Move unique_builtins into builtins crate

This commit is contained in:
Richard Feldman 2020-03-06 01:47:04 -05:00
parent cc92ca7e7c
commit 45bda2e0c7
9 changed files with 16 additions and 17 deletions

View file

@ -0,0 +1,499 @@
use roc_collections::all::{default_hasher, MutMap};
use roc_module::ident::TagName;
use roc_module::symbol::Symbol;
use roc_region::all::{Located, Region};
use roc_types::solved_types::{BuiltinAlias, SolvedType};
use roc_types::subs::VarId;
use std::collections::HashMap;
#[derive(Clone, Copy)]
pub enum Mode {
Standard,
Uniqueness,
}
pub struct StdLib {
pub mode: Mode,
pub types: MutMap<Symbol, (SolvedType, Region)>,
pub aliases: MutMap<Symbol, BuiltinAlias>,
}
pub fn standard_stdlib() -> StdLib {
StdLib {
mode: Mode::Standard,
types: types(),
aliases: aliases(),
}
}
/// Keep this up to date by hand!
///
const NUM_BUILTIN_IMPORTS: usize = 7;
/// These can be shared between definitions, they will get instantiated when converted to Type
const TVAR1: VarId = VarId::from_u32(1);
const TVAR2: VarId = VarId::from_u32(2);
const TVAR3: VarId = VarId::from_u32(3);
pub fn aliases() -> MutMap<Symbol, BuiltinAlias> {
let mut aliases = HashMap::with_capacity_and_hasher(NUM_BUILTIN_IMPORTS, default_hasher());
let mut add_alias = |symbol, alias| {
debug_assert!(
!aliases.contains_key(&symbol),
"Duplicate alias definition for {:?}",
symbol
);
// TODO instead of using Region::zero for all of these,
// instead use the Region where they were defined in their
// source .roc files! This can give nicer error messages.
aliases.insert(symbol, alias);
};
let single_private_tag = |symbol, targs| {
SolvedType::TagUnion(
vec![(TagName::Private(symbol), targs)],
Box::new(SolvedType::EmptyTagUnion),
)
};
// Num range : [ @Num range ]
add_alias(
Symbol::NUM_NUM,
BuiltinAlias {
region: Region::zero(),
vars: vec![Located::at(Region::zero(), "range".into())],
typ: single_private_tag(Symbol::NUM_AT_NUM, vec![flex(TVAR1)]),
},
);
// Integer : [ @Integer ]
add_alias(
Symbol::INT_INTEGER,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: single_private_tag(Symbol::INT_AT_INTEGER, Vec::new()),
},
);
// Int : Num Integer
add_alias(
Symbol::INT_INT,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: SolvedType::Apply(
Symbol::NUM_NUM,
vec![SolvedType::Apply(Symbol::INT_INTEGER, Vec::new())],
),
},
);
// FloatingPoint : [ @FloatingPoint ]
add_alias(
Symbol::FLOAT_FLOATINGPOINT,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: single_private_tag(Symbol::FLOAT_AT_FLOATINGPOINT, Vec::new()),
},
);
// Float : Num FloatingPoint
add_alias(
Symbol::FLOAT_FLOAT,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: SolvedType::Apply(
Symbol::NUM_NUM,
vec![SolvedType::Apply(Symbol::FLOAT_FLOATINGPOINT, Vec::new())],
),
},
);
// Bool : [ True, False ]
add_alias(
Symbol::BOOL_BOOL,
BuiltinAlias {
region: Region::zero(),
vars: Vec::new(),
typ: SolvedType::TagUnion(
vec![
(TagName::Global("True".into()), Vec::new()),
(TagName::Global("False".into()), Vec::new()),
],
Box::new(SolvedType::EmptyTagUnion),
),
},
);
// Result a e : [ Ok a, Err e ]
add_alias(
Symbol::RESULT_RESULT,
BuiltinAlias {
region: Region::zero(),
vars: vec![
Located::at(Region::zero(), "a".into()),
Located::at(Region::zero(), "e".into()),
],
typ: SolvedType::TagUnion(
vec![
(TagName::Global("Ok".into()), vec![flex(TVAR1)]),
(TagName::Global("Err".into()), vec![flex(TVAR2)]),
],
Box::new(SolvedType::EmptyTagUnion),
),
},
);
// List elem : [ @List elem ]
add_alias(
Symbol::LIST_LIST,
BuiltinAlias {
region: Region::zero(),
vars: vec![Located::at(Region::zero(), "elem".into())],
typ: single_private_tag(Symbol::LIST_AT_LIST, vec![flex(TVAR1)]),
},
);
// Str : [ @Str ]
add_alias(
Symbol::STR_STR,
BuiltinAlias {
region: Region::zero(),
vars: vec![],
typ: single_private_tag(Symbol::STR_AT_STR, vec![]),
},
);
aliases
}
pub fn types() -> MutMap<Symbol, (SolvedType, Region)> {
let mut types = HashMap::with_capacity_and_hasher(NUM_BUILTIN_IMPORTS, default_hasher());
let mut add_type = |symbol, typ| {
debug_assert!(
!types.contains_key(&symbol),
"Duplicate type definition for {:?}",
symbol
);
// TODO instead of using Region::zero for all of these,
// instead use the Region where they were defined in their
// source .roc files! This can give nicer error messages.
types.insert(symbol, (typ, Region::zero()));
};
// Num module
// add or (+) : Num a, Num a -> Num a
add_type(
Symbol::NUM_ADD,
SolvedType::Func(
vec![num_type(flex(TVAR1)), num_type(flex(TVAR1))],
Box::new(num_type(flex(TVAR1))),
),
);
// sub or (-) : Num a, Num a -> Num a
add_type(
Symbol::NUM_SUB,
SolvedType::Func(
vec![num_type(flex(TVAR1)), num_type(flex(TVAR1))],
Box::new(num_type(flex(TVAR1))),
),
);
// mul or (*) : Num a, Num a -> Num a
add_type(
Symbol::NUM_MUL,
SolvedType::Func(
vec![num_type(flex(TVAR1)), num_type(flex(TVAR1))],
Box::new(num_type(flex(TVAR1))),
),
);
// abs : Num a -> Num a
add_type(
Symbol::NUM_ABS,
SolvedType::Func(vec![num_type(flex(TVAR1))], Box::new(num_type(flex(TVAR1)))),
);
// neg : Num a -> Num a
add_type(
Symbol::NUM_NEG,
SolvedType::Func(vec![num_type(flex(TVAR1))], Box::new(num_type(flex(TVAR1)))),
);
// isLt or (<) : Num a, Num a -> Bool
add_type(
Symbol::NUM_LT,
SolvedType::Func(
vec![num_type(flex(TVAR1)), num_type(flex(TVAR1))],
Box::new(bool_type()),
),
);
// isLte or (<=) : Num a, Num a -> Bool
add_type(
Symbol::NUM_LE,
SolvedType::Func(
vec![num_type(flex(TVAR1)), num_type(flex(TVAR1))],
Box::new(bool_type()),
),
);
// isGt or (>) : Num a, Num a -> Bool
add_type(
Symbol::NUM_GT,
SolvedType::Func(
vec![num_type(flex(TVAR1)), num_type(flex(TVAR1))],
Box::new(bool_type()),
),
);
// isGte or (>=) : Num a, Num a -> Bool
add_type(
Symbol::NUM_GE,
SolvedType::Func(
vec![num_type(flex(TVAR1)), num_type(flex(TVAR1))],
Box::new(bool_type()),
),
);
// Int module
// highest : Int
add_type(Symbol::INT_HIGHEST, int_type());
// lowest : Int
add_type(Symbol::INT_LOWEST, int_type());
let div_by_zero = SolvedType::TagUnion(
vec![(TagName::Global("DivByZero".into()), vec![])],
Box::new(SolvedType::Wildcard),
);
// div : Int, Int -> Result Int [ DivByZero ]*
add_type(
Symbol::INT_DIV,
SolvedType::Func(
vec![int_type(), int_type()],
Box::new(result_type(flex(TVAR1), div_by_zero.clone())),
),
);
// mod : Int, Int -> Result Int [ DivByZero ]*
add_type(
Symbol::INT_MOD,
SolvedType::Func(
vec![int_type(), int_type()],
Box::new(result_type(flex(TVAR1), div_by_zero)),
),
);
// Float module
// div : Float, Float -> Float
add_type(
Symbol::FLOAT_DIV,
SolvedType::Func(vec![float_type(), float_type()], Box::new(float_type())),
);
// mod : Float, Float -> Float
add_type(
Symbol::FLOAT_MOD,
SolvedType::Func(vec![float_type(), float_type()], Box::new(float_type())),
);
// sqrt : Float -> Float
add_type(
Symbol::FLOAT_SQRT,
SolvedType::Func(vec![float_type()], Box::new(float_type())),
);
// highest : Float
add_type(Symbol::FLOAT_HIGHEST, float_type());
// lowest : Float
add_type(Symbol::FLOAT_LOWEST, float_type());
// Bool module
// and : Bool, Bool -> Bool
add_type(
Symbol::BOOL_AND,
SolvedType::Func(vec![bool_type(), bool_type()], Box::new(bool_type())),
);
// or : Bool, Bool -> Bool
add_type(
Symbol::BOOL_OR,
SolvedType::Func(vec![bool_type(), bool_type()], Box::new(bool_type())),
);
// xor : Bool, Bool -> Bool
add_type(
Symbol::BOOL_XOR,
SolvedType::Func(vec![bool_type(), bool_type()], Box::new(bool_type())),
);
// not : Bool -> Bool
add_type(
Symbol::BOOL_NOT,
SolvedType::Func(vec![bool_type()], Box::new(bool_type())),
);
// Str module
// isEmpty : Str -> Bool
add_type(
Symbol::STR_ISEMPTY,
SolvedType::Func(vec![str_type()], Box::new(bool_type())),
);
// List module
// isEmpty : List * -> Bool
add_type(
Symbol::LIST_ISEMPTY,
SolvedType::Func(
vec![SolvedType::Apply(
Symbol::LIST_LIST,
vec![SolvedType::Wildcard],
)],
Box::new(bool_type()),
),
);
// get : List elem, Int -> Result elem [ IndexOutOfBounds ]*
let index_out_of_bounds = SolvedType::TagUnion(
vec![(TagName::Global("IndexOutOfBounds".into()), vec![])],
Box::new(SolvedType::Wildcard),
);
add_type(
Symbol::LIST_GET,
SolvedType::Func(
vec![list_type(flex(TVAR1)), int_type()],
Box::new(result_type(flex(TVAR1), index_out_of_bounds)),
),
);
add_type(
Symbol::LIST_GET_UNSAFE, // TODO remove this once we can code gen Result
SolvedType::Func(
vec![list_type(flex(TVAR1)), int_type()],
Box::new(flex(TVAR1)),
),
);
// set : List elem, Int, elem -> List elem
add_type(
Symbol::LIST_SET,
SolvedType::Func(
vec![list_type(flex(TVAR1)), int_type(), flex(TVAR1)],
Box::new(list_type(flex(TVAR1))),
),
);
// map : List before, (before -> after) -> List after
add_type(
Symbol::LIST_MAP,
SolvedType::Func(
vec![
list_type(flex(TVAR1)),
SolvedType::Func(vec![flex(TVAR1)], Box::new(flex(TVAR2))),
],
Box::new(list_type(flex(TVAR2))),
),
);
// foldr : List a, (a -> b -> b), b -> b
add_type(
Symbol::LIST_FOLDR,
SolvedType::Func(
vec![
list_type(flex(TVAR1)),
SolvedType::Func(vec![flex(TVAR1), flex(TVAR2)], Box::new(flex(TVAR2))),
flex(TVAR2),
],
Box::new(flex(TVAR2)),
),
);
// push : List a -> a -> List a
add_type(
Symbol::LIST_PUSH,
SolvedType::Func(
vec![list_type(flex(TVAR1))],
Box::new(list_type(flex(TVAR1))),
),
);
// length : List a -> Int
add_type(
Symbol::LIST_LENGTH,
SolvedType::Func(vec![list_type(flex(TVAR1))], Box::new(int_type())),
);
// Result module
// map : Result a err, (a -> b) -> Result b err
add_type(
Symbol::RESULT_MAP,
SolvedType::Func(
vec![
result_type(flex(TVAR1), flex(TVAR3)),
SolvedType::Func(vec![flex(TVAR1)], Box::new(flex(TVAR2))),
],
Box::new(result_type(flex(TVAR2), flex(TVAR3))),
),
);
types
}
#[inline(always)]
fn flex(tvar: VarId) -> SolvedType {
SolvedType::Flex(tvar)
}
#[inline(always)]
fn float_type() -> SolvedType {
SolvedType::Apply(Symbol::FLOAT_FLOAT, Vec::new())
}
#[inline(always)]
fn int_type() -> SolvedType {
SolvedType::Apply(Symbol::INT_INT, Vec::new())
}
#[inline(always)]
fn bool_type() -> SolvedType {
SolvedType::Apply(Symbol::BOOL_BOOL, Vec::new())
}
#[inline(always)]
fn str_type() -> SolvedType {
SolvedType::Apply(Symbol::STR_STR, Vec::new())
}
#[inline(always)]
fn num_type(a: SolvedType) -> SolvedType {
SolvedType::Apply(Symbol::NUM_NUM, vec![a])
}
#[inline(always)]
fn result_type(a: SolvedType, e: SolvedType) -> SolvedType {
SolvedType::Apply(Symbol::RESULT_RESULT, vec![a, e])
}
#[inline(always)]
fn list_type(a: SolvedType) -> SolvedType {
SolvedType::Apply(Symbol::LIST_LIST, vec![a])
}