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clippy
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@ -1106,7 +1106,7 @@ pub fn load<'a>(
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) -> Result<LoadResult<'a>, LoadingProblem<'a>> {
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// When compiling to wasm, we cannot spawn extra threads
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// so we have a single-threaded implementation
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if true || cfg!(target_family = "wasm") {
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if cfg!(target_family = "wasm") {
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load_single_threaded(
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arena,
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load_start,
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