moved all crates into seperate folder + related path fixes

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Anton-4 2022-07-01 17:37:43 +02:00
parent 12ef03bb86
commit eee85fa45d
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1063 changed files with 92 additions and 93 deletions

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@ -1,548 +0,0 @@
use bumpalo::collections::vec::Vec;
use bumpalo::Bump;
use roc_module::low_level::LowLevel;
use roc_module::symbol::{IdentIds, ModuleId, Symbol};
use roc_target::TargetInfo;
use crate::ir::{
Call, CallSpecId, CallType, Expr, HostExposedLayouts, JoinPointId, ModifyRc, Proc, ProcLayout,
SelfRecursive, Stmt, UpdateModeId,
};
use crate::layout::{Builtin, Layout, UnionLayout};
mod equality;
mod refcount;
const LAYOUT_BOOL: Layout = Layout::Builtin(Builtin::Bool);
const LAYOUT_UNIT: Layout = Layout::UNIT;
const ARG_1: Symbol = Symbol::ARG_1;
const ARG_2: Symbol = Symbol::ARG_2;
/// "Infinite" reference count, for static values
/// Ref counts are encoded as negative numbers where isize::MIN represents 1
pub const REFCOUNT_MAX: usize = 0;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum HelperOp {
Inc,
Dec,
DecRef(JoinPointId),
Reset,
Eq,
}
impl HelperOp {
fn is_decref(&self) -> bool {
matches!(self, Self::DecRef(_))
}
}
#[derive(Debug)]
struct Specialization<'a> {
op: HelperOp,
layout: Layout<'a>,
symbol: Symbol,
proc: Option<Proc<'a>>,
}
#[derive(Debug)]
pub struct Context<'a> {
new_linker_data: Vec<'a, (Symbol, ProcLayout<'a>)>,
recursive_union: Option<UnionLayout<'a>>,
op: HelperOp,
}
/// Generate specialized helper procs for code gen
/// ----------------------------------------------
///
/// Some low level operations need specialized helper procs to traverse data structures at runtime.
/// This includes refcounting, hashing, and equality checks.
///
/// For example, when checking List equality, we need to visit each element and compare them.
/// Depending on the type of the list elements, we may need to recurse deeper into each element.
/// For tag unions, we may need branches for different tag IDs, etc.
///
/// This module creates specialized helper procs for all such operations and types used in the program.
///
/// The backend drives the process, in two steps:
/// 1) When it sees the relevant node, it calls CodeGenHelp to get the replacement IR.
/// CodeGenHelp returns IR for a call to the helper proc, and remembers the specialization.
/// 2) After the backend has generated code for all user procs, it takes the IR for all of the
/// specialized helpers procs, and generates target code for them too.
///
pub struct CodeGenHelp<'a> {
arena: &'a Bump,
home: ModuleId,
target_info: TargetInfo,
layout_isize: Layout<'a>,
union_refcount: UnionLayout<'a>,
specializations: Vec<'a, Specialization<'a>>,
debug_recursion_depth: usize,
}
impl<'a> CodeGenHelp<'a> {
pub fn new(arena: &'a Bump, target_info: TargetInfo, home: ModuleId) -> Self {
let layout_isize = Layout::isize(target_info);
// Refcount is a boxed isize. TODO: use the new Box layout when dev backends support it
let union_refcount = UnionLayout::NonNullableUnwrapped(arena.alloc([layout_isize]));
CodeGenHelp {
arena,
home,
target_info,
layout_isize,
union_refcount,
specializations: Vec::with_capacity_in(16, arena),
debug_recursion_depth: 0,
}
}
pub fn take_procs(&mut self) -> Vec<'a, Proc<'a>> {
let procs_iter = self
.specializations
.drain(0..)
.map(|spec| spec.proc.unwrap());
Vec::from_iter_in(procs_iter, self.arena)
}
// ============================================================================
//
// CALL GENERATED PROCS
//
// ============================================================================
/// Expand a `Refcounting` node to a `Let` node that calls a specialized helper proc.
/// The helper procs themselves are to be generated later with `generate_procs`
pub fn expand_refcount_stmt(
&mut self,
ident_ids: &mut IdentIds,
layout: Layout<'a>,
modify: &ModifyRc,
following: &'a Stmt<'a>,
) -> (&'a Stmt<'a>, Vec<'a, (Symbol, ProcLayout<'a>)>) {
if !refcount::is_rc_implemented_yet(&layout) {
// Just a warning, so we can decouple backend development from refcounting development.
// When we are closer to completion, we can change it to a panic.
println!(
"WARNING! MEMORY LEAK! Refcounting not yet implemented for Layout {:?}",
layout
);
return (following, Vec::new_in(self.arena));
}
let op = match modify {
ModifyRc::Inc(..) => HelperOp::Inc,
ModifyRc::Dec(_) => HelperOp::Dec,
ModifyRc::DecRef(_) => {
let jp_decref = JoinPointId(self.create_symbol(ident_ids, "jp_decref"));
HelperOp::DecRef(jp_decref)
}
};
let mut ctx = Context {
new_linker_data: Vec::new_in(self.arena),
recursive_union: None,
op,
};
let rc_stmt = refcount::refcount_stmt(self, ident_ids, &mut ctx, layout, modify, following);
(rc_stmt, ctx.new_linker_data)
}
pub fn call_reset_refcount(
&mut self,
ident_ids: &mut IdentIds,
layout: Layout<'a>,
argument: Symbol,
) -> (Expr<'a>, Vec<'a, (Symbol, ProcLayout<'a>)>) {
let mut ctx = Context {
new_linker_data: Vec::new_in(self.arena),
recursive_union: None,
op: HelperOp::Reset,
};
let proc_name = self.find_or_create_proc(ident_ids, &mut ctx, layout);
let arguments = self.arena.alloc([argument]);
let ret_layout = self.arena.alloc(layout);
let arg_layouts = self.arena.alloc([layout]);
let expr = Expr::Call(Call {
call_type: CallType::ByName {
name: proc_name,
ret_layout,
arg_layouts,
specialization_id: CallSpecId::BACKEND_DUMMY,
},
arguments,
});
(expr, ctx.new_linker_data)
}
/// Generate a refcount increment procedure, *without* a Call expression.
/// *This method should be rarely used* - only when the proc is to be called from Zig.
/// Otherwise you want to generate the Proc and the Call together, using another method.
pub fn gen_refcount_proc(
&mut self,
ident_ids: &mut IdentIds,
layout: Layout<'a>,
op: HelperOp,
) -> (Symbol, Vec<'a, (Symbol, ProcLayout<'a>)>) {
let mut ctx = Context {
new_linker_data: Vec::new_in(self.arena),
recursive_union: None,
op,
};
let proc_name = self.find_or_create_proc(ident_ids, &mut ctx, layout);
(proc_name, ctx.new_linker_data)
}
/// Replace a generic `Lowlevel::Eq` call with a specialized helper proc.
/// The helper procs themselves are to be generated later with `generate_procs`
pub fn call_specialized_equals(
&mut self,
ident_ids: &mut IdentIds,
layout: &Layout<'a>,
arguments: &'a [Symbol],
) -> (Expr<'a>, Vec<'a, (Symbol, ProcLayout<'a>)>) {
let mut ctx = Context {
new_linker_data: Vec::new_in(self.arena),
recursive_union: None,
op: HelperOp::Eq,
};
let expr = self
.call_specialized_op(ident_ids, &mut ctx, *layout, arguments)
.unwrap();
(expr, ctx.new_linker_data)
}
// ============================================================================
//
// CALL SPECIALIZED OP
//
// ============================================================================
fn call_specialized_op(
&mut self,
ident_ids: &mut IdentIds,
ctx: &mut Context<'a>,
called_layout: Layout<'a>,
arguments: &'a [Symbol],
) -> Option<Expr<'a>> {
use HelperOp::*;
// debug_assert!(self.debug_recursion_depth < 100);
self.debug_recursion_depth += 1;
let layout = if matches!(called_layout, Layout::RecursivePointer) {
let union_layout = ctx.recursive_union.unwrap();
Layout::Union(union_layout)
} else {
called_layout
};
if layout_needs_helper_proc(&layout, ctx.op) {
let proc_name = self.find_or_create_proc(ident_ids, ctx, layout);
let (ret_layout, arg_layouts): (&'a Layout<'a>, &'a [Layout<'a>]) = {
let arg = self.replace_rec_ptr(ctx, layout);
match ctx.op {
Dec | DecRef(_) => (&LAYOUT_UNIT, self.arena.alloc([arg])),
Reset => (self.arena.alloc(layout), self.arena.alloc([layout])),
Inc => (&LAYOUT_UNIT, self.arena.alloc([arg, self.layout_isize])),
Eq => (&LAYOUT_BOOL, self.arena.alloc([arg, arg])),
}
};
Some(Expr::Call(Call {
call_type: CallType::ByName {
name: proc_name,
ret_layout,
arg_layouts,
specialization_id: CallSpecId::BACKEND_DUMMY,
},
arguments,
}))
} else if ctx.op == HelperOp::Eq {
Some(Expr::Call(Call {
call_type: CallType::LowLevel {
op: LowLevel::Eq,
update_mode: UpdateModeId::BACKEND_DUMMY,
},
arguments,
}))
} else {
None
}
}
fn find_or_create_proc(
&mut self,
ident_ids: &mut IdentIds,
ctx: &mut Context<'a>,
layout: Layout<'a>,
) -> Symbol {
use HelperOp::*;
let layout = self.replace_rec_ptr(ctx, layout);
let found = self
.specializations
.iter()
.find(|spec| spec.op == ctx.op && spec.layout == layout);
if let Some(spec) = found {
return spec.symbol;
}
// Procs can be recursive, so we need to create the symbol before the body is complete
// But with nested recursion, that means Symbols and Procs can end up in different orders.
// We want the same order, especially for function indices in Wasm. So create an empty slot and fill it in later.
let (proc_symbol, proc_layout) = self.create_proc_symbol(ident_ids, ctx, &layout);
ctx.new_linker_data.push((proc_symbol, proc_layout));
let spec_index = self.specializations.len();
self.specializations.push(Specialization {
op: ctx.op,
layout,
symbol: proc_symbol,
proc: None,
});
// Recursively generate the body of the Proc and sub-procs
let (ret_layout, body) = match ctx.op {
Inc | Dec | DecRef(_) => (
LAYOUT_UNIT,
refcount::refcount_generic(self, ident_ids, ctx, layout, Symbol::ARG_1),
),
Reset => (
layout,
refcount::refcount_reset_proc_body(self, ident_ids, ctx, layout, Symbol::ARG_1),
),
Eq => (
LAYOUT_BOOL,
equality::eq_generic(self, ident_ids, ctx, layout),
),
};
let args: &'a [(Layout<'a>, Symbol)] = {
let roc_value = (layout, ARG_1);
match ctx.op {
Inc => {
let inc_amount = (self.layout_isize, ARG_2);
self.arena.alloc([roc_value, inc_amount])
}
Dec | DecRef(_) | Reset => self.arena.alloc([roc_value]),
Eq => self.arena.alloc([roc_value, (layout, ARG_2)]),
}
};
self.specializations[spec_index].proc = Some(Proc {
name: proc_symbol,
args,
body,
closure_data_layout: None,
ret_layout,
is_self_recursive: SelfRecursive::NotSelfRecursive,
must_own_arguments: false,
host_exposed_layouts: HostExposedLayouts::NotHostExposed,
});
proc_symbol
}
fn create_proc_symbol(
&self,
ident_ids: &mut IdentIds,
ctx: &mut Context<'a>,
layout: &Layout<'a>,
) -> (Symbol, ProcLayout<'a>) {
let debug_name = format!(
"#help{}_{:?}_{:?}",
self.specializations.len(),
ctx.op,
layout
)
.replace("Builtin", "");
let proc_symbol: Symbol = self.create_symbol(ident_ids, &debug_name);
let proc_layout = match ctx.op {
HelperOp::Inc => ProcLayout {
arguments: self.arena.alloc([*layout, self.layout_isize]),
result: LAYOUT_UNIT,
},
HelperOp::Dec => ProcLayout {
arguments: self.arena.alloc([*layout]),
result: LAYOUT_UNIT,
},
HelperOp::Reset => ProcLayout {
arguments: self.arena.alloc([*layout]),
result: *layout,
},
HelperOp::DecRef(_) => unreachable!("No generated Proc for DecRef"),
HelperOp::Eq => ProcLayout {
arguments: self.arena.alloc([*layout, *layout]),
result: LAYOUT_BOOL,
},
};
(proc_symbol, proc_layout)
}
fn create_symbol(&self, ident_ids: &mut IdentIds, debug_name: &str) -> Symbol {
let ident_id = ident_ids.add_str(debug_name);
Symbol::new(self.home, ident_id)
}
// When creating or looking up Specializations, we need to replace RecursivePointer
// with the particular Union layout it represents at this point in the tree.
// For example if a program uses `RoseTree a : [Tree a (List (RoseTree a))]`
// then it could have both `RoseTree I64` and `RoseTree Str`. In this case it
// needs *two* specializations for `List(RecursivePointer)`, not just one.
fn replace_rec_ptr(&self, ctx: &Context<'a>, layout: Layout<'a>) -> Layout<'a> {
match layout {
Layout::Builtin(Builtin::Dict(k, v)) => Layout::Builtin(Builtin::Dict(
self.arena.alloc(self.replace_rec_ptr(ctx, *k)),
self.arena.alloc(self.replace_rec_ptr(ctx, *v)),
)),
Layout::Builtin(Builtin::Set(k)) => Layout::Builtin(Builtin::Set(
self.arena.alloc(self.replace_rec_ptr(ctx, *k)),
)),
Layout::Builtin(Builtin::List(v)) => Layout::Builtin(Builtin::List(
self.arena.alloc(self.replace_rec_ptr(ctx, *v)),
)),
Layout::Builtin(_) => layout,
Layout::Struct {
field_layouts,
field_order_hash,
} => {
let new_fields_iter = field_layouts.iter().map(|f| self.replace_rec_ptr(ctx, *f));
Layout::Struct {
field_layouts: self.arena.alloc_slice_fill_iter(new_fields_iter),
field_order_hash,
}
}
Layout::Union(UnionLayout::NonRecursive(tags)) => {
let mut new_tags = Vec::with_capacity_in(tags.len(), self.arena);
for fields in tags {
let mut new_fields = Vec::with_capacity_in(fields.len(), self.arena);
for field in fields.iter() {
new_fields.push(self.replace_rec_ptr(ctx, *field))
}
new_tags.push(new_fields.into_bump_slice());
}
Layout::Union(UnionLayout::NonRecursive(new_tags.into_bump_slice()))
}
Layout::Union(_) => {
// we always fully unroll recursive types. That means tha when we find a
// recursive tag union we can replace it with the layout
layout
}
Layout::Boxed(inner) => self.replace_rec_ptr(ctx, *inner),
Layout::LambdaSet(lambda_set) => {
self.replace_rec_ptr(ctx, lambda_set.runtime_representation())
}
// This line is the whole point of the function
Layout::RecursivePointer => Layout::Union(ctx.recursive_union.unwrap()),
}
}
fn union_tail_recursion_fields(
&self,
union: UnionLayout<'a>,
) -> (bool, Vec<'a, Option<usize>>) {
use UnionLayout::*;
match union {
NonRecursive(_) => return (false, bumpalo::vec![in self.arena]),
Recursive(tags) => self.union_tail_recursion_fields_help(tags),
NonNullableUnwrapped(field_layouts) => {
self.union_tail_recursion_fields_help(&[field_layouts])
}
NullableWrapped {
other_tags: tags, ..
} => self.union_tail_recursion_fields_help(tags),
NullableUnwrapped { other_fields, .. } => {
self.union_tail_recursion_fields_help(&[other_fields])
}
}
}
fn union_tail_recursion_fields_help(
&self,
tags: &[&'a [Layout<'a>]],
) -> (bool, Vec<'a, Option<usize>>) {
let mut can_use_tailrec = false;
let mut tailrec_indices = Vec::with_capacity_in(tags.len(), self.arena);
for fields in tags.iter() {
let found_index = fields
.iter()
.position(|f| matches!(f, Layout::RecursivePointer));
tailrec_indices.push(found_index);
can_use_tailrec |= found_index.is_some();
}
(can_use_tailrec, tailrec_indices)
}
}
fn let_lowlevel<'a>(
arena: &'a Bump,
result_layout: Layout<'a>,
result: Symbol,
op: LowLevel,
arguments: &[Symbol],
next: &'a Stmt<'a>,
) -> Stmt<'a> {
Stmt::Let(
result,
Expr::Call(Call {
call_type: CallType::LowLevel {
op,
update_mode: UpdateModeId::BACKEND_DUMMY,
},
arguments: arena.alloc_slice_copy(arguments),
}),
result_layout,
next,
)
}
fn layout_needs_helper_proc(layout: &Layout, op: HelperOp) -> bool {
match layout {
Layout::Builtin(Builtin::Int(_) | Builtin::Float(_) | Builtin::Bool | Builtin::Decimal) => {
false
}
Layout::Builtin(Builtin::Str) => {
// Str type can use either Zig functions or generated IR, since it's not generic.
// Eq uses a Zig function, refcount uses generated IR.
// Both are fine, they were just developed at different times.
matches!(op, HelperOp::Inc | HelperOp::Dec | HelperOp::DecRef(_))
}
Layout::Builtin(Builtin::Dict(_, _) | Builtin::Set(_) | Builtin::List(_)) => true,
Layout::Struct { .. } => true, // note: we do generate a helper for Unit, with just a Stmt::Ret
Layout::Union(UnionLayout::NonRecursive(tags)) => !tags.is_empty(),
Layout::Union(_) => true,
Layout::LambdaSet(_) => true,
Layout::RecursivePointer => false,
Layout::Boxed(_) => true,
}
}