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Beat the borrow-checker by following gen_dev structure
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3 changed files with 128 additions and 137 deletions
278
compiler/gen_wasm/src/backend.rs
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278
compiler/gen_wasm/src/backend.rs
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use parity_wasm::builder;
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use parity_wasm::builder::{CodeLocation, ModuleBuilder};
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use parity_wasm::elements::{Instruction, Instruction::*, Instructions, Local, ValueType};
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use roc_collections::all::MutMap;
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use roc_module::low_level::LowLevel;
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use roc_module::symbol::Symbol;
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use roc_mono::ir::{CallType, Expr, Literal, Proc, Stmt};
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use roc_mono::layout::{Builtin, Layout};
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// Don't allocate any constant data at address zero or near it. Would be valid, but bug-prone.
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// Follow Emscripten's example by using 1kB (4 bytes would probably do)
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const UNUSED_DATA_SECTION_BYTES: u32 = 1024;
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#[derive(Clone, Copy)]
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struct LocalId(u32);
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#[derive(Clone, Copy)]
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struct LabelId(u32);
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struct SymbolStorage(LocalId, WasmLayout);
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struct WasmLayout {
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value_type: ValueType,
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stack_memory: u32,
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}
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impl WasmLayout {
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fn new(layout: &Layout) -> Result<Self, String> {
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match layout {
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Layout::Builtin(Builtin::Int64) => Ok(Self {
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value_type: ValueType::I64,
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stack_memory: 0,
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}),
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x => Err(format!("layout, {:?}, not implemented yet", x)),
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}
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}
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}
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pub struct WasmBackend<'a> {
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// Module: Wasm AST
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pub builder: ModuleBuilder,
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// Module: internal state & IR mappings
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_data_offset_map: MutMap<Literal<'a>, u32>,
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_data_offset_next: u32,
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proc_symbol_map: MutMap<Symbol, CodeLocation>,
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// Functions: Wasm AST
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instructions: std::vec::Vec<Instruction>,
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ret_type: ValueType,
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arg_types: std::vec::Vec<ValueType>,
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locals: std::vec::Vec<Local>,
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// Functions: internal state & IR mappings
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stack_memory: u32,
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symbol_storage_map: MutMap<Symbol, SymbolStorage>,
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// joinpoint_label_map: MutMap<JoinPointId, LabelId>,
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}
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impl<'a> WasmBackend<'a> {
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pub fn new() -> Self {
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WasmBackend {
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// Module: Wasm AST
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builder: builder::module(),
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// Module: internal state & IR mappings
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_data_offset_map: MutMap::default(),
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_data_offset_next: UNUSED_DATA_SECTION_BYTES,
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proc_symbol_map: MutMap::default(),
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// Functions: Wasm AST
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instructions: std::vec::Vec::new(),
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ret_type: ValueType::I32,
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arg_types: std::vec::Vec::new(),
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locals: std::vec::Vec::new(),
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// Functions: internal state & IR mappings
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stack_memory: 0,
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symbol_storage_map: MutMap::default(),
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// joinpoint_label_map: MutMap::default(),
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}
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}
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pub fn build_proc(&mut self, proc: Proc<'a>, sym: Symbol) -> Result<u32, String> {
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let ret_layout = WasmLayout::new(&proc.ret_layout)?;
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if ret_layout.stack_memory > 0 {
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// TODO: if returning a struct by value, add an extra argument for a pointer to callee's stack memory
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return Err(format!(
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"Not yet implemented: Return in stack memory for non-primtitive layouts like {:?}",
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proc.ret_layout
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));
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}
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self.ret_type = ret_layout.value_type;
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self.arg_types = std::vec::Vec::with_capacity(proc.args.len());
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for (layout, symbol) in proc.args {
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let wasm_layout = WasmLayout::new(layout)?;
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self.arg_types.push(wasm_layout.value_type);
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self.insert_local(wasm_layout, *symbol);
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}
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self.build_stmt(&proc.body, &proc.ret_layout)?;
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let signature = builder::signature()
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.with_params(self.arg_types.clone()) // requires std::Vec, not Bumpalo
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.with_result(self.ret_type.clone())
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.build_sig();
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let function_def = builder::function()
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.with_signature(signature)
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.body()
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.with_locals(self.locals.clone())
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.with_instructions(Instructions::new(self.instructions.clone()))
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.build() // body
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.build(); // function
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let location = self.builder.push_function(function_def);
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let function_index = location.body;
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self.proc_symbol_map.insert(sym, location);
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Ok(function_index)
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}
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fn insert_local(&mut self, layout: WasmLayout, symbol: Symbol) -> LocalId {
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let local_id = LocalId(self.locals.len() as u32);
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self.locals.push(Local::new(1, layout.value_type));
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self.stack_memory += layout.stack_memory;
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let storage = SymbolStorage(local_id, layout);
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self.symbol_storage_map.insert(symbol, storage);
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local_id
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}
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fn get_symbol_storage(&self, sym: &Symbol) -> Result<&SymbolStorage, String> {
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self.symbol_storage_map
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.get(sym)
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.ok_or(format!("Symbol not found in function scope {:?}", sym))
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}
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fn load_from_symbol(&mut self, sym: &Symbol) -> Result<(), String> {
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let SymbolStorage(LocalId(local_id), _) = self.get_symbol_storage(sym)?;
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let id: u32 = *local_id;
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self.instructions.push(GetLocal(id));
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Ok(())
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}
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// Store whatever value is on top of the VM's stack
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fn store_to_symbol(&mut self, sym: &Symbol) -> Result<(), String> {
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let SymbolStorage(LocalId(local_id), _) = self.get_symbol_storage(sym)?;
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let id: u32 = *local_id;
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self.instructions.push(SetLocal(id));
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Ok(())
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}
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fn build_stmt(&mut self, stmt: &Stmt<'a>, ret_layout: &Layout<'a>) -> Result<(), String> {
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match stmt {
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Stmt::Let(sym, expr, layout, following) => {
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self.build_expr(sym, expr, layout)?;
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let wasm_layout = WasmLayout::new(layout)?;
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let local_id = self.insert_local(wasm_layout, *sym);
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self.instructions.push(SetLocal(local_id.0));
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self.build_stmt(following, ret_layout)?;
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Ok(())
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}
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Stmt::Ret(sym) => {
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if let Some(SymbolStorage(local_id, _)) = self.symbol_storage_map.get(sym) {
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self.instructions.push(GetLocal(local_id.0));
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self.instructions.push(Return);
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Ok(())
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} else {
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Err(format!(
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"Not yet implemented: returning values with layout {:?}",
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ret_layout
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))
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}
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}
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x => Err(format!("statement not yet implemented: {:?}", x)),
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}
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}
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fn build_expr(
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&mut self,
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sym: &Symbol,
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expr: &Expr<'a>,
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layout: &Layout<'a>,
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) -> Result<(), String> {
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match expr {
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Expr::Literal(lit) => self.load_literal(lit),
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Expr::Call(roc_mono::ir::Call {
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call_type,
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arguments,
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}) => match call_type {
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CallType::ByName { name: func_sym, .. } => {
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for arg in *arguments {
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self.load_from_symbol(arg)?;
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}
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let function_location = self.proc_symbol_map.get(func_sym).ok_or(format!(
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"Cannot find function {:?} called from {:?}",
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func_sym, sym
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))?;
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self.instructions.push(Call(function_location.body));
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self.store_to_symbol(sym)?;
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Ok(())
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}
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CallType::LowLevel { op: lowlevel, .. } => {
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self.build_call_low_level(sym, lowlevel, arguments, layout)
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}
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x => Err(format!("the call type, {:?}, is not yet implemented", x)),
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},
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x => Err(format!("Expression is not yet implemented {:?}", x)),
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}
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}
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fn load_literal(&mut self, lit: &Literal<'a>) -> Result<(), String> {
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match lit {
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Literal::Int(x) => {
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self.instructions.push(I64Const(*x as i64));
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Ok(())
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}
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Literal::Float(x) => {
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let val: f64 = *x;
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self.instructions.push(F64Const(val.to_bits()));
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Ok(())
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}
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x => Err(format!("loading literal, {:?}, is not yet implemented", x)),
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}
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}
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fn build_call_low_level(
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&mut self,
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sym: &Symbol,
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lowlevel: &LowLevel,
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args: &'a [Symbol],
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layout: &Layout<'a>,
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) -> Result<(), String> {
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for arg in args {
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self.load_from_symbol(arg)?;
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}
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let wasm_layout = WasmLayout::new(layout)?;
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self.build_instructions_lowlevel(lowlevel, wasm_layout.value_type)?;
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self.store_to_symbol(sym)?;
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Ok(())
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}
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fn build_instructions_lowlevel(
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&mut self,
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lowlevel: &LowLevel,
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value_type: ValueType,
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) -> Result<(), String> {
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// TODO: Find a way to organise all the lowlevel ops and layouts! There's lots!
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//
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// Some Roc low-level ops care about wrapping, clipping, sign-extending...
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// For those, we'll need to pre-process each argument before the main op,
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// so simple arrays of instructions won't work. But there are common patterns.
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let instructions: &[Instruction] = match lowlevel {
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// Matching on Wasm type might not be enough, maybe need Roc layout for sign-extension
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LowLevel::NumAdd => match value_type {
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ValueType::I32 => &[I32Add],
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ValueType::I64 => &[I64Add],
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ValueType::F32 => &[F32Add],
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ValueType::F64 => &[F64Add],
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},
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_ => {
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return Err(format!("unsupported low-level op {:?}", lowlevel));
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}
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};
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self.instructions.extend_from_slice(instructions);
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Ok(())
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}
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}
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