Remove mono-related changes for now

This commit is contained in:
Ayaz Hafiz 2022-05-18 13:57:11 -04:00
parent 3f4336d15a
commit 6d19f31574
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GPG key ID: 0E2A37416A25EF58
3 changed files with 33 additions and 120 deletions

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@ -136,7 +136,6 @@ struct ModuleCache<'a> {
/// Various information
imports: MutMap<ModuleId, MutSet<ModuleId>>,
top_level_thunks: MutMap<ModuleId, MutSet<Symbol>>,
ability_specializations: MutMap<ModuleId, VecMap<Symbol, PartialProc<'a>>>,
documentation: MutMap<ModuleId, ModuleDocumentation>,
can_problems: MutMap<ModuleId, Vec<roc_problem::can::Problem>>,
type_problems: MutMap<ModuleId, Vec<solve::TypeError>>,
@ -182,7 +181,6 @@ impl Default for ModuleCache<'_> {
external_specializations_requested: Default::default(),
imports: Default::default(),
top_level_thunks: Default::default(),
ability_specializations: Default::default(),
documentation: Default::default(),
can_problems: Default::default(),
type_problems: Default::default(),
@ -439,40 +437,12 @@ fn start_phase<'a>(
module_id,
ident_ids,
subs,
mut procs_base,
procs_base,
layout_cache,
module_timing,
mut abilities_store,
abilities_store,
} = found_specializations;
// At this point, we know what specializations our dependents want and what
// ability specializations our dependencies have. But we also need to know what
// ability specializations our dependents have, because those might be used by the
// specializations we've been asked to make.
for (_module_id, exposed_types) in state.exposed_types.iter_all() {
let ExposedModuleTypes {
solved_specializations,
..
} = exposed_types;
for (&(member, typ), &specialization) in solved_specializations.iter() {
match abilities_store.get_specialization(member, typ) {
None => abilities_store.register_specialization_for_type(
member,
typ,
specialization,
),
Some(existing) => debug_assert_eq!(existing, specialization),
}
}
}
for (_, ability_specializations) in
state.module_cache.ability_specializations.iter()
{
procs_base
.partial_procs
.extend(ability_specializations.iter().map(|(s, p)| (*s, p.clone())));
}
BuildTask::MakeSpecializations {
module_id,
ident_ids,
@ -2217,30 +2187,6 @@ fn update<'a>(
.or_default()
.extend(procs_base.module_thunks.iter().copied());
let ability_specialization_procs: VecMap<_, _> = state
.exposed_types
.get(&module_id)
.expect("Module solved, but no exposed types")
.solved_specializations
.iter()
.map(|(_, specialization)| {
(
specialization.symbol,
procs_base
.partial_procs
.get(&specialization.symbol)
.expect("Specialization known, but not exposed")
.clone(),
)
})
.collect();
let old = state
.module_cache
.ability_specializations
.insert(module_id, ability_specialization_procs);
debug_assert!(old.is_none(), "Found specializations for module twice");
let found_specializations_module = FoundSpecializationsModule {
module_id,
ident_ids,
@ -3686,19 +3632,6 @@ fn run_solve_solve(
let mut subs = Subs::new_from_varstore(var_store);
// We don't know what types we're about to solve for in our module, so we need to include the
// solved abilities across all dependencies.
// TODO: there's got to be a better way to do this. Maybe keep a cache of module -> solved
// abilities?
// let mut exposed_for_module = exposed_for_module;
// let mut imported_modules = VecSet::with_capacity(2);
// for imported in exposed_for_module.imported_values.iter() {
// imported_modules.insert(imported.module_id());
// }
// for module in imported_modules.into_iter() {
// let typechecked =
// }
let import_variables = add_imports(
&mut subs,
&mut abilities_store,
@ -3726,8 +3659,8 @@ fn run_solve_solve(
abilities_store,
);
// STORE ABILITIES
let module_id = module.module_id;
// Figure out what specializations belong to this module
let solved_specializations: SolvedSpecializations = abilities_store
.iter_specializations()
.filter(|((member, typ), _)| {
@ -3737,17 +3670,14 @@ fn run_solve_solve(
})
.collect();
let specialization_symbols: VecSet<_> = solved_specializations
.values()
.map(|ms| ms.symbol)
.collect();
// END STORE ABILITIES
let is_specialization_symbol =
|sym| solved_specializations.values().any(|ms| ms.symbol == sym);
// Expose anything that is explicitly exposed by the header, or is a specialization of an
// ability.
let exposed_vars_by_symbol: Vec<_> = solved_env
.vars_by_symbol()
.filter(|(k, _)| exposed_symbols.contains(k) || specialization_symbols.contains(k))
.filter(|(k, _)| exposed_symbols.contains(k) || is_specialization_symbol(*k))
.collect();
(
@ -3803,11 +3733,11 @@ fn run_solve<'a>(
Some((subs, exposed_vars_by_symbol)) => {
(
Solved(subs),
// TODO(abilities) replace when we have abilities for builtins
// TODO(abilities) cache abilities for builtins
VecMap::default(),
exposed_vars_by_symbol.to_vec(),
vec![],
// TODO(abilities) replace when we have abilities for builtins
// TODO(abilities) cache abilities for builtins
AbilitiesStore::default(),
)
}