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working wasm implementation (for one example)
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parent
880d2ef788
commit
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2 changed files with 38 additions and 39 deletions
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@ -1962,42 +1962,25 @@ impl<'a> LowLevelCall<'a> {
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PtrStore => {
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// PtrStore : Ptr a, a -> {}
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let ptr_sym = self.arguments[0];
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let value_sym = self.arguments[1];
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let ptr = self.arguments[0];
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let value = self.arguments[1];
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// create a local variable for the heap pointer
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let ptr_local_id = match backend.storage.ensure_value_has_local(
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&mut backend.code_builder,
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ptr_sym,
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self.ret_storage.clone(),
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) {
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StoredValue::Local { local_id, .. } => local_id,
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StoredValue::StackMemory { location, .. } => {
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location
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.local_and_offset(backend.storage.stack_frame_pointer)
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.0
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}
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other => internal_error!(
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"Struct should be allocated in stack memory, but it's in {:?}",
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other
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),
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let (ptr_local_id, offset) = match backend.storage.get(&ptr) {
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StoredValue::Local { local_id, .. } => (*local_id, 0),
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_ => internal_error!("A pointer will always be an i32"),
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};
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dbg!(ptr_local_id);
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// store the pointer value from the value stack into the local variable
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backend.code_builder.set_local(ptr_local_id);
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// copy the argument to the pointer address
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backend.storage.copy_value_to_memory(
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&mut backend.code_builder,
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ptr_local_id,
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0,
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value_sym,
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offset,
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value,
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);
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}
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PtrLoad => backend.expr_unbox(self.ret_symbol, self.arguments[0]),
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PtrToStackValue => {
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// PtrToStackValue : a -> Ptr a
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let arg = self.arguments[0];
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let arg_layout = backend.storage.symbol_layouts.get(&arg).unwrap();
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@ -2009,6 +1992,7 @@ impl<'a> LowLevelCall<'a> {
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.storage
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.allocate_anonymous_stack_memory(size, alignment_bytes);
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// write the default value into the stack memory
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backend.storage.copy_value_to_memory(
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&mut backend.code_builder,
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frame_ptr,
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@ -2026,9 +2010,6 @@ impl<'a> LowLevelCall<'a> {
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_ => internal_error!("A pointer will always be an i32"),
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};
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// store the pointer value from the value stack into the local variable
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dbg!(offset, size, alignment_bytes);
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backend.code_builder.get_local(frame_ptr);
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backend.code_builder.i32_const(offset as i32);
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backend.code_builder.i32_add();
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