moved all crates into seperate folder + related path fixes

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Anton-4 2022-07-01 17:37:43 +02:00
parent 12ef03bb86
commit eee85fa45d
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1063 changed files with 92 additions and 93 deletions

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use std::num::NonZeroU32;
use roc_collections::{all::MutMap, VecMap, VecSet};
use roc_error_macros::internal_error;
use roc_module::symbol::{ModuleId, Symbol};
use roc_region::all::Region;
use roc_types::{subs::Variable, types::Type};
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct MemberVariables {
pub able_vars: Vec<Variable>,
/// This includes - named rigid vars, lambda sets, wildcards. See
/// [`IntroducedVariables::collect_rigid`](crate::annotation::IntroducedVariables::collect_rigid).
pub rigid_vars: Vec<Variable>,
pub flex_vars: Vec<Variable>,
}
/// The member and its signature is defined locally, in the module the store is created for.
/// We need to instantiate and introduce this during solving.
#[derive(Debug, Clone)]
pub struct ResolvedMemberType(Variable);
/// Member type information that needs to be resolved from imports.
#[derive(Debug, Clone)]
pub enum PendingMemberType {
/// The member and its signature is defined locally, in the module the store is created for.
/// We need to instantiate and introduce this during solving.
Local {
signature_var: Variable,
signature: Type,
variables: MemberVariables,
},
/// The member was defined in another module, so we'll import its variable when it's time to
/// solve. At that point we'll resolve `var` here.
Imported,
}
pub trait ResolvePhase: std::fmt::Debug + Clone + Copy {
type MemberType: std::fmt::Debug + Clone;
}
#[derive(Default, Debug, Clone, Copy)]
pub struct Pending;
impl ResolvePhase for Pending {
type MemberType = PendingMemberType;
}
#[derive(Default, Debug, Clone, Copy)]
pub struct Resolved;
impl ResolvePhase for Resolved {
type MemberType = ResolvedMemberType;
}
/// Stores information about an ability member definition, including the parent ability, the
/// defining type, and what type variables need to be instantiated with instances of the ability.
// TODO: SoA and put me in an arena
#[derive(Debug, Clone)]
pub struct AbilityMemberData<Phase: ResolvePhase> {
pub parent_ability: Symbol,
pub region: Region,
pub typ: Phase::MemberType,
}
impl AbilityMemberData<Resolved> {
pub fn signature_var(&self) -> Variable {
self.typ.0
}
}
/// (member, specialization type) -> specialization
pub type SpecializationsMap<Phase> = VecMap<(Symbol, Symbol), MemberSpecialization<Phase>>;
pub type PendingSpecializations = SpecializationsMap<Pending>;
pub type ResolvedSpecializations = SpecializationsMap<Resolved>;
/// Solved lambda sets for an ability member specialization. For example, if we have
///
/// Default has default : {} -[[] + a:default:1]-> a | a has Default
///
/// A := {}
/// default = \{} -[[closA]]-> @A {}
///
/// and this [MemberSpecialization] is for `A`, then there is a mapping of
/// `1` to the variable representing `[[closA]]`.
pub type SpecializationLambdaSets = VecMap<u8, Variable>;
/// A particular specialization of an ability member.
#[derive(Debug, Clone)]
pub struct MemberSpecialization<Phase: ResolvePhase> {
_phase: std::marker::PhantomData<Phase>,
pub symbol: Symbol,
pub specialization_lambda_sets: SpecializationLambdaSets,
}
impl MemberSpecialization<Resolved> {
pub fn new(symbol: Symbol, specialization_lambda_sets: SpecializationLambdaSets) -> Self {
Self {
_phase: Default::default(),
symbol,
specialization_lambda_sets,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct SpecializationId(NonZeroU32);
static_assertions::assert_eq_size!(SpecializationId, Option<SpecializationId>);
pub enum SpecializationLambdaSetError {}
/// Stores information about what abilities exist in a scope, what it means to implement an
/// ability, and what types implement them.
// TODO(abilities): this should probably go on the Scope, I don't put it there for now because we
// are only dealing with intra-module abilities for now.
// TODO(abilities): many of these should be `VecMap`s. Do some benchmarking.
#[derive(Debug, Clone)]
pub struct IAbilitiesStore<Phase: ResolvePhase> {
/// Maps an ability to the members defining it.
members_of_ability: MutMap<Symbol, Vec<Symbol>>,
/// Information about all members composing abilities.
ability_members: MutMap<Symbol, AbilityMemberData<Phase>>,
/// Map of symbols that specialize an ability member to the root ability symbol name.
/// For example, for the program
/// Hash has hash : a -> U64 | a has Hash
/// ^^^^ gets the symbol "#hash"
/// hash = \@Id n -> n
/// ^^^^ gets the symbol "#hash1"
///
/// We keep the mapping #hash1->#hash
specialization_to_root: MutMap<Symbol, Symbol>,
/// Maps a tuple (member, type) specifying that `type` declares an implementation of an ability
/// member `member`, to the exact symbol that implements the ability.
declared_specializations: SpecializationsMap<Phase>,
next_specialization_id: NonZeroU32,
/// Resolved specializations for a symbol. These might be ephemeral (known due to type solving),
/// or resolved on-the-fly during mono.
resolved_specializations: MutMap<SpecializationId, Symbol>,
}
impl<Phase: ResolvePhase> Default for IAbilitiesStore<Phase> {
fn default() -> Self {
Self {
members_of_ability: Default::default(),
ability_members: Default::default(),
specialization_to_root: Default::default(),
declared_specializations: Default::default(),
next_specialization_id:
// Safety: 1 != 0
unsafe { NonZeroU32::new_unchecked(1) },
resolved_specializations: Default::default(),
}
}
}
pub type AbilitiesStore = IAbilitiesStore<Resolved>;
pub type PendingAbilitiesStore = IAbilitiesStore<Pending>;
impl<Phase: ResolvePhase> IAbilitiesStore<Phase> {
/// Records the definition of an ability, including its members.
pub fn register_ability<I>(&mut self, ability: Symbol, members: I)
where
I: IntoIterator<Item = (Symbol, AbilityMemberData<Phase>)>,
I::IntoIter: ExactSizeIterator,
{
let members = members.into_iter();
let mut members_vec = Vec::with_capacity(members.len());
for (member, member_data) in members {
members_vec.push(member);
let old_member = self.ability_members.insert(member, member_data);
debug_assert!(old_member.is_none(), "Replacing existing member definition");
}
let old_ability = self.members_of_ability.insert(ability, members_vec);
debug_assert!(
old_ability.is_none(),
"Replacing existing ability definition"
);
}
/// Checks if `name` is a root ability member symbol name.
/// Note that this will return `false` for specializations of an ability member, which have
/// different symbols from the root.
pub fn is_ability_member_name(&self, name: Symbol) -> bool {
self.ability_members.contains_key(&name)
}
pub fn is_ability(&self, ability: Symbol) -> bool {
self.members_of_ability.contains_key(&ability)
}
/// Iterator over all abilities and their members that this store knows about.
pub fn iter_abilities(&self) -> impl Iterator<Item = (Symbol, &[Symbol])> {
self.members_of_ability
.iter()
.map(|(k, v)| (*k, v.as_slice()))
}
/// Returns information about all known ability members and their root symbols.
pub fn root_ability_members(&self) -> &MutMap<Symbol, AbilityMemberData<Phase>> {
&self.ability_members
}
/// Returns whether a symbol is declared to specialize an ability member.
pub fn is_specialization_name(&self, symbol: Symbol) -> bool {
self.specialization_to_root.contains_key(&symbol)
}
/// Records that the symbol `specializing_symbol` claims to specialize `ability_member`; for
/// example the symbol of `hash : Id -> U64` specializing `hash : a -> U64 | a has Hash`.
pub fn register_specializing_symbol(
&mut self,
specializing_symbol: Symbol,
ability_member: Symbol,
) {
self.specialization_to_root
.insert(specializing_symbol, ability_member);
}
pub fn members_of_ability(&self, ability: Symbol) -> Option<&[Symbol]> {
self.members_of_ability.get(&ability).map(|v| v.as_ref())
}
pub fn fresh_specialization_id(&mut self) -> SpecializationId {
debug_assert!(self.next_specialization_id.get() != std::u32::MAX);
let id = SpecializationId(self.next_specialization_id);
// Safety: we already checked this won't overflow, and we started > 0.
self.next_specialization_id =
unsafe { NonZeroU32::new_unchecked(self.next_specialization_id.get() + 1) };
id
}
/// Creates a store from [`self`] that closes over the abilities/members given by the
/// imported `symbols`, and their specializations (if any).
pub fn closure_from_imported(&self, symbols: &VecSet<Symbol>) -> PendingAbilitiesStore {
let Self {
members_of_ability,
ability_members,
declared_specializations,
// Covered by `declared_specializations`
specialization_to_root: _,
// Taking closure for a new module, so specialization IDs can be fresh
next_specialization_id: _,
resolved_specializations: _,
} = self;
let mut new = PendingAbilitiesStore::default();
// 1. Figure out the abilities we need to introduce.
let mut abilities_to_introduce = VecSet::with_capacity(2);
symbols.iter().for_each(|symbol| {
if let Some(member_data) = ability_members.get(symbol) {
// If the symbol is member of an ability, we need to capture the entire ability.
abilities_to_introduce.insert(member_data.parent_ability);
}
if members_of_ability.contains_key(symbol) {
abilities_to_introduce.insert(*symbol);
}
});
// 2. Add each ability, and any specializations of its members we know about.
for ability in abilities_to_introduce.into_iter() {
let members = members_of_ability.get(&ability).unwrap();
let mut imported_member_data = Vec::with_capacity(members.len());
for member in members {
let AbilityMemberData {
parent_ability,
region,
typ: _,
} = ability_members.get(member).unwrap().clone();
// All external members need to be marked as imported. We'll figure out their real
// type variables when it comes time to solve the module we're currently importing
// into.
let imported_data = AbilityMemberData {
parent_ability,
region,
typ: PendingMemberType::Imported,
};
imported_member_data.push((*member, imported_data));
}
new.register_ability(ability, imported_member_data);
// Add any specializations of the ability's members we know about.
declared_specializations
.iter()
.filter(|((member, _), _)| members.contains(member))
.for_each(|(&(member, typ), specialization)| {
new.register_specializing_symbol(specialization.symbol, member);
new.import_specialization(member, typ, specialization);
});
}
new
}
}
impl IAbilitiesStore<Resolved> {
/// Finds the symbol name and ability member definition for a symbol specializing the ability
/// member, if it specializes any.
/// For example, suppose `hash : Id -> U64` has symbol #hash1 and specializes
/// `hash : a -> U64 | a has Hash` with symbol #hash. Calling this with #hash1 would retrieve
/// the ability member data for #hash.
pub fn root_name_and_def(
&self,
specializing_symbol: Symbol,
) -> Option<(Symbol, &AbilityMemberData<Resolved>)> {
let root_symbol = self.specialization_to_root.get(&specializing_symbol)?;
debug_assert!(self.ability_members.contains_key(root_symbol));
let root_data = self.ability_members.get(root_symbol).unwrap();
Some((*root_symbol, root_data))
}
/// Finds the ability member definition for a member name.
pub fn member_def(&self, member: Symbol) -> Option<&AbilityMemberData<Resolved>> {
self.ability_members.get(&member)
}
/// Returns an iterator over pairs ((ability member, type), specialization) specifying that
/// "ability member" has a "specialization" for type "type".
pub fn iter_specializations(
&self,
) -> impl Iterator<Item = ((Symbol, Symbol), &MemberSpecialization<Resolved>)> + '_ {
self.declared_specializations.iter().map(|(k, v)| (*k, v))
}
/// Retrieves the specialization of `member` for `typ`, if it exists.
pub fn get_specialization(
&self,
member: Symbol,
typ: Symbol,
) -> Option<&MemberSpecialization<Resolved>> {
self.declared_specializations.get(&(member, typ))
}
/// Records a specialization of `ability_member` with specialized type `implementing_type`.
/// Entries via this function are considered a source of truth. It must be ensured that a
/// specialization is validated before being registered here.
pub fn register_specialization_for_type(
&mut self,
ability_member: Symbol,
implementing_type: Symbol,
specialization: MemberSpecialization<Resolved>,
) {
let old_spec = self
.declared_specializations
.insert((ability_member, implementing_type), specialization);
debug_assert!(old_spec.is_none(), "Replacing existing specialization");
}
pub fn insert_resolved(&mut self, id: SpecializationId, specialization: Symbol) {
// May not be a thing in mono
// debug_assert!(self.is_specialization_name(specialization));
let old_specialization = self.resolved_specializations.insert(id, specialization);
debug_assert!(
old_specialization.is_none(),
"Existing resolution: {:?}",
old_specialization
);
}
pub fn remove_resolved(&mut self, id: SpecializationId) {
let old_specialization = self.resolved_specializations.remove(&id);
debug_assert!(
old_specialization.is_some(),
"Trying to remove a resolved specialization that was never there!",
);
}
pub fn get_resolved(&self, id: SpecializationId) -> Option<Symbol> {
self.resolved_specializations.get(&id).copied()
}
}
impl IAbilitiesStore<Pending> {
pub fn import_specialization(
&mut self,
ability_member: Symbol,
implementing_type: Symbol,
specialization: &MemberSpecialization<impl ResolvePhase>,
) {
let MemberSpecialization {
_phase,
symbol,
specialization_lambda_sets,
} = specialization;
let old_spec = self.declared_specializations.insert(
(ability_member, implementing_type),
MemberSpecialization {
_phase: Default::default(),
symbol: *symbol,
specialization_lambda_sets: specialization_lambda_sets.clone(),
},
);
debug_assert!(old_spec.is_none(), "Replacing existing specialization");
}
pub fn union(&mut self, other: Self) {
let Self {
members_of_ability: other_members_of_ability,
ability_members: mut other_ability_members,
specialization_to_root,
declared_specializations,
next_specialization_id,
resolved_specializations,
} = other;
for (ability, members) in other_members_of_ability.into_iter() {
if let Some(my_members) = self.members_of_ability(ability) {
debug_assert!(
my_members == members,
"Two abilities have different definitions, definitely a bug"
);
}
let member_data = members
.into_iter()
.map(|member| (member, other_ability_members.remove(&member).unwrap()));
self.register_ability(ability, member_data);
}
for (specialization, member) in specialization_to_root.into_iter() {
let old_root = self.specialization_to_root.insert(specialization, member);
debug_assert!(old_root.is_none() || old_root.unwrap() == member);
}
for ((member, typ), specialization) in declared_specializations.into_iter() {
let old_specialization = self
.declared_specializations
.insert((member, typ), specialization.clone());
debug_assert!(
old_specialization.is_none()
|| old_specialization.unwrap().symbol == specialization.symbol
);
}
debug_assert_eq!(next_specialization_id.get(), 1);
debug_assert_eq!(self.next_specialization_id.get(), 1);
debug_assert!(resolved_specializations.is_empty());
debug_assert!(self.resolved_specializations.is_empty());
}
pub fn resolve_for_module<Ctx, VarOfSymbol, ImportVar>(
self,
my_module: ModuleId,
my_module_ctx: &mut Ctx,
mut variable_of_symbol: VarOfSymbol,
mut import_lambda_set_var_from_module: ImportVar,
) -> AbilitiesStore
where
VarOfSymbol: FnMut(&mut Ctx, Symbol) -> Variable,
ImportVar: FnMut(&mut Ctx, ModuleId, Variable) -> Variable,
{
let Self {
members_of_ability,
ability_members,
specialization_to_root,
declared_specializations,
next_specialization_id,
resolved_specializations,
} = self;
let ability_members = ability_members
.into_iter()
.map(|(member_symbol, member_data)| {
let AbilityMemberData {
parent_ability,
region,
typ,
} = member_data;
let typ = match typ {
PendingMemberType::Local {
signature_var,
signature: _,
variables: _,
} => ResolvedMemberType(signature_var),
PendingMemberType::Imported => {
ResolvedMemberType(variable_of_symbol(my_module_ctx, member_symbol))
}
};
let member_data = AbilityMemberData {
parent_ability,
region,
typ,
};
(member_symbol, member_data)
})
.collect();
let declared_specializations = declared_specializations
.into_iter()
.map(
|(
key,
MemberSpecialization {
_phase,
symbol,
specialization_lambda_sets,
},
)| {
let symbol_module = symbol.module_id();
// NOTE: this totally assumes we're dealing with subs that belong to an
// individual module, things would be badly broken otherwise
let member_specialization = if symbol_module == my_module {
internal_error!("Ability store may only be pending before module solving, \
so there shouldn't be any known module specializations at this point, but we found one for {:?}", symbol);
// MemberSpecialization::new(symbol, specialization_lambda_sets)
} else {
let specialization_lambda_sets = specialization_lambda_sets
.into_iter()
.map(|(region, variable)| {
(
region,
import_lambda_set_var_from_module(
my_module_ctx,
symbol_module,
variable,
),
)
})
.collect();
MemberSpecialization::new(symbol, specialization_lambda_sets)
};
(key, member_specialization)
},
)
.collect();
AbilitiesStore {
members_of_ability,
ability_members,
specialization_to_root,
declared_specializations,
next_specialization_id,
resolved_specializations,
}
}
}