Fix Num.toFloat

This commit is contained in:
Richard Feldman 2020-06-23 19:27:03 -04:00
parent dd8dff0f9e
commit 30a95e90d1
5 changed files with 55 additions and 43 deletions

View file

@ -77,6 +77,7 @@ pub fn builtin_defs(var_store: &mut VarStore) -> MutMap<Symbol, Def> {
Symbol::NUM_IS_ZERO => num_is_zero,
Symbol::NUM_IS_POSITIVE => num_is_positive,
Symbol::NUM_IS_NEGATIVE => num_is_negative,
Symbol::NUM_TO_FLOAT => num_to_float,
}
}
@ -272,12 +273,12 @@ fn num_tan(symbol: Symbol, var_store: &mut VarStore) -> Def {
/// Num.isZero : Float -> Bool
fn num_is_zero(symbol: Symbol, var_store: &mut VarStore) -> Def {
let bool_var = var_store.fresh();
let arg_var = var_store.fresh();
let body = RunLowLevel {
op: LowLevel::Eq,
args: vec![
(bool_var, Var(Symbol::ARG_1)),
(bool_var, Num(var_store.fresh(), 0)),
(arg_var, Var(Symbol::ARG_1)),
(arg_var, Num(var_store.fresh(), 0)),
],
ret_var: var_store.fresh(),
};
@ -287,11 +288,12 @@ fn num_is_zero(symbol: Symbol, var_store: &mut VarStore) -> Def {
/// Num.isNegative : Float -> Bool
fn num_is_negative(symbol: Symbol, var_store: &mut VarStore) -> Def {
let arg_var = var_store.fresh();
let body = RunLowLevel {
op: LowLevel::NumGt,
args: vec![
(var_store.fresh(), Num(var_store.fresh(), 0)),
(var_store.fresh(), Var(Symbol::ARG_1)),
(arg_var, Num(var_store.fresh(), 0)),
(arg_var, Var(Symbol::ARG_1)),
],
ret_var: var_store.fresh(),
};
@ -301,11 +303,12 @@ fn num_is_negative(symbol: Symbol, var_store: &mut VarStore) -> Def {
/// Num.isPositive : Float -> Bool
fn num_is_positive(symbol: Symbol, var_store: &mut VarStore) -> Def {
let arg_var = var_store.fresh();
let body = RunLowLevel {
op: LowLevel::NumGt,
args: vec![
(var_store.fresh(), Var(Symbol::ARG_1)),
(var_store.fresh(), Num(var_store.fresh(), 0)),
(arg_var, Var(Symbol::ARG_1)),
(arg_var, Num(var_store.fresh(), 0)),
],
ret_var: var_store.fresh(),
};
@ -364,6 +367,17 @@ fn num_is_even(symbol: Symbol, var_store: &mut VarStore) -> Def {
defn(symbol, vec![Symbol::ARG_1], var_store, body)
}
/// Num.toFloat : Num * -> Float
fn num_to_float(symbol: Symbol, var_store: &mut VarStore) -> Def {
let body = RunLowLevel {
op: LowLevel::NumToFloat,
args: vec![(var_store.fresh(), Var(Symbol::ARG_1))],
ret_var: var_store.fresh(),
};
defn(symbol, vec![Symbol::ARG_1], var_store, body)
}
/// Num.sqrt : Float -> Result Float [ SqrtOfNegative ]*
fn num_sqrt(symbol: Symbol, var_store: &mut VarStore) -> Def {
let body = RunLowLevel {

View file

@ -1021,31 +1021,6 @@ fn call_with_args<'a, 'ctx, 'env>(
args: &[(BasicValueEnum<'ctx>, &'a Layout<'a>)],
) -> BasicValueEnum<'ctx> {
match symbol {
Symbol::NUM_TO_FLOAT => {
// TODO specialize this to be not just for i64!
let builtin_fn_name = "i64_to_f64_";
let fn_val = env
.module
.get_function(builtin_fn_name)
.unwrap_or_else(|| panic!("Unrecognized builtin function: {:?} - if you're working on the Roc compiler, do you need to rebuild the bitcode? See compiler/builtins/bitcode/README.md", builtin_fn_name));
let mut arg_vals: Vec<BasicValueEnum> = Vec::with_capacity_in(args.len(), env.arena);
for (arg, _layout) in args.iter() {
arg_vals.push(*arg);
}
let call = env
.builder
.build_call(fn_val, arg_vals.into_bump_slice(), "call_builtin");
call.set_call_convention(fn_val.get_call_conventions());
call.try_as_basic_value()
.left()
.unwrap_or_else(|| panic!("LLVM error: Invalid call for builtin {:?}", symbol))
}
Symbol::LIST_SINGLE => {
// List.single : a -> List a
debug_assert!(args.len() == 1);
@ -1399,7 +1374,7 @@ fn run_low_level<'a, 'ctx, 'env>(
BasicValueEnum::IntValue(answer)
}
NumAbs | NumNeg | NumRound | NumSqrt | NumSin | NumCos => {
NumAbs | NumNeg | NumRound | NumSqrt | NumSin | NumCos | NumToFloat => {
debug_assert_eq!(args.len(), 1);
let arg = build_expr(env, layout_ids, scope, parent, &args[0].0);
@ -1675,6 +1650,25 @@ fn build_int_unary_op<'a, 'ctx, 'env>(
NumAbs => {
todo!("build_int_unary_op for integer absolute value. (possibly bitwise AND with 0b0111_1111_...)");
}
NumToFloat => {
// TODO specialize this to be not just for i64!
let builtin_fn_name = "i64_to_f64_";
let fn_val = env
.module
.get_function(builtin_fn_name)
.unwrap_or_else(|| panic!("Unrecognized builtin function: {:?} - if you're working on the Roc compiler, do you need to rebuild the bitcode? See compiler/builtins/bitcode/README.md", builtin_fn_name));
let call = env
.builder
.build_call(fn_val, &[arg.into()], "call_builtin");
call.set_call_convention(fn_val.get_call_conventions());
call.try_as_basic_value()
.left()
.unwrap_or_else(|| panic!("LLVM error: Invalid call for low-level op {:?}", op))
}
_ => {
unreachable!("Unrecognized int unary operation: {:?}", op);
}
@ -1698,6 +1692,7 @@ fn build_float_unary_op<'a, 'ctx, 'env>(
NumRound => call_intrinsic(LLVM_LROUND_I64_F64, env, &[(arg.into(), arg_layout)]),
NumSin => call_intrinsic(LLVM_SIN_F64, env, &[(arg.into(), arg_layout)]),
NumCos => call_intrinsic(LLVM_COS_F64, env, &[(arg.into(), arg_layout)]),
NumToFloat => arg.into(), /* Converting from Float to Float is a no-op */
_ => {
unreachable!("Unrecognized int unary operation: {:?}", op);
}

View file

@ -682,15 +682,17 @@ mod gen_builtins {
#[test]
fn int_to_float() {
assert_evals_to!(
indoc!(
r#"
Num.toFloat 0x9
"#
),
9.0,
f64
);
assert_evals_to!("Num.toFloat 0x9", 9.0, f64);
}
#[test]
fn num_to_float() {
assert_evals_to!("Num.toFloat 9", 9.0, f64);
}
#[test]
fn float_to_float() {
assert_evals_to!("Num.toFloat 0.5", 0.5, f64);
}
#[test]

View file

@ -23,6 +23,7 @@ pub enum LowLevel {
NumCos,
NumSqrt,
NumRound,
NumToFloat,
Eq,
NotEq,
And,

View file

@ -757,7 +757,7 @@ fn annotate_low_level_usage(
NumAdd | NumSub | NumMul | NumGt | NumGte | NumLt | NumLte | NumAbs | NumNeg
| NumDivUnchecked | NumRemUnchecked | NumSqrt | NumRound | NumSin | NumCos | Eq | NotEq
| And | Or | Not => {
| And | Or | Not | NumToFloat => {
for (_, arg) in args {
annotate_usage(&arg, usage);
}