fix mono tests

This commit is contained in:
Folkert 2020-11-13 23:24:13 +01:00
parent 490f50deb2
commit 859656f02d
2 changed files with 460 additions and 372 deletions

View file

@ -1169,20 +1169,19 @@ fn test_to_equality<'a>(
}
}
type Tests<'a> = std::vec::Vec<(
bumpalo::collections::Vec<'a, (Symbol, Layout<'a>, Expr<'a>)>,
Symbol,
Symbol,
Layout<'a>,
)>;
fn stores_and_condition<'a>(
env: &mut Env<'a, '_>,
cond_symbol: Symbol,
cond_layout: &Layout<'a>,
test_chain: Vec<(Path, Test<'a>)>,
) -> (
std::vec::Vec<(
bumpalo::collections::Vec<'a, (Symbol, Layout<'a>, Expr<'a>)>,
Symbol,
Symbol,
Layout<'a>,
)>,
Option<(Symbol, JoinPointId, Stmt<'a>)>,
) {
) -> (Tests<'a>, Option<(Symbol, JoinPointId, Stmt<'a>)>) {
let mut tests = Vec::with_capacity(test_chain.len());
let mut guard = None;
@ -1261,6 +1260,68 @@ fn compile_guard<'a>(
}
}
fn compile_test<'a>(
env: &mut Env<'a, '_>,
ret_layout: Layout<'a>,
stores: bumpalo::collections::Vec<'a, (Symbol, Layout<'a>, Expr<'a>)>,
lhs: Symbol,
rhs: Symbol,
fail: &'a Stmt<'a>,
mut cond: Stmt<'a>,
) -> Stmt<'a> {
// `if test_symbol then cond else false_branch
let test_symbol = env.unique_symbol();
let arena = env.arena;
cond = Stmt::Cond {
cond_symbol: test_symbol,
cond_layout: Layout::Builtin(Builtin::Int1),
branching_symbol: test_symbol,
branching_layout: Layout::Builtin(Builtin::Int1),
pass: arena.alloc(cond),
fail,
ret_layout,
};
let test = Expr::RunLowLevel(LowLevel::Eq, arena.alloc([lhs, rhs]));
// write to the test symbol
cond = Stmt::Let(
test_symbol,
test,
Layout::Builtin(Builtin::Int1),
arena.alloc(cond),
);
// stores are in top-to-bottom order, so we have to add them in reverse
for (symbol, layout, expr) in stores.into_iter().rev() {
cond = Stmt::Let(symbol, expr, layout, arena.alloc(cond));
}
cond
}
fn compile_tests<'a>(
env: &mut Env<'a, '_>,
ret_layout: Layout<'a>,
tests: Tests<'a>,
opt_guard: Option<(Symbol, JoinPointId, Stmt<'a>)>,
fail: &'a Stmt<'a>,
mut cond: Stmt<'a>,
) -> Stmt<'a> {
let arena = env.arena;
// the guard is the final thing that we check, so needs to be layered on first!
if let Some((_, id, stmt)) = opt_guard {
cond = compile_guard(env, ret_layout.clone(), id, arena.alloc(stmt), fail, cond);
}
for (new_stores, lhs, rhs, _layout) in tests.into_iter().rev() {
cond = compile_test(env, ret_layout.clone(), new_stores, lhs, rhs, fail, cond);
}
cond
}
// TODO procs and layout are currently unused, but potentially required
// for defining optional fields?
// if not, do remove
@ -1278,6 +1339,8 @@ fn decide_to_branching<'a>(
use Choice::*;
use Decider::*;
let arena = env.arena;
match decider {
Leaf(Jump(label)) => {
// we currently inline the jumps: does fewer jumps but produces a larger artifact
@ -1293,7 +1356,7 @@ fn decide_to_branching<'a>(
success,
failure,
} => {
// generate a switch based on the test chain
// generate a (nested) if-then-else
let pass_expr = decide_to_branching(
env,
@ -1317,80 +1380,35 @@ fn decide_to_branching<'a>(
jumps,
);
let fail = &*env.arena.alloc(fail_expr);
let pass = &*env.arena.alloc(pass_expr);
let branching_symbol = env.unique_symbol();
let branching_layout = Layout::Builtin(Builtin::Int1);
let mut cond = pass.clone();
let true_symbol = env.unique_symbol();
let (tests, guard) = stores_and_condition(env, cond_symbol, &cond_layout, test_chain);
let mut current_symbol = branching_symbol;
let number_of_tests = tests.len() as i64 + guard.is_some() as i64;
// TODO There must be some way to remove this iterator/loop
let nr = (tests.len() as i64) - 1 + (guard.is_some() as i64);
debug_assert!(number_of_tests > 0);
let arena = env.arena;
let mut accum = pass_expr;
if number_of_tests == 1 {
// if there is just one test, compile to a simple if-then-else
let fail = &*env.arena.alloc(fail_expr);
let accum_symbols = std::iter::once(true_symbol)
.chain((0..nr).map(|_| env.unique_symbol()))
.rev()
.collect::<Vec<_>>();
accum = compile_tests(env, ret_layout, tests, guard, fail, accum);
} else {
// otherwise, we use a join point so the code for the `else` case
// is only generated once.
let fail_jp_id = JoinPointId(env.unique_symbol());
let fail = arena.alloc(Stmt::Jump(fail_jp_id, &[]));
let mut accum_it = accum_symbols.into_iter();
accum = compile_tests(env, ret_layout, tests, guard, fail, accum);
// the guard is the final thing that we check, so needs to be layered on first!
if let Some((_, id, stmt)) = guard {
cond = compile_guard(env, ret_layout.clone(), id, arena.alloc(stmt), fail, cond);
}
for ((new_stores, lhs, rhs, _layout), accum) in tests.into_iter().rev().zip(accum_it) {
// `if test_symbol then cond else false_branch
let test_symbol = env.unique_symbol();
cond = Stmt::Cond {
cond_symbol: test_symbol,
cond_layout: Layout::Builtin(Builtin::Int1),
branching_symbol: test_symbol,
branching_layout: Layout::Builtin(Builtin::Int1),
pass: env.arena.alloc(cond),
fail,
ret_layout: ret_layout.clone(),
accum = Stmt::Join {
id: fail_jp_id,
parameters: &[],
continuation: env.arena.alloc(fail_expr),
remainder: arena.alloc(accum),
};
let test = Expr::RunLowLevel(
LowLevel::Eq,
bumpalo::vec![in arena; lhs, rhs].into_bump_slice(),
);
// write to the test symbol
cond = Stmt::Let(
test_symbol,
test,
Layout::Builtin(Builtin::Int1),
arena.alloc(cond),
);
// stores are in top-to-bottom order, so we have to add them in reverse
for (symbol, layout, expr) in new_stores.into_iter().rev() {
cond = Stmt::Let(symbol, expr, layout, arena.alloc(cond));
}
current_symbol = accum;
}
cond = Stmt::Let(
true_symbol,
Expr::Literal(Literal::Bool(true)),
Layout::Builtin(Builtin::Int1),
arena.alloc(cond),
);
cond
accum
}
FanOut {
path,