||||
swap_chain = device.create_swap_chain(
|
||||
swap_chain = gpu_device.create_swap_chain(
|
||||
&surface,
|
||||
&wgpu::SwapChainDescriptor {
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
format: render_format,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
//Immediate may cause tearing, change present_mode if this becomes a problem
|
||||
present_mode: wgpu::PresentMode::Immediate,
|
||||
},
|
||||
);
|
||||
}
|
||||
winit::event::Event::WindowEvent {
|
||||
event: winit::event::WindowEvent::ReceivedCharacter(ch),
|
||||
Event::WindowEvent {
|
||||
event: event::WindowEvent::ReceivedCharacter(ch),
|
||||
..
|
||||
} => {
|
||||
match ch {
|
||||
'\u{8}' | '\u{7f}' => {
|
||||
// In Linux, we get a '\u{8}' when you press backspace,
|
||||
// but in macOS we get '\u{7f}'.
|
||||
text_state.pop();
|
||||
}
|
||||
'\u{e000}'..='\u{f8ff}'
|
||||
| '\u{f0000}'..='\u{ffffd}'
|
||||
| '\u{100000}'..='\u{10fffd}' => {
|
||||
// These are private use characters; ignore them.
|
||||
// See http://www.unicode.org/faq/private_use.html
|
||||
}
|
||||
_ => {
|
||||
text_state.push(ch);
|
||||
}
|
||||
}
|
||||
update_text_state(&mut text_state, &ch);
|
||||
}
|
||||
winit::event::Event::WindowEvent {
|
||||
event: winit::event::WindowEvent::KeyboardInput { input, .. },
|
||||
Event::WindowEvent {
|
||||
event: event::WindowEvent::KeyboardInput { input, .. },
|
||||
..
|
||||
} => {
|
||||
if let Some(virtual_keycode) = input.virtual_keycode {
|
||||
handle_keydown(input.state, virtual_keycode, keyboard_modifiers);
|
||||
}
|
||||
}
|
||||
winit::event::Event::WindowEvent {
|
||||
event: winit::event::WindowEvent::ModifiersChanged(modifiers),
|
||||
Event::WindowEvent {
|
||||
event: event::WindowEvent::ModifiersChanged(modifiers),
|
||||
..
|
||||
} => {
|
||||
keyboard_modifiers = modifiers;
|
||||
}
|
||||
winit::event::Event::MainEventsCleared => window.request_redraw(),
|
||||
winit::event::Event::RedrawRequested { .. } => {
|
||||
Event::MainEventsCleared => window.request_redraw(),
|
||||
Event::RedrawRequested { .. } => {
|
||||
// Get a command encoder for the current frame
|
||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("Redraw"),
|
||||
});
|
||||
|
||||
// Get the next frame
|
||||
let frame = swap_chain
|
||||
.get_current_frame()
|
||||
.expect("Failed to acquire next swap chain texture")
|
||||
.output;
|
||||
|
||||
// Test Rectangle
|
||||
let test_rect_1 = Rect {
|
||||
top: 0.9,
|
||||
left: -0.8,
|
||||
width: 0.2,
|
||||
height: 0.3,
|
||||
color: [0.0, 1.0, 1.0],
|
||||
};
|
||||
let test_rect_2 = Rect {
|
||||
top: 0.0,
|
||||
left: 0.0,
|
||||
width: 0.5,
|
||||
height: 0.5,
|
||||
color: [1.0, 1.0, 0.0],
|
||||
};
|
||||
let mut rectangles = Vec::new();
|
||||
rectangles.extend_from_slice(&test_rect_1.as_array());
|
||||
rectangles.extend_from_slice(&test_rect_2.as_array());
|
||||
|
||||
let mut rect_index_buffers = Vec::new();
|
||||
rect_index_buffers.extend_from_slice(&Rect::INDEX_BUFFER);
|
||||
rect_index_buffers.extend_from_slice(&Rect::INDEX_BUFFER);
|
||||
// Vertex Buffer for drawing rectangles
|
||||
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex Buffer"),
|
||||
contents: bytemuck::cast_slice(&rectangles),
|
||||
usage: wgpu::BufferUsage::VERTEX,
|
||||
});
|
||||
|
||||
// Index Buffer for drawing rectangles
|
||||
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Index Buffer"),
|
||||
contents: bytemuck::cast_slice(&rect_index_buffers),
|
||||
usage: wgpu::BufferUsage::INDEX,
|
||||
});
|
||||
|
||||
// Clear frame
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 0.007,
|
||||
g: 0.007,
|
||||
b: 0.007,
|
||||
a: 1.0,
|
||||
}),
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
let mut encoder =
|
||||
gpu_device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("Redraw"),
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&triangle_pipeline);
|
||||
let rect_buffers = create_rect_buffers(&gpu_device, &mut encoder);
|
||||
|
||||
render_pass.set_vertex_buffer(
|
||||
0, // The buffer slot to use for this vertex buffer.
|
||||
vertex_buffer.slice(..), // Use the entire buffer.
|
||||
);
|
||||
let frame = swap_chain
|
||||
.get_current_frame()
|
||||
.expect("Failed to acquire next SwapChainFrame")
|
||||
.output;
|
||||
|
||||
render_pass.set_index_buffer(index_buffer.slice(..));
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations::default(),
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
render_pass.draw_indexed(
|
||||
0..((&rect_index_buffers).len() as u32), // Draw all of the vertices from our test data.
|
||||
0, // Base Vertex
|
||||
0..1, // Instances
|
||||
);
|
||||
if rect_buffers.num_rects > 0 {
|
||||
render_pass.set_vertex_buffer(0, rect_buffers.vertex_buffer.slice(..));
|
||||
render_pass.set_index_buffer(rect_buffers.index_buffer.slice(..));
|
||||
render_pass.set_pipeline(&rect_pipeline);
|
||||
render_pass.draw_indexed(0..rect_buffers.num_rects, 0, 0..1);
|
||||
}
|
||||
|
||||
glyph_brush.queue(Section {
|
||||
screen_position: (30.0, 30.0),
|
||||
bounds: (size.width as f32, size.height as f32),
|
||||
text: vec![Text::new("Enter some text:")
|
||||
.with_color([0.4666, 0.2, 1.0, 1.0])
|
||||
.with_scale(40.0)],
|
||||
..Section::default()
|
||||
});
|
||||
drop(render_pass);
|
||||
|
||||
glyph_brush.queue(Section {
|
||||
screen_position: (30.0, 90.0),
|
||||
bounds: (size.width as f32, size.height as f32),
|
||||
text: vec![Text::new(format!("{}|", text_state).as_str())
|
||||
.with_color([1.0, 1.0, 1.0, 1.0])
|
||||
.with_scale(40.0)],
|
||||
..Section::default()
|
||||
});
|
||||
|
||||
// Draw the text!
|
||||
glyph_brush
|
||||
.draw_queued(
|
||||
&device,
|
||||
&mut staging_belt,
|
||||
&mut encoder,
|
||||
&frame.view,
|
||||
size.width,
|
||||
size.height,
|
||||
)
|
||||
.expect("Draw queued");
|
||||
draw_text(
|
||||
&gpu_device,
|
||||
&mut staging_belt,
|
||||
&mut encoder,
|
||||
&frame,
|
||||
&size,
|
||||
&text_state,
|
||||
&mut glyph_brush,
|
||||
);
|
||||
|
||||
staging_belt.finish();
|
||||
queue.submit(Some(encoder.finish()));
|
||||
cmd_queue.submit(Some(encoder.finish()));
|
||||
|
||||
// Recall unused staging buffers
|
||||
use futures::task::SpawnExt;
|
||||
|
@ -343,6 +233,190 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
|
|||
})
|
||||
}
|
||||
|
||||
fn make_rect_pipeline(
|
||||
gpu_device: &wgpu::Device,
|
||||
swap_chain_descr: &wgpu::SwapChainDescriptor,
|
||||
) -> wgpu::RenderPipeline {
|
||||
let pipeline_layout = gpu_device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
bind_group_layouts: &[],
|
||||
push_constant_ranges: &[],
|
||||
label: Some("Pipeline Layout"),
|
||||
});
|
||||
let pipeline = create_render_pipeline(
|
||||
&gpu_device,
|
||||
&pipeline_layout,
|
||||
swap_chain_descr.format,
|
||||
&[Vertex::DESC],
|
||||
wgpu::include_spirv!("shaders/rect.vert.spv"),
|
||||
wgpu::include_spirv!("shaders/rect.frag.spv"),
|
||||
);
|
||||
|
||||
pipeline
|
||||
}
|
||||
|
||||
fn create_render_pipeline(
|
||||
device: &wgpu::Device,
|
||||
layout: &wgpu::PipelineLayout,
|
||||
color_format: wgpu::TextureFormat,
|
||||
vertex_descs: &[wgpu::VertexBufferDescriptor],
|
||||
vs_src: wgpu::ShaderModuleSource,
|
||||
fs_src: wgpu::ShaderModuleSource,
|
||||
) -> wgpu::RenderPipeline {
|
||||
let vs_module = device.create_shader_module(vs_src);
|
||||
let fs_module = device.create_shader_module(fs_src);
|
||||
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Render Pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
},
|
||||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
}),
|
||||
rasterization_state: None,
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
format: color_format,
|
||||
color_blend: wgpu::BlendDescriptor::REPLACE,
|
||||
alpha_blend: wgpu::BlendDescriptor::REPLACE,
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
depth_stencil_state: None,
|
||||
sample_count: 1,
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint32,
|
||||
vertex_buffers: vertex_descs,
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
struct RectBuffers {
|
||||
vertex_buffer: wgpu::Buffer,
|
||||
index_buffer: wgpu::Buffer,
|
||||
num_rects: u32,
|
||||
}
|
||||
|
||||
fn create_rect_buffers(
|
||||
gpu_device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) -> RectBuffers {
|
||||
// Test Rectangles
|
||||
let test_rect_1 = Rect {
|
||||
top_left_coords: (-0.2, 0.6).into(),
|
||||
width: 0.1,
|
||||
height: 0.5,
|
||||
color: [0.0, 0.0, 1.0],
|
||||
};
|
||||
let test_rect_2 = Rect {
|
||||
top_left_coords: (-0.5, 0.0).into(),
|
||||
width: 0.5,
|
||||
height: 0.5,
|
||||
color: [0.0, 1.0, 0.0],
|
||||
};
|
||||
let test_rect_3 = Rect {
|
||||
top_left_coords: (0.3, 0.3).into(),
|
||||
width: 0.6,
|
||||
height: 0.1,
|
||||
color: [0.0, 0.0, 1.0],
|
||||
};
|
||||
|
||||
let vertex_buffer = gpu_device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: Vertex::SIZE * 4 * 3,
|
||||
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let u32_size = std::mem::size_of::<u32>() as wgpu::BufferAddress;
|
||||
|
||||
let index_buffer = gpu_device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: u32_size * 6 * 3,
|
||||
usage: wgpu::BufferUsage::INDEX | wgpu::BufferUsage::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let num_rects = {
|
||||
let (stg_vertex, stg_index, num_indices) = QuadBufferBuilder::new()
|
||||
.push_rect(&test_rect_1)
|
||||
.push_rect(&test_rect_2)
|
||||
.push_rect(&test_rect_3)
|
||||
.build(&gpu_device);
|
||||
|
||||
stg_vertex.copy_to_buffer(encoder, &vertex_buffer);
|
||||
stg_index.copy_to_buffer(encoder, &index_buffer);
|
||||
num_indices
|
||||
};
|
||||
|
||||
RectBuffers {
|
||||
vertex_buffer,
|
||||
index_buffer,
|
||||
num_rects,
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_text(
|
||||
gpu_device: &wgpu::Device,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
frame: &wgpu::SwapChainTexture,
|
||||
size: &winit::dpi::PhysicalSize<u32>,
|
||||
text_state: &str,
|
||||
glyph_brush: &mut wgpu_glyph::GlyphBrush<()>,
|
||||
) {
|
||||
glyph_brush.queue(Section {
|
||||
screen_position: (30.0, 30.0),
|
||||
bounds: (size.width as f32, size.height as f32),
|
||||
text: vec![Text::new("Enter some text:")
|
||||
.with_color([0.4666, 0.2, 1.0, 1.0])
|
||||
.with_scale(40.0)],
|
||||
..Section::default()
|
||||
});
|
||||
|
||||
glyph_brush.queue(Section {
|
||||
screen_position: (30.0, 90.0),
|
||||
bounds: (size.width as f32, size.height as f32),
|
||||
text: vec![Text::new(format!("{}|", text_state).as_str())
|
||||
.with_color([1.0, 1.0, 1.0, 1.0])
|
||||
.with_scale(40.0)],
|
||||
..Section::default()
|
||||
});
|
||||
|
||||
// Draw the text!
|
||||
glyph_brush
|
||||
.draw_queued(
|
||||
gpu_device,
|
||||
staging_belt,
|
||||
encoder,
|
||||
&frame.view,
|
||||
size.width,
|
||||
size.height,
|
||||
)
|
||||
.expect("Draw queued");
|
||||
}
|
||||
|
||||
fn update_text_state(text_state: &mut String, received_char: &char) {
|
||||
match received_char {
|
||||
'\u{8}' | '\u{7f}' => {
|
||||
// In Linux, we get a '\u{8}' when you press backspace,
|
||||
// but in macOS we get '\u{7f}'.
|
||||
text_state.pop();
|
||||
}
|
||||
'\u{e000}'..='\u{f8ff}' | '\u{f0000}'..='\u{ffffd}' | '\u{100000}'..='\u{10fffd}' => {
|
||||
// These are private use characters; ignore them.
|
||||
// See http://www.unicode.org/faq/private_use.html
|
||||
}
|
||||
_ => {
|
||||
text_state.push(*received_char);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_keydown(
|
||||
elem_state: ElementState,
|
||||
virtual_keycode: VirtualKeyCode,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue