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Remove the trick of pushing an extra N+1 entry to function_offsets. It's bug-prone.
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parent
0c81063c68
commit
24e6e8445d
2 changed files with 24 additions and 20 deletions
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@ -267,7 +267,7 @@ impl<'a> WasmModule<'a> {
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self.names.function_names[old_index].1 = new_name;
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}
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// Relocate calls from to JS imports
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// Relocate calls to JS imports
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// This must happen *before* we run dead code elimination on the code section,
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// so that byte offsets in the linking data will still be valid.
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for (new_index, &old_index) in live_import_fns.iter().enumerate() {
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@ -291,7 +291,11 @@ impl<'a> WasmModule<'a> {
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for (i, fn_index) in (fn_index_min..fn_index_max).enumerate() {
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if live_flags[fn_index as usize] {
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let code_start = self.code.function_offsets[i] as usize;
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let code_end = self.code.function_offsets[i + 1] as usize;
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let code_end = if i < self.code.function_offsets.len() - 1 {
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self.code.function_offsets[i + 1] as usize
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} else {
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self.code.bytes.len()
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};
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buffer.extend_from_slice(&self.code.bytes[code_start..code_end]);
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} else {
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DUMMY_FUNCTION.serialize(&mut buffer);
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@ -367,7 +371,11 @@ impl<'a> WasmModule<'a> {
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// Find where the function body is
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let offset_index = fn_index - fn_index_min as usize;
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let code_start = self.code.function_offsets[offset_index];
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let code_end = self.code.function_offsets[offset_index + 1];
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let code_end = if offset_index < self.code.function_offsets.len() - 1 {
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self.code.function_offsets[offset_index + 1]
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} else {
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self.code.bytes.len() as u32
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};
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// For each call in the body
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for (offset, symbol) in call_offsets_and_symbols.iter() {
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@ -1195,37 +1195,33 @@ impl<'a> CodeSection<'a> {
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});
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}
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*cursor += 1;
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let section_size = u32::parse((), module_bytes, cursor)?;
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let section_size = u32::parse((), module_bytes, cursor)? as usize;
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let section_body_start = *cursor;
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let count = u32::parse((), module_bytes, cursor)?;
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let function_bodies_start = *cursor;
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let next_section_start = section_body_start + section_size as usize;
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let function_count = u32::parse((), module_bytes, cursor)?;
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let next_section_start = section_body_start + section_size;
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// preloaded_bytes starts at the function count, since that's considered the zero offset in the linker data.
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// But when we finally write to file, we'll exclude the function count and write our own, including app fns.
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let mut preloaded_bytes =
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Vec::with_capacity_in(next_section_start - function_bodies_start, arena);
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preloaded_bytes.extend_from_slice(&module_bytes[section_body_start..*cursor]);
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// `bytes` must include the function count for linker offsets to be correct.
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let mut bytes = Vec::with_capacity_in(section_size + section_size / 2, arena);
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bytes.extend_from_slice(&module_bytes[section_body_start..*cursor]);
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let mut preloaded_offsets = Vec::with_capacity_in(count as usize, arena);
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let mut function_offsets = Vec::with_capacity_in(function_count as usize, arena);
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// While copying the code bytes, also note where each function starts & ends
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// Later we will use this for dead code elimination
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while *cursor < next_section_start {
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let fn_start = *cursor;
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preloaded_offsets.push((fn_start - section_body_start) as u32);
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function_offsets.push((fn_start - section_body_start) as u32);
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let fn_length = u32::parse((), module_bytes, cursor)? as usize;
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*cursor += fn_length;
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preloaded_bytes.extend_from_slice(&module_bytes[fn_start..*cursor]);
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bytes.extend_from_slice(&module_bytes[fn_start..*cursor]);
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}
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preloaded_offsets.push((next_section_start - section_body_start) as u32);
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debug_assert_eq!(preloaded_offsets.len(), 1 + count as usize);
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debug_assert_eq!(function_offsets.len(), function_count as usize);
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Ok(CodeSection {
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function_count: count,
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bytes: preloaded_bytes,
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function_offsets: preloaded_offsets,
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function_count,
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bytes,
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function_offsets,
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dead_import_dummy_count: 0,
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})
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}
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