First pass at a build module

This commit is contained in:
Richard Feldman 2019-11-26 20:56:10 -05:00
parent ef7dd313ed
commit 916e64a1a3
2 changed files with 218 additions and 0 deletions

217
src/build/mod.rs Normal file
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@ -0,0 +1,217 @@
use bumpalo::collections::Vec;
use bumpalo::Bump;
use can::symbol::Symbol;
use collections::{ImMap, MutMap};
use ident::UnqualifiedIdent;
use module::ModuleName;
use parse::ast::{Attempting, Def, ExposesEntry, ImportsEntry, Module};
use parse::module;
use parse::parser::{Fail, Parser, State};
use region::{Located, Region};
use std::fs::read_to_string;
use std::io;
use std::path::{Path, PathBuf};
struct Env<'a> {
pub arena: &'a Bump,
pub src_dir: &'a Path,
pub problems: &'a mut Vec<'a, BuildProblem<'a>>,
pub loaded_headers: &'a mut MutMap<ModuleName<'a>, LoadedHeader<'a>>,
pub queue: Queue<'a>,
}
type Queue<'a> = MutMap<ModuleName<'a>, State<'a>>;
pub enum BuildProblem<'a> {
FileNotFound(&'a Path),
}
pub enum LoadedHeader<'a> {
Valid {
scope: ImMap<UnqualifiedIdent<'a>, (Symbol, Region)>,
},
FileProblem(io::Error),
ParsingFailed(Fail),
}
pub fn build<'a>(
arena: &'a Bump,
src_dir: &'a Path,
filename: &'a Path,
problems: &'a mut Vec<'a, BuildProblem<'a>>,
loaded_headers: &'a mut MutMap<ModuleName<'a>, LoadedHeader<'a>>,
loaded_defs: &'a mut MutMap<ModuleName<'a>, Result<Vec<'a, Located<Def<'a>>>, Fail>>,
) -> LoadedHeader<'a> {
let mut env = Env {
arena,
src_dir,
problems,
loaded_headers,
queue: MutMap::default(),
};
let answer = load_filename(&mut env, filename);
for (module_name, state) in env.queue {
let defs = match module::module_defs().parse(arena, state) {
Ok((defs, _)) => Ok(defs),
Err((fail, _)) => Err(fail),
};
loaded_defs.insert(module_name, defs);
}
answer
}
/// The long-term plan is for the loading process to work like this, starting from main.roc:
///
/// 1. Open the file.
/// 2. Parse its header.
/// 3. For each of its imports, repeat this process starting with step 1.
/// 4. Once a given import is finished parsing, we can process that import.
/// 5. Processing an import entails checking what we want to import against what it exposes.
/// 6. If anything we want to import unqualified is not exposed, record a problem.
/// 7. Add everything we were able to import unqualified to the module's default scope.
/// 8. Once all imports have been processed for this module, canonicalize it.
///
/// This would need to be done using a work-stealing scheduler like tokio_threadpool.
/// However, a prerequisite of this is that we are able to canonicalize in parallel.
/// Otherwise, there isn't much benefit to doing things in parallel.
///
/// To canonicalize in parallel, we want to be able to generate Variables in parallel,
/// which currently would require a Mutex on Subs. We can avoid that Mutex if we can
/// give each thread in a thread pool a "starting id" - distributed into (usize::MAX / n)
/// ranges. For example, if there are 2 threads, the first thread gets to start at id 0,
/// and the second thread starts at id (usize::MAX / 2). That way both of them can increment
/// in parallel without colliding. (If we have 1024 threads running at once, on a 64-bit
/// system, we still have over 1 quadrillion Variables per thread. Seems like enough.)
///
/// However, to support *that*, we need to change Subs to be backed by an actual HashMap
/// instead of a flat Vec where the Variables are direct indices. Once that's done,
/// we can canonicalize in parallel without needing mutexes for Subs.
///
/// Anyway, for now, we'll do this in a synchronous, blocking way.
/// Resolve a module's list of imports, creating a Scope map for use in the
/// module's canonicalization.
///
/// If a given import has not been loaded yet, load it too.
fn load_module<'a>(env: &mut Env<'a>, module_name: &ModuleName<'a>) -> LoadedHeader<'a> {
// 1. Convert module_name to filename, using src_dir.
// 2. Open that file for reading. (If there's a problem, record it and bail.)
// 3. Read the whole file into a string. (In the future, we can read just the header.)
// 4. Parse the header.
// 5. Use the parsed header to load more modules as necessary.
// 6. Now that all the headers have been parsed, parse the bodies too.
// 7. Once all the bodies have been parsed, canonicalize beginning with the leaves.
let mut filename = PathBuf::new();
filename.push(env.src_dir);
// Convert dots in module name to directories
for part in module_name.as_str().split('.') {
filename.push(part);
}
// End with .roc
filename.push(".roc");
load_filename(env, &filename)
}
fn load_filename<'a>(env: &mut Env<'a>, filename: &Path) -> LoadedHeader<'a> {
match read_to_string(filename) {
Ok(src) => {
// TODO instead of env.arena.alloc(src), we should create a new buffer
// in the arena as a Vec<'a, u8> and call .as_mut_slice() on it to
// get a (&mut [u8]) which can be passed to io::Read::read directly
// instead of using read_to_string. This way, we avoid both heap-allocating
// the String (which read_to_string does) and also re-allocating it
// in the arena after read_to_string completes.
let state = State::new(env.arena.alloc(src), Attempting::Module);
match module::module().parse(env.arena, state) {
Ok((Module::Interface { header }, state)) => {
let mut scope = ImMap::default();
// Enqueue the defs parsing job for background processing.
env.queue.insert(header.name.value, state);
for loc_entry in header.imports {
load_import(env, loc_entry.region, &loc_entry.value, &mut scope);
}
LoadedHeader::Valid { scope }
}
Ok((Module::App { header }, state)) => {
let mut scope = ImMap::default();
// Enqueue the defs parsing job for background processing.
// The app module has a module name of ""
env.queue.insert(ModuleName::new(""), state);
for loc_entry in header.imports {
load_import(env, loc_entry.region, &loc_entry.value, &mut scope);
}
LoadedHeader::Valid { scope }
}
Err((fail, _)) => LoadedHeader::ParsingFailed(fail),
}
}
Err(err) => LoadedHeader::FileProblem(err),
}
}
fn load_import<'a>(
env: &mut Env<'a>,
region: Region,
entry: &ImportsEntry<'a>,
scope: &mut ImMap<UnqualifiedIdent<'a>, (Symbol, Region)>,
) {
use parse::ast::ImportsEntry::*;
match entry {
Module(module_name, exposes) => {
// If we haven't already loaded the module, load it!
if !env.loaded_headers.contains_key(&module_name) {
let loaded = load_module(env, module_name);
env.loaded_headers.insert(*module_name, loaded);
}
for loc_entry in exposes {
expose(*module_name, &loc_entry.value, loc_entry.region, scope)
}
}
SpaceBefore(sub_entry, _) | SpaceAfter(sub_entry, _) => {
// Ignore spaces.
load_import(env, region, *sub_entry, scope)
}
}
}
fn expose<'a>(
module_name: ModuleName<'_>,
entry: &ExposesEntry<'a>,
region: Region,
scope: &mut ImMap<UnqualifiedIdent<'a>, (Symbol, Region)>,
) {
use parse::ast::ExposesEntry::*;
match entry {
Ident(ident) => {
// Since this value is exposed, add it to our module's default scope.
let symbol = Symbol::from_module(&module_name, &ident);
scope.insert(ident.clone(), (symbol, region));
}
SpaceBefore(sub_entry, _) | SpaceAfter(sub_entry, _) => {
// Ignore spaces.
expose(module_name, *sub_entry, region, scope)
}
}
}

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@ -8,6 +8,7 @@ pub mod region;
pub mod string;
pub mod build;
pub mod constrain;
pub mod ena;
pub mod fmt;