editor: draw multiple rectangles

This commit is contained in:
Anton-4 2020-12-04 20:05:29 +01:00
parent c0fdc09ec7
commit 6af26c9f75
9 changed files with 282 additions and 170 deletions

View file

@ -11,23 +11,28 @@
// re-enable this when working on performance optimizations than have it block PRs.
#![allow(clippy::large_enum_variant)]
// Inspired by https://github.com/sotrh/learn-wgpu
// by Benjamin Hansen, licensed under the MIT license
// See this link to learn wgpu: https://sotrh.github.io/learn-wgpu/
use crate::buffer::QuadBufferBuilder;
use crate::rect::Rect;
use crate::vertex::Vertex;
use std::error::Error;
use std::io;
use std::path::Path;
use wgpu::util::DeviceExt;
use wgpu_glyph::{ab_glyph, GlyphBrushBuilder, Section, Text};
use winit::event;
use winit::event::{ElementState, Event, ModifiersState, VirtualKeyCode};
use winit::event_loop::ControlFlow;
pub mod ast;
mod buffer;
pub mod file;
mod rect;
pub mod text_state;
mod util;
mod vertex;
/// The editor is actually launched from the CLI if you pass it zero arguments,
@ -85,19 +90,19 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
// Prepare swap chain
let render_format = wgpu::TextureFormat::Bgra8UnormSrgb;
let mut size = window.inner_size();
let mut swap_chain = gpu_device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: render_format,
width: size.width,
height: size.height,
//Immediate may cause tearing, change present_mode if this becomes a problem
present_mode: wgpu::PresentMode::Immediate,
},
);
let rect_pipeline = make_rect_pipeline(&gpu_device);
let swap_chain_descr = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: render_format,
width: size.width,
height: size.height,
//Immediate may cause tearing, change present_mode if this becomes a problem
present_mode: wgpu::PresentMode::Immediate,
};
let mut swap_chain = gpu_device.create_swap_chain(&surface, &swap_chain_descr);
let rect_pipeline = make_rect_pipeline(&gpu_device, &swap_chain_descr);
// Prepare glyph_brush
let inconsolata =
@ -173,16 +178,30 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
label: Some("Redraw"),
});
// Get the next frame
let rect_buffers = create_rect_buffers(&gpu_device, &mut encoder);
let frame = swap_chain
.get_current_frame()
.expect("Failed to acquire next swap chain texture")
.expect("Failed to acquire next SwapChainFrame")
.output;
let rect_buffers = create_rect_buffers(&gpu_device);
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
ops: wgpu::Operations::default(),
}],
depth_stencil_attachment: None,
});
// Clear frame
clear_frame(&mut encoder, &frame, &rect_pipeline, &rect_buffers);
if rect_buffers.num_rects > 0 {
render_pass.set_vertex_buffer(0, rect_buffers.vertex_buffer.slice(..));
render_pass.set_index_buffer(rect_buffers.index_buffer.slice(..));
render_pass.set_pipeline(&rect_pipeline);
render_pass.draw_indexed(0..rect_buffers.num_rects, 0, 0..1);
}
drop(render_pass);
draw_text(
&gpu_device,
@ -213,133 +232,133 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
})
}
fn make_rect_pipeline(gpu_device: &wgpu::Device) -> wgpu::RenderPipeline {
let rect_vs_module =
gpu_device.create_shader_module(wgpu::include_spirv!("shaders/rect.vert.spv"));
let rect_fs_module =
gpu_device.create_shader_module(wgpu::include_spirv!("shaders/rect.frag.spv"));
fn make_rect_pipeline(
gpu_device: &wgpu::Device,
swap_chain_descr: &wgpu::SwapChainDescriptor,
) -> wgpu::RenderPipeline {
let pipeline_layout = gpu_device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[],
push_constant_ranges: &[],
label: Some("Pipeline Layout"),
});
let pipeline = create_render_pipeline(
&gpu_device,
&pipeline_layout,
swap_chain_descr.format,
&[Vertex::DESC],
wgpu::include_spirv!("shaders/rect.vert.spv"),
wgpu::include_spirv!("shaders/rect.frag.spv"),
);
gpu_device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&pipeline_layout),
pipeline
}
fn create_render_pipeline(
device: &wgpu::Device,
layout: &wgpu::PipelineLayout,
color_format: wgpu::TextureFormat,
vertex_descs: &[wgpu::VertexBufferDescriptor],
vs_src: wgpu::ShaderModuleSource,
fs_src: wgpu::ShaderModuleSource,
) -> wgpu::RenderPipeline {
let vs_module = device.create_shader_module(vs_src);
let fs_module = device.create_shader_module(fs_src);
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render Pipeline"),
layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &rect_vs_module,
module: &vs_module,
entry_point: "main",
},
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
module: &rect_fs_module,
module: &fs_module,
entry_point: "main",
}),
// Use the default rasterizer state: no culling, no depth bias
rasterization_state: None,
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::TextureFormat::Bgra8UnormSrgb.into()],
color_states: &[wgpu::ColorStateDescriptor {
format: color_format,
color_blend: wgpu::BlendDescriptor::REPLACE,
alpha_blend: wgpu::BlendDescriptor::REPLACE,
write_mask: wgpu::ColorWrite::ALL,
}],
depth_stencil_state: None,
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
vertex_buffers: &[Vertex::buffer_descriptor()],
},
sample_count: 1,
sample_mask: !0,
alpha_to_coverage_enabled: false,
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint32,
vertex_buffers: vertex_descs,
},
})
}
struct RectBuffers {
rect_index_buffers: Vec<u16>,
vertex_buffer: wgpu::Buffer,
index_buffer: wgpu::Buffer,
num_rects: u32,
}
fn create_rect_buffers(gpu_device: &wgpu::Device) -> RectBuffers {
// Test Rectangle
fn create_rect_buffers(
gpu_device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
) -> RectBuffers {
// Test Rectangles
let test_rect_1 = Rect {
top: 0.9,
left: -0.8,
width: 0.2,
height: 0.3,
color: [0.0, 1.0, 1.0],
top_left_coords: (-0.2, 0.6).into(),
width: 0.1,
height: 0.5,
color: [0.0, 0.0, 1.0],
};
let test_rect_2 = Rect {
top: 0.0,
left: 0.0,
top_left_coords: (-0.5, 0.0).into(),
width: 0.5,
height: 0.5,
color: [1.0, 1.0, 0.0],
color: [0.0, 1.0, 0.0],
};
let test_rect_3 = Rect {
top_left_coords: (0.3, 0.3).into(),
width: 0.6,
height: 0.1,
color: [0.0, 0.0, 1.0],
};
let mut rect = Vec::new();
rect.extend_from_slice(&test_rect_1.as_array());
rect.extend_from_slice(&test_rect_2.as_array());
let mut rect_index_buffers = Vec::new();
rect_index_buffers.extend_from_slice(&Rect::INDEX_BUFFER);
rect_index_buffers.extend_from_slice(&Rect::INDEX_BUFFER);
// Vertex Buffer for drawing rectangles
let vertex_buffer = gpu_device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex Buffer"),
contents: bytemuck::cast_slice(&rect),
usage: wgpu::BufferUsage::VERTEX,
let vertex_buffer = gpu_device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: Vertex::SIZE * 4 * 3,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
});
// Index Buffer for drawing rectangles
let index_buffer = gpu_device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index Buffer"),
contents: bytemuck::cast_slice(&rect_index_buffers),
usage: wgpu::BufferUsage::INDEX,
let u32_size = std::mem::size_of::<u32>() as wgpu::BufferAddress;
let index_buffer = gpu_device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: u32_size * 6 * 3,
usage: wgpu::BufferUsage::INDEX | wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
});
let num_rects = {
let (stg_vertex, stg_index, num_indices) = QuadBufferBuilder::new()
.push_rect(&test_rect_1)
.push_rect(&test_rect_2)
.push_rect(&test_rect_3)
.build(&gpu_device);
stg_vertex.copy_to_buffer(encoder, &vertex_buffer);
stg_index.copy_to_buffer(encoder, &index_buffer);
num_indices
};
RectBuffers {
rect_index_buffers,
vertex_buffer,
index_buffer,
num_rects,
}
}
fn clear_frame(
encoder: &mut wgpu::CommandEncoder,
frame: &wgpu::SwapChainTexture,
rect_pipeline: &wgpu::RenderPipeline,
rect_buffers: &RectBuffers,
) {
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.007,
g: 0.007,
b: 0.007,
a: 1.0,
}),
store: true,
},
}],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(rect_pipeline);
render_pass.set_vertex_buffer(
0, // The buffer slot to use for this vertex buffer.
rect_buffers.vertex_buffer.slice(..), // Use the entire buffer.
);
render_pass.set_index_buffer(rect_buffers.index_buffer.slice(..));
render_pass.draw_indexed(
0..((rect_buffers.rect_index_buffers).len() as u32), // Draw all of the vertices from our test data.
0, // Base Vertex
0..1, // Instances
);
}
fn draw_text(
gpu_device: &wgpu::Device,
staging_belt: &mut wgpu::util::StagingBelt,