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WIP:struct
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parent
e56c46ff54
commit
2fc46b8752
5 changed files with 115 additions and 34 deletions
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@ -228,6 +228,7 @@ impl CallConv<AArch64GeneralReg, AArch64FloatReg> for AArch64Call {
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fn load_args<'a>(
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_symbol_map: &mut MutMap<Symbol, SymbolStorage<AArch64GeneralReg, AArch64FloatReg>>,
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_args: &'a [(Layout<'a>, Symbol)],
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_ret_layout: &Layout<'a>,
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) -> Result<(), String> {
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Err("Loading args not yet implemented for AArch64".to_string())
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}
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@ -242,6 +243,16 @@ impl CallConv<AArch64GeneralReg, AArch64FloatReg> for AArch64Call {
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) -> Result<u32, String> {
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Err("Storing args not yet implemented for AArch64".to_string())
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}
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fn return_struct<'a>(
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_buf: &mut Vec<'a, u8>,
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_struct_offset: i32,
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_struct_size: u32,
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_field_layouts: &[Layout<'a>],
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_ret_reg: Option<AArch64GeneralReg>,
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) -> Result<(), String> {
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Err("Returning structs not yet implemented for AArch64".to_string())
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}
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}
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impl Assembler<AArch64GeneralReg, AArch64FloatReg> for AArch64Assembler {
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@ -51,6 +51,8 @@ pub trait CallConv<GeneralReg: RegTrait, FloatReg: RegTrait> {
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fn load_args<'a>(
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symbol_map: &mut MutMap<Symbol, SymbolStorage<GeneralReg, FloatReg>>,
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args: &'a [(Layout<'a>, Symbol)],
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// ret_layout is needed because if it is a complex type, we pass a pointer as the first arg.
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ret_layout: &Layout<'a>,
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) -> Result<(), String>;
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// store_args stores the args in registers and on the stack for function calling.
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@ -63,6 +65,16 @@ pub trait CallConv<GeneralReg: RegTrait, FloatReg: RegTrait> {
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// ret_layout is needed because if it is a complex type, we pass a pointer as the first arg.
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ret_layout: &Layout<'a>,
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) -> Result<u32, String>;
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// return_struct returns a struct currently on the stack at `struct_offset`.
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// It does so using registers and stack as necessary.
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fn return_struct<'a>(
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buf: &mut Vec<'a, u8>,
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struct_offset: i32,
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struct_size: u32,
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field_layouts: &[Layout<'a>],
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ret_reg: Option<GeneralReg>,
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) -> Result<(), String>;
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}
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/// Assembler contains calls to the backend assembly generator.
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@ -309,8 +321,12 @@ impl<
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Ok((out.into_bump_slice(), out_relocs.into_bump_slice()))
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}
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fn load_args(&mut self, args: &'a [(Layout<'a>, Symbol)]) -> Result<(), String> {
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CC::load_args(&mut self.symbol_storage_map, args)?;
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fn load_args(
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&mut self,
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args: &'a [(Layout<'a>, Symbol)],
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ret_layout: &Layout<'a>,
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) -> Result<(), String> {
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CC::load_args(&mut self.symbol_storage_map, args, ret_layout)?;
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// Update used and free regs.
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for (sym, storage) in &self.symbol_storage_map {
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match storage {
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@ -625,36 +641,29 @@ impl<
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ASM::mov_freg64_base32(&mut self.buf, CC::FLOAT_RETURN_REGS[0], *offset);
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Ok(())
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}
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Layout::Struct(
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&[Layout::Builtin(Builtin::Int64), Layout::Builtin(Builtin::Int64)],
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) => {
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if let Some(SymbolStorage::Base(struct_offset)) =
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self.symbol_storage_map.get(sym)
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{
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ASM::mov_reg64_base32(
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&mut self.buf,
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CC::GENERAL_RETURN_REGS[0],
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*struct_offset,
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);
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ASM::mov_reg64_base32(
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&mut self.buf,
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CC::GENERAL_RETURN_REGS[1],
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*struct_offset + 8,
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);
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Ok(())
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} else {
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Err(format!("unknown struct: {:?}", sym))
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}
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}
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Layout::Struct(_field_layouts) => {
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Layout::Struct(field_layouts) => {
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let struct_size = layout.stack_size(PTR_SIZE);
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if struct_size > 0 {
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// Need at actually dispatch to call conv here since struct return is specific to that.
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// CC::return_struct()
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Err(format!(
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"Returning struct with layout, {:?}, is not yet implemented",
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layout
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))
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let struct_offset = if let Some(SymbolStorage::Base(offset)) =
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self.symbol_storage_map.get(sym)
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{
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Ok(*offset)
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} else {
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Err(format!("unknown struct: {:?}", sym))
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}?;
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let ret_reg = if self.symbol_storage_map.contains_key(&Symbol::RET_POINTER)
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{
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Some(self.load_to_general_reg(&Symbol::RET_POINTER)?)
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} else {
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None
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};
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CC::return_struct(
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&mut self.buf,
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struct_offset,
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struct_size,
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field_layouts,
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ret_reg,
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)
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} else {
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// Nothing to do for empty struct
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Ok(())
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@ -1,4 +1,4 @@
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use crate::generic64::{Assembler, CallConv, RegTrait, SymbolStorage};
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use crate::generic64::{Assembler, CallConv, RegTrait, SymbolStorage, PTR_SIZE};
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use crate::Relocation;
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use bumpalo::collections::Vec;
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use roc_collections::all::MutMap;
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@ -55,6 +55,22 @@ pub struct X86_64SystemV {}
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const STACK_ALIGNMENT: u8 = 16;
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impl X86_64SystemV {
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fn returns_via_arg_pointer<'a>(ret_layout: &Layout<'a>) -> Result<bool, String> {
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// TODO: This may need to be more complex/extended to fully support the calling convention.
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// details here: https://github.com/hjl-tools/x86-psABI/wiki/x86-64-psABI-1.0.pdf
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return Ok(ret_layout.stack_size(PTR_SIZE) > 16);
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}
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}
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impl X86_64WindowsFastcall {
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fn returns_via_arg_pointer<'a>(ret_layout: &Layout<'a>) -> Result<bool, String> {
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// TODO: This is not fully correct there are some exceptions for "vector" types.
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// details here: https://docs.microsoft.com/en-us/cpp/build/x64-calling-convention?view=msvc-160#return-values
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return Ok(ret_layout.stack_size(PTR_SIZE) > 8);
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}
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}
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impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64SystemV {
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const GENERAL_PARAM_REGS: &'static [X86_64GeneralReg] = &[
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X86_64GeneralReg::RDI,
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@ -177,10 +193,18 @@ impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64SystemV {
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fn load_args<'a>(
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symbol_map: &mut MutMap<Symbol, SymbolStorage<X86_64GeneralReg, X86_64FloatReg>>,
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args: &'a [(Layout<'a>, Symbol)],
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ret_layout: &Layout<'a>,
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) -> Result<(), String> {
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let mut base_offset = Self::SHADOW_SPACE_SIZE as i32 + 8; // 8 is the size of the pushed base pointer.
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let mut general_i = 0;
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let mut float_i = 0;
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if X86_64SystemV::returns_via_arg_pointer(ret_layout)? {
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symbol_map.insert(
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Symbol::RET_POINTER,
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SymbolStorage::GeneralReg(Self::GENERAL_PARAM_REGS[general_i]),
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);
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general_i += 1;
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}
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for (layout, sym) in args.iter() {
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match layout {
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Layout::Builtin(Builtin::Int64) => {
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@ -359,6 +383,16 @@ impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64SystemV {
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}
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Ok(stack_offset as u32)
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}
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fn return_struct<'a>(
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_buf: &mut Vec<'a, u8>,
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_struct_offset: i32,
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_struct_size: u32,
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_field_layouts: &[Layout<'a>],
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_ret_reg: Option<X86_64GeneralReg>,
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) -> Result<(), String> {
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Err("Returning structs not yet implemented for X86_64".to_string())
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}
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}
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impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64WindowsFastcall {
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@ -477,9 +511,18 @@ impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64WindowsFastcall {
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fn load_args<'a>(
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symbol_map: &mut MutMap<Symbol, SymbolStorage<X86_64GeneralReg, X86_64FloatReg>>,
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args: &'a [(Layout<'a>, Symbol)],
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ret_layout: &Layout<'a>,
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) -> Result<(), String> {
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let mut base_offset = Self::SHADOW_SPACE_SIZE as i32 + 8; // 8 is the size of the pushed base pointer.
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for (i, (layout, sym)) in args.iter().enumerate() {
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let mut i = 0;
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if X86_64WindowsFastcall::returns_via_arg_pointer(ret_layout)? {
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symbol_map.insert(
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Symbol::RET_POINTER,
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SymbolStorage::GeneralReg(Self::GENERAL_PARAM_REGS[i]),
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);
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i += 1;
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}
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for (layout, sym) in args.iter() {
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if i < Self::GENERAL_PARAM_REGS.len() {
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match layout {
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Layout::Builtin(Builtin::Int64) => {
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@ -496,6 +539,7 @@ impl CallConv<X86_64GeneralReg, X86_64FloatReg> for X86_64WindowsFastcall {
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));
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}
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}
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i += 1;
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} else {
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base_offset += match layout {
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Layout::Builtin(Builtin::Int64) => 8,
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}
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Ok(stack_offset as u32)
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}
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fn return_struct<'a>(
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_buf: &mut Vec<'a, u8>,
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_struct_offset: i32,
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_struct_size: u32,
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_field_layouts: &[Layout<'a>],
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_ret_reg: Option<X86_64GeneralReg>,
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) -> Result<(), String> {
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Err("Returning structs not yet implemented for X86_64WindowsFastCall".to_string())
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}
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}
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#[inline(always)]
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@ -65,12 +65,16 @@ where
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// load_args is used to let the backend know what the args are.
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// The backend should track these args so it can use them as needed.
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fn load_args(&mut self, args: &'a [(Layout<'a>, Symbol)]) -> Result<(), String>;
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fn load_args(
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&mut self,
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args: &'a [(Layout<'a>, Symbol)],
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ret_layout: &Layout<'a>,
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) -> Result<(), String>;
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/// build_proc creates a procedure and outputs it to the wrapped object writer.
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fn build_proc(&mut self, proc: Proc<'a>) -> Result<(&'a [u8], &[Relocation]), String> {
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self.reset();
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self.load_args(&proc.args)?;
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self.load_args(&proc.args, &proc.ret_layout)?;
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// let start = std::time::Instant::now();
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self.scan_ast(&proc.body);
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self.create_free_map();
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@ -759,6 +759,9 @@ define_builtins! {
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// a caller (wrapper) for comparison
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21 GENERIC_COMPARE_REF: "#generic_compare_ref"
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// used by the dev backend to store the pointer to where to store large return types
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22 RET_POINTER: "#ret_pointer"
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}
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1 NUM: "Num" => {
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0 NUM_NUM: "Num" imported // the Num.Num type alias
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