WIP:struct

This commit is contained in:
Brendan Hansknecht 2021-05-16 13:28:21 -07:00
parent e56c46ff54
commit 2fc46b8752
5 changed files with 115 additions and 34 deletions

View file

@ -228,6 +228,7 @@ impl CallConv<AArch64GeneralReg, AArch64FloatReg> for AArch64Call {
fn load_args<'a>( fn load_args<'a>(
_symbol_map: &mut MutMap<Symbol, SymbolStorage<AArch64GeneralReg, AArch64FloatReg>>, _symbol_map: &mut MutMap<Symbol, SymbolStorage<AArch64GeneralReg, AArch64FloatReg>>,
_args: &'a [(Layout<'a>, Symbol)], _args: &'a [(Layout<'a>, Symbol)],
_ret_layout: &Layout<'a>,
) -> Result<(), String> { ) -> Result<(), String> {
Err("Loading args not yet implemented for AArch64".to_string()) Err("Loading args not yet implemented for AArch64".to_string())
} }
@ -242,6 +243,16 @@ impl CallConv<AArch64GeneralReg, AArch64FloatReg> for AArch64Call {
) -> Result<u32, String> { ) -> Result<u32, String> {
Err("Storing args not yet implemented for AArch64".to_string()) Err("Storing args not yet implemented for AArch64".to_string())
} }
fn return_struct<'a>(
_buf: &mut Vec<'a, u8>,
_struct_offset: i32,
_struct_size: u32,
_field_layouts: &[Layout<'a>],
_ret_reg: Option<AArch64GeneralReg>,
) -> Result<(), String> {
Err("Returning structs not yet implemented for AArch64".to_string())
}
} }
impl Assembler<AArch64GeneralReg, AArch64FloatReg> for AArch64Assembler { impl Assembler<AArch64GeneralReg, AArch64FloatReg> for AArch64Assembler {

View file

@ -51,6 +51,8 @@ pub trait CallConv<GeneralReg: RegTrait, FloatReg: RegTrait> {
fn load_args<'a>( fn load_args<'a>(
symbol_map: &mut MutMap<Symbol, SymbolStorage<GeneralReg, FloatReg>>, symbol_map: &mut MutMap<Symbol, SymbolStorage<GeneralReg, FloatReg>>,
args: &'a [(Layout<'a>, Symbol)], args: &'a [(Layout<'a>, Symbol)],
// ret_layout is needed because if it is a complex type, we pass a pointer as the first arg.
ret_layout: &Layout<'a>,
) -> Result<(), String>; ) -> Result<(), String>;
// store_args stores the args in registers and on the stack for function calling. // store_args stores the args in registers and on the stack for function calling.
@ -63,6 +65,16 @@ pub trait CallConv<GeneralReg: RegTrait, FloatReg: RegTrait> {
// ret_layout is needed because if it is a complex type, we pass a pointer as the first arg. // ret_layout is needed because if it is a complex type, we pass a pointer as the first arg.
ret_layout: &Layout<'a>, ret_layout: &Layout<'a>,
) -> Result<u32, String>; ) -> Result<u32, String>;
// return_struct returns a struct currently on the stack at `struct_offset`.
// It does so using registers and stack as necessary.
fn return_struct<'a>(
buf: &mut Vec<'a, u8>,
struct_offset: i32,
struct_size: u32,
field_layouts: &[Layout<'a>],
ret_reg: Option<GeneralReg>,
) -> Result<(), String>;
} }
/// Assembler contains calls to the backend assembly generator. /// Assembler contains calls to the backend assembly generator.
@ -309,8 +321,12 @@ impl<
Ok((out.into_bump_slice(), out_relocs.into_bump_slice())) Ok((out.into_bump_slice(), out_relocs.into_bump_slice()))
} }
fn load_args(&mut self, args: &'a [(Layout<'a>, Symbol)]) -> Result<(), String> { fn load_args(
CC::load_args(&mut self.symbol_storage_map, args)?; &mut self,
args: &'a [(Layout<'a>, Symbol)],
ret_layout: &Layout<'a>,
) -> Result<(), String> {
CC::load_args(&mut self.symbol_storage_map, args, ret_layout)?;
// Update used and free regs. // Update used and free regs.
for (sym, storage) in &self.symbol_storage_map { for (sym, storage) in &self.symbol_storage_map {
match storage { match storage {
@ -625,36 +641,29 @@ impl<
ASM::mov_freg64_base32(&mut self.buf, CC::FLOAT_RETURN_REGS[0], *offset); ASM::mov_freg64_base32(&mut self.buf, CC::FLOAT_RETURN_REGS[0], *offset);
Ok(()) Ok(())
} }
Layout::Struct( Layout::Struct(field_layouts) => {
&[Layout::Builtin(Builtin::Int64), Layout::Builtin(Builtin::Int64)],
) => {
if let Some(SymbolStorage::Base(struct_offset)) =
self.symbol_storage_map.get(sym)
{
ASM::mov_reg64_base32(
&mut self.buf,
CC::GENERAL_RETURN_REGS[0],
*struct_offset,
);
ASM::mov_reg64_base32(
&mut self.buf,
CC::GENERAL_RETURN_REGS[1],
*struct_offset + 8,
);
Ok(())
} else {
Err(format!("unknown struct: {:?}", sym))
}
}
Layout::Struct(_field_layouts) => {
let struct_size = layout.stack_size(PTR_SIZE); let struct_size = layout.stack_size(PTR_SIZE);
if struct_size > 0 { if struct_size > 0 {
// Need at actually dispatch to call conv here since struct return is specific to that. let struct_offset = if let Some(SymbolStorage::Base(offset)) =
// CC::return_struct() self.symbol_storage_map.get(sym)
Err(format!( {
"Returning struct with layout, {:?}, is not yet implemented", Ok(*offset)
layout } else {
)) Err(format!("unknown struct: {:?}", sym))
}?;
let ret_reg = if self.symbol_storage_map.contains_key(&Symbol::RET_POINTER)
{
Some(self.load_to_general_reg(&Symbol::RET_POINTER)?)
} else {
None
};
CC::return_struct(
&mut self.buf,
struct_offset,
struct_size,
field_layouts,
ret_reg,
)
} else { } else {
// Nothing to do for empty struct // Nothing to do for empty struct
Ok(()) Ok(())

View file

@ -1,4 +1,4 @@
use crate::generic64::{Assembler, CallConv, RegTrait, SymbolStorage}; use crate::generic64::{Assembler, CallConv, RegTrait, SymbolStorage, PTR_SIZE};
use crate::Relocation; use crate::Relocation;
use bumpalo::collections::Vec; use bumpalo::collections::Vec;
use roc_collections::all::MutMap; use roc_collections::all::MutMap;
@ -55,6 +55,22 @@ pub struct X86_64SystemV {}
const STACK_ALIGNMENT: u8 = 16; const STACK_ALIGNMENT: u8 = 16;
impl X86_64SystemV {
fn returns_via_arg_pointer<'a>(ret_layout: &Layout<'a>) -> Result<bool, String> {
// TODO: This may need to be more complex/extended to fully support the calling convention.
// details here: https://github.com/hjl-tools/x86-psABI/wiki/x86-64-psABI-1.0.pdf
return Ok(ret_layout.stack_size(PTR_SIZE) > 16);
}
}
impl X86_64WindowsFastcall {
fn returns_via_arg_pointer<'a>(ret_layout: &Layout<'a>) -> Result<bool, String> {
// TODO: This is not fully correct there are some exceptions for "vector" types.
// details here: https://docs.microsoft.com/en-us/cpp/build/x64-calling-convention?view=msvc-160#return-values
return Ok(ret_layout.stack_size(PTR_SIZE) > 8);
}
}
impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64SystemV { impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64SystemV {
const GENERAL_PARAM_REGS: &'static [X86_64GeneralReg] = &[ const GENERAL_PARAM_REGS: &'static [X86_64GeneralReg] = &[
X86_64GeneralReg::RDI, X86_64GeneralReg::RDI,
@ -177,10 +193,18 @@ impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64SystemV {
fn load_args<'a>( fn load_args<'a>(
symbol_map: &mut MutMap<Symbol, SymbolStorage<X86_64GeneralReg, X86_64FloatReg>>, symbol_map: &mut MutMap<Symbol, SymbolStorage<X86_64GeneralReg, X86_64FloatReg>>,
args: &'a [(Layout<'a>, Symbol)], args: &'a [(Layout<'a>, Symbol)],
ret_layout: &Layout<'a>,
) -> Result<(), String> { ) -> Result<(), String> {
let mut base_offset = Self::SHADOW_SPACE_SIZE as i32 + 8; // 8 is the size of the pushed base pointer. let mut base_offset = Self::SHADOW_SPACE_SIZE as i32 + 8; // 8 is the size of the pushed base pointer.
let mut general_i = 0; let mut general_i = 0;
let mut float_i = 0; let mut float_i = 0;
if X86_64SystemV::returns_via_arg_pointer(ret_layout)? {
symbol_map.insert(
Symbol::RET_POINTER,
SymbolStorage::GeneralReg(Self::GENERAL_PARAM_REGS[general_i]),
);
general_i += 1;
}
for (layout, sym) in args.iter() { for (layout, sym) in args.iter() {
match layout { match layout {
Layout::Builtin(Builtin::Int64) => { Layout::Builtin(Builtin::Int64) => {
@ -359,6 +383,16 @@ impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64SystemV {
} }
Ok(stack_offset as u32) Ok(stack_offset as u32)
} }
fn return_struct<'a>(
_buf: &mut Vec<'a, u8>,
_struct_offset: i32,
_struct_size: u32,
_field_layouts: &[Layout<'a>],
_ret_reg: Option<X86_64GeneralReg>,
) -> Result<(), String> {
Err("Returning structs not yet implemented for X86_64".to_string())
}
} }
impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64WindowsFastcall { impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64WindowsFastcall {
@ -477,9 +511,18 @@ impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64WindowsFastcall {
fn load_args<'a>( fn load_args<'a>(
symbol_map: &mut MutMap<Symbol, SymbolStorage<X86_64GeneralReg, X86_64FloatReg>>, symbol_map: &mut MutMap<Symbol, SymbolStorage<X86_64GeneralReg, X86_64FloatReg>>,
args: &'a [(Layout<'a>, Symbol)], args: &'a [(Layout<'a>, Symbol)],
ret_layout: &Layout<'a>,
) -> Result<(), String> { ) -> Result<(), String> {
let mut base_offset = Self::SHADOW_SPACE_SIZE as i32 + 8; // 8 is the size of the pushed base pointer. let mut base_offset = Self::SHADOW_SPACE_SIZE as i32 + 8; // 8 is the size of the pushed base pointer.
for (i, (layout, sym)) in args.iter().enumerate() { let mut i = 0;
if X86_64WindowsFastcall::returns_via_arg_pointer(ret_layout)? {
symbol_map.insert(
Symbol::RET_POINTER,
SymbolStorage::GeneralReg(Self::GENERAL_PARAM_REGS[i]),
);
i += 1;
}
for (layout, sym) in args.iter() {
if i < Self::GENERAL_PARAM_REGS.len() { if i < Self::GENERAL_PARAM_REGS.len() {
match layout { match layout {
Layout::Builtin(Builtin::Int64) => { Layout::Builtin(Builtin::Int64) => {
@ -496,6 +539,7 @@ impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64WindowsFastcall {
)); ));
} }
} }
i += 1;
} else { } else {
base_offset += match layout { base_offset += match layout {
Layout::Builtin(Builtin::Int64) => 8, Layout::Builtin(Builtin::Int64) => 8,
@ -653,6 +697,16 @@ impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64WindowsFastcall {
} }
Ok(stack_offset as u32) Ok(stack_offset as u32)
} }
fn return_struct<'a>(
_buf: &mut Vec<'a, u8>,
_struct_offset: i32,
_struct_size: u32,
_field_layouts: &[Layout<'a>],
_ret_reg: Option<X86_64GeneralReg>,
) -> Result<(), String> {
Err("Returning structs not yet implemented for X86_64WindowsFastCall".to_string())
}
} }
#[inline(always)] #[inline(always)]

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@ -65,12 +65,16 @@ where
// load_args is used to let the backend know what the args are. // load_args is used to let the backend know what the args are.
// The backend should track these args so it can use them as needed. // The backend should track these args so it can use them as needed.
fn load_args(&mut self, args: &'a [(Layout<'a>, Symbol)]) -> Result<(), String>; fn load_args(
&mut self,
args: &'a [(Layout<'a>, Symbol)],
ret_layout: &Layout<'a>,
) -> Result<(), String>;
/// build_proc creates a procedure and outputs it to the wrapped object writer. /// build_proc creates a procedure and outputs it to the wrapped object writer.
fn build_proc(&mut self, proc: Proc<'a>) -> Result<(&'a [u8], &[Relocation]), String> { fn build_proc(&mut self, proc: Proc<'a>) -> Result<(&'a [u8], &[Relocation]), String> {
self.reset(); self.reset();
self.load_args(&proc.args)?; self.load_args(&proc.args, &proc.ret_layout)?;
// let start = std::time::Instant::now(); // let start = std::time::Instant::now();
self.scan_ast(&proc.body); self.scan_ast(&proc.body);
self.create_free_map(); self.create_free_map();

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@ -759,6 +759,9 @@ define_builtins! {
// a caller (wrapper) for comparison // a caller (wrapper) for comparison
21 GENERIC_COMPARE_REF: "#generic_compare_ref" 21 GENERIC_COMPARE_REF: "#generic_compare_ref"
// used by the dev backend to store the pointer to where to store large return types
22 RET_POINTER: "#ret_pointer"
} }
1 NUM: "Num" => { 1 NUM: "Num" => {
0 NUM_NUM: "Num" imported // the Num.Num type alias 0 NUM_NUM: "Num" imported // the Num.Num type alias