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editor: draw multiple rectangles
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c0fdc09ec7
commit
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9 changed files with 282 additions and 170 deletions
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@ -11,23 +11,28 @@
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// re-enable this when working on performance optimizations than have it block PRs.
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#![allow(clippy::large_enum_variant)]
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// Inspired by https://github.com/sotrh/learn-wgpu
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// by Benjamin Hansen, licensed under the MIT license
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// See this link to learn wgpu: https://sotrh.github.io/learn-wgpu/
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use crate::buffer::QuadBufferBuilder;
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use crate::rect::Rect;
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use crate::vertex::Vertex;
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use std::error::Error;
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use std::io;
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use std::path::Path;
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use wgpu::util::DeviceExt;
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use wgpu_glyph::{ab_glyph, GlyphBrushBuilder, Section, Text};
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use winit::event;
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use winit::event::{ElementState, Event, ModifiersState, VirtualKeyCode};
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use winit::event_loop::ControlFlow;
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pub mod ast;
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mod buffer;
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pub mod file;
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mod rect;
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pub mod text_state;
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mod util;
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mod vertex;
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/// The editor is actually launched from the CLI if you pass it zero arguments,
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@ -85,19 +90,19 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
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// Prepare swap chain
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let render_format = wgpu::TextureFormat::Bgra8UnormSrgb;
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let mut size = window.inner_size();
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let mut swap_chain = gpu_device.create_swap_chain(
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&surface,
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&wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
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format: render_format,
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width: size.width,
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height: size.height,
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//Immediate may cause tearing, change present_mode if this becomes a problem
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present_mode: wgpu::PresentMode::Immediate,
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},
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);
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let rect_pipeline = make_rect_pipeline(&gpu_device);
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let swap_chain_descr = wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
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format: render_format,
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width: size.width,
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height: size.height,
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//Immediate may cause tearing, change present_mode if this becomes a problem
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present_mode: wgpu::PresentMode::Immediate,
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};
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let mut swap_chain = gpu_device.create_swap_chain(&surface, &swap_chain_descr);
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let rect_pipeline = make_rect_pipeline(&gpu_device, &swap_chain_descr);
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// Prepare glyph_brush
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let inconsolata =
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@ -173,16 +178,30 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
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label: Some("Redraw"),
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});
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// Get the next frame
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let rect_buffers = create_rect_buffers(&gpu_device, &mut encoder);
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let frame = swap_chain
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.get_current_frame()
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.expect("Failed to acquire next swap chain texture")
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.expect("Failed to acquire next SwapChainFrame")
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.output;
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let rect_buffers = create_rect_buffers(&gpu_device);
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
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attachment: &frame.view,
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resolve_target: None,
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ops: wgpu::Operations::default(),
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}],
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depth_stencil_attachment: None,
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});
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// Clear frame
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clear_frame(&mut encoder, &frame, &rect_pipeline, &rect_buffers);
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if rect_buffers.num_rects > 0 {
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render_pass.set_vertex_buffer(0, rect_buffers.vertex_buffer.slice(..));
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render_pass.set_index_buffer(rect_buffers.index_buffer.slice(..));
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render_pass.set_pipeline(&rect_pipeline);
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render_pass.draw_indexed(0..rect_buffers.num_rects, 0, 0..1);
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}
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drop(render_pass);
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draw_text(
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&gpu_device,
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@ -213,133 +232,133 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
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})
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}
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fn make_rect_pipeline(gpu_device: &wgpu::Device) -> wgpu::RenderPipeline {
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let rect_vs_module =
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gpu_device.create_shader_module(wgpu::include_spirv!("shaders/rect.vert.spv"));
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let rect_fs_module =
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gpu_device.create_shader_module(wgpu::include_spirv!("shaders/rect.frag.spv"));
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fn make_rect_pipeline(
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gpu_device: &wgpu::Device,
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swap_chain_descr: &wgpu::SwapChainDescriptor,
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) -> wgpu::RenderPipeline {
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let pipeline_layout = gpu_device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[],
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push_constant_ranges: &[],
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label: Some("Pipeline Layout"),
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});
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let pipeline = create_render_pipeline(
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&gpu_device,
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&pipeline_layout,
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swap_chain_descr.format,
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&[Vertex::DESC],
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wgpu::include_spirv!("shaders/rect.vert.spv"),
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wgpu::include_spirv!("shaders/rect.frag.spv"),
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);
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gpu_device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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layout: Some(&pipeline_layout),
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pipeline
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}
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fn create_render_pipeline(
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device: &wgpu::Device,
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layout: &wgpu::PipelineLayout,
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color_format: wgpu::TextureFormat,
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vertex_descs: &[wgpu::VertexBufferDescriptor],
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vs_src: wgpu::ShaderModuleSource,
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fs_src: wgpu::ShaderModuleSource,
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) -> wgpu::RenderPipeline {
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let vs_module = device.create_shader_module(vs_src);
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let fs_module = device.create_shader_module(fs_src);
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Render Pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &rect_vs_module,
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module: &vs_module,
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entry_point: "main",
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},
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fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
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module: &rect_fs_module,
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module: &fs_module,
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entry_point: "main",
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}),
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// Use the default rasterizer state: no culling, no depth bias
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rasterization_state: None,
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::TextureFormat::Bgra8UnormSrgb.into()],
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color_states: &[wgpu::ColorStateDescriptor {
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format: color_format,
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color_blend: wgpu::BlendDescriptor::REPLACE,
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alpha_blend: wgpu::BlendDescriptor::REPLACE,
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[Vertex::buffer_descriptor()],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint32,
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vertex_buffers: vertex_descs,
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},
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})
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}
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struct RectBuffers {
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rect_index_buffers: Vec<u16>,
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vertex_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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num_rects: u32,
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}
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fn create_rect_buffers(gpu_device: &wgpu::Device) -> RectBuffers {
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// Test Rectangle
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fn create_rect_buffers(
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gpu_device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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) -> RectBuffers {
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// Test Rectangles
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let test_rect_1 = Rect {
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top: 0.9,
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left: -0.8,
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width: 0.2,
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height: 0.3,
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color: [0.0, 1.0, 1.0],
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top_left_coords: (-0.2, 0.6).into(),
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width: 0.1,
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height: 0.5,
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color: [0.0, 0.0, 1.0],
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};
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let test_rect_2 = Rect {
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top: 0.0,
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left: 0.0,
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top_left_coords: (-0.5, 0.0).into(),
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width: 0.5,
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height: 0.5,
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color: [1.0, 1.0, 0.0],
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color: [0.0, 1.0, 0.0],
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};
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let test_rect_3 = Rect {
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top_left_coords: (0.3, 0.3).into(),
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width: 0.6,
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height: 0.1,
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color: [0.0, 0.0, 1.0],
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};
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let mut rect = Vec::new();
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rect.extend_from_slice(&test_rect_1.as_array());
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rect.extend_from_slice(&test_rect_2.as_array());
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let mut rect_index_buffers = Vec::new();
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rect_index_buffers.extend_from_slice(&Rect::INDEX_BUFFER);
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rect_index_buffers.extend_from_slice(&Rect::INDEX_BUFFER);
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// Vertex Buffer for drawing rectangles
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let vertex_buffer = gpu_device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex Buffer"),
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contents: bytemuck::cast_slice(&rect),
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usage: wgpu::BufferUsage::VERTEX,
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let vertex_buffer = gpu_device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: Vertex::SIZE * 4 * 3,
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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mapped_at_creation: false,
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});
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// Index Buffer for drawing rectangles
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let index_buffer = gpu_device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index Buffer"),
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contents: bytemuck::cast_slice(&rect_index_buffers),
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usage: wgpu::BufferUsage::INDEX,
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let u32_size = std::mem::size_of::<u32>() as wgpu::BufferAddress;
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let index_buffer = gpu_device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: u32_size * 6 * 3,
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usage: wgpu::BufferUsage::INDEX | wgpu::BufferUsage::COPY_DST,
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mapped_at_creation: false,
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});
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let num_rects = {
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let (stg_vertex, stg_index, num_indices) = QuadBufferBuilder::new()
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.push_rect(&test_rect_1)
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.push_rect(&test_rect_2)
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.push_rect(&test_rect_3)
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.build(&gpu_device);
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stg_vertex.copy_to_buffer(encoder, &vertex_buffer);
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stg_index.copy_to_buffer(encoder, &index_buffer);
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num_indices
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};
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RectBuffers {
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rect_index_buffers,
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vertex_buffer,
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index_buffer,
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num_rects,
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}
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}
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fn clear_frame(
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encoder: &mut wgpu::CommandEncoder,
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frame: &wgpu::SwapChainTexture,
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rect_pipeline: &wgpu::RenderPipeline,
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rect_buffers: &RectBuffers,
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) {
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
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attachment: &frame.view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.007,
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g: 0.007,
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b: 0.007,
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a: 1.0,
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}),
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store: true,
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},
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}],
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depth_stencil_attachment: None,
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});
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render_pass.set_pipeline(rect_pipeline);
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render_pass.set_vertex_buffer(
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0, // The buffer slot to use for this vertex buffer.
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rect_buffers.vertex_buffer.slice(..), // Use the entire buffer.
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);
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render_pass.set_index_buffer(rect_buffers.index_buffer.slice(..));
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render_pass.draw_indexed(
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0..((rect_buffers.rect_index_buffers).len() as u32), // Draw all of the vertices from our test data.
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0, // Base Vertex
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0..1, // Instances
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);
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}
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fn draw_text(
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gpu_device: &wgpu::Device,
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staging_belt: &mut wgpu::util::StagingBelt,
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