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# The Roc Compiler
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Here's how the compiler is laid out.
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## Parsing
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The main goal of parsing is to take a plain old String (such as the contents a .roc source file read from the filesystem) and translate that String into an `Expr` value.
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`Expr` is an `enum` defined in the `expr` module. An `Expr` represents a Roc expression.
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For example, parsing would translate this string...
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"1 + 2"
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...into this `Expr` value:
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BinOp(Int(1), Plus, Int(2))
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> Technically it would be `Box::new(Int(1))` and `Box::new(Int(2))`, but that's beside the point for now.
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This `Expr` representation of the expression is useful for things like:
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- Checking that all variables are declared before they're used
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- Type checking
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> As of this writing, the compiler doesn't do any of those things yet. They'll be added later!
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Since the parser is only concerned with translating String values into Expr values, it will happily translate syntactically valid strings into expressions that won't work at runtime.
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For example, parsing will translate this string:
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not "foo", "bar"
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...into this `Expr`:
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CallByName("not", vec!["foo", "bar"])
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Now we may know that `not` takes a `Bool` and returns another `Bool`, but the parser doesn't know that.
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The parser only knows how to translate a `String` into an `Expr`; it's the job of other parts of the compiler to figure out if `Expr` values have problems like type mismatches and non-exhaustive patterns.
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That said, the parser can still run into syntax errors. This won't parse:
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if then 5 then else then
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This is gibberish to the parser, so it will produce an error rather than an `Expr`.
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Roc's parser is implemented using the [`marwes/combine`](http://github.com/marwes/combine-language/) crate.
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## Evaluating
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One of the useful things we can do with an `Expr` is to evaluate it.
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The process of evaluation is basically to transform an `Expr` into the simplest `Expr` we can that's still equivalent to the original.
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For example, let's say we had this code:
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"1 + 8 - 3"
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The parser will translate this into the following `Expr`:
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BinOp(
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Int(1),
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Plus,
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BinOp(Int(8), Minus, Int(3))
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)
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The `eval` function will take this `Expr` and translate it into this much simpler `Expr`:
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Int(6)
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At this point it's become so simple that we can display it to the end user as the number `6`. So running `parse` and then `eval` on the original Roc string of `1 + 8 - 3` will result in displaying `6` as the final output.
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> The `expr` module includes an `impl fmt::Display for Expr` that takes care of translating `Int(6)` into `6`, `Char('x')` as `'x'`, and so on.
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`eval` accomplishes this by doing a `match` on an `Expr` and resolving every operation it encounters. For example, when it first sees this:
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BinOp(
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Int(1),
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Plus,
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BinOp(Int(8), Minus, Int(3))
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)
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The first thing it does is to call `eval` on the right `Expr` values on either side of the `Plus`. That results in:
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1. Calling `eval` on `Int(1)`, which returns `Int(1)` since it can't be reduced any further.
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2. Calling `eval` on `BinOp(Int(8), Minus, Int(3))`, which in fact can be reduced further.
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Since the second call to `eval` will match on another `BinOp`, it's once again going to recursively call `eval` on both of its `Expr` values. Since those are both `Int` values, though, their `eval` calls will return them right away without doing anything else.
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Now that it's evaluated the expressions on either side of the `Minus`, `eval` will look at the particular operator being applied to those expressions (in this case, a minus operator) and check to see if the expressions it was given work with that operation.
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> Remember, this `Expr` value potentially came directly from the parser. `eval` can't be sure any type checking has been done on it!
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If `eval` detects a non-numeric `Expr` value (that is, the `Expr` is not `Int` or `Frac`) on either side of the `Minus`, then it will immediately give an error and halt the evaluation. This sort of runtime type error is common to dynamic languages, and you can think of `eval` as being a dynamic evaluation of Roc code that hasn't necessarily been type-checked.
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Assuming there's no type problem, `eval` can go ahead and run the Rust code of `8 - 3` and store the result in an `Int` expr.
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That concludes our original recursive call to `eval`, after which point we'll be evaluating this expression:
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BinOp(
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Int(1),
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Plus,
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Int(5)
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)
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This will work the same way as `Minus` did, and will reduce down to `Int(6)`.
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## Optimization philosophy
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Focus on optimizations which are only safe in the absence of side effects, and leave the rest to LLVM.
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This focus may lead to some optimizations becoming transitively in scope. For example, some deforestation
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examples in the MSR paper benefit from multiple rounds of interleaved deforestation, beta-reduction, and inlining.
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To get those benefits, we'd have to do some inlining and beta-reduction that we could otherwise leave to LLVM's
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inlining and constant propagation/folding.
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Even if we're doing those things, it may still make sense to have LLVM do a pass for them as well, since
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early LLVM optimization passes may unlock later opportunities for inlining and constant propagation/folding.
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## Inlining
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If a function is called exactly once (it's a helper function), presumably we always want to inline those.
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If a function is "small enough" it's probably worth inlining too.
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## Fusion
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<https://www.microsoft.com/en-us/research/wp-content/uploads/2016/07/deforestation-short-cut.pdf>
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Basic approach:
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Do list stuff using `build` passing Cons Nil (like a cons list) and then do foldr/build substitution/reduction.
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Afterwards, we can do a separate pass to flatten nested Cons structures into properly initialized RRBTs.
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This way we get both deforestation and efficient RRBT construction. Should work for the other collection types too.
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It looks like we need to do some amount of inlining and beta reductions on the Roc side, rather than
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leaving all of those to LLVM.
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Advanced approach:
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Express operations like map and filter in terms of toStream and fromStream, to unlock more deforestation.
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More info on here:
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<https://wiki.haskell.org/GHC_optimisations#Fusion>
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For an overview of the design and architecture of the compiler, see
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[DESIGN.md](./DESIGN.md). If you want to dive into the
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implementation or get some tips on debugging the compiler, see below
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## Getting started with the code
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