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Refactor parser methods to not return State as part of ParseError
As previously discovered with #4464, it's easy to accidentally mis-use the State value returned on the Err path. There were mixed assumptions about what that State represents: (1) the State where the error occurred, or (2) the State at the beginning of the thing we were just parsing. I fixed this up to always mean (2) - at which point we don't actually need to return the State at all - so it's impossible for further discrepency to creep in. I also took the liberty to refactor a few more methods to be purely combinator-based, rather than calling `parse` directly.
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3cd57e078e
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17 changed files with 374 additions and 456 deletions
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@ -159,7 +159,7 @@ where
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if state.column() >= min_indent {
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Ok((NoProgress, (), state))
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} else {
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Err((NoProgress, indent_problem(state.pos()), state))
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Err((NoProgress, indent_problem(state.pos())))
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}
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}
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}
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@ -184,7 +184,6 @@ where
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FastSpaceState::HasTab(position) => Err((
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MadeProgress,
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E::space_problem(BadInputError::HasTab, position),
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state,
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)),
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FastSpaceState::Good {
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newlines,
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@ -194,7 +193,7 @@ where
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if consumed == 0 {
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Ok((NoProgress, &[] as &[_], state))
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} else if column < min_indent {
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Err((MadeProgress, indent_problem(state.pos()), state))
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Err((MadeProgress, indent_problem(state.pos())))
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} else {
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let comments_and_newlines = Vec::with_capacity_in(newlines, arena);
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let spaces = eat_spaces(state, comments_and_newlines);
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@ -218,7 +217,6 @@ where
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FastSpaceState::HasTab(position) => Err((
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MadeProgress,
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E::space_problem(BadInputError::HasTab, position),
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state,
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)),
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FastSpaceState::Good {
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newlines,
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