moved all crates into seperate folder + related path fixes

This commit is contained in:
Anton-4 2022-07-01 17:37:43 +02:00
parent 12ef03bb86
commit eee85fa45d
No known key found for this signature in database
GPG key ID: C954D6E0F9C0ABFD
1063 changed files with 92 additions and 93 deletions

View file

@ -0,0 +1,217 @@
pub use roc_load_internal::file::Threading;
use bumpalo::Bump;
use roc_can::module::ExposedByModule;
use roc_collections::all::MutMap;
use roc_module::symbol::{ModuleId, Symbol};
use roc_reporting::report::RenderTarget;
use roc_target::TargetInfo;
use roc_types::subs::{Subs, Variable};
use std::path::{Path, PathBuf};
pub use roc_load_internal::docs;
pub use roc_load_internal::file::{
LoadResult, LoadStart, LoadedModule, LoadingProblem, MonomorphizedModule, Phase,
};
#[allow(clippy::too_many_arguments)]
fn load<'a>(
arena: &'a Bump,
load_start: LoadStart<'a>,
src_dir: &Path,
exposed_types: ExposedByModule,
goal_phase: Phase,
target_info: TargetInfo,
render: RenderTarget,
threading: Threading,
) -> Result<LoadResult<'a>, LoadingProblem<'a>> {
let cached_subs = read_cached_subs();
roc_load_internal::file::load(
arena,
load_start,
src_dir,
exposed_types,
goal_phase,
target_info,
cached_subs,
render,
threading,
)
}
/// Load using only a single thread; used when compiling to webassembly
pub fn load_single_threaded<'a>(
arena: &'a Bump,
load_start: LoadStart<'a>,
src_dir: &Path,
exposed_types: ExposedByModule,
goal_phase: Phase,
target_info: TargetInfo,
render: RenderTarget,
) -> Result<LoadResult<'a>, LoadingProblem<'a>> {
let cached_subs = read_cached_subs();
roc_load_internal::file::load_single_threaded(
arena,
load_start,
src_dir,
exposed_types,
goal_phase,
target_info,
cached_subs,
render,
)
}
#[allow(clippy::too_many_arguments)]
pub fn load_and_monomorphize_from_str<'a>(
arena: &'a Bump,
filename: PathBuf,
src: &'a str,
src_dir: &Path,
exposed_types: ExposedByModule,
target_info: TargetInfo,
render: RenderTarget,
threading: Threading,
) -> Result<MonomorphizedModule<'a>, LoadingProblem<'a>> {
use LoadResult::*;
let load_start = LoadStart::from_str(arena, filename, src)?;
match load(
arena,
load_start,
src_dir,
exposed_types,
Phase::MakeSpecializations,
target_info,
render,
threading,
)? {
Monomorphized(module) => Ok(module),
TypeChecked(_) => unreachable!(""),
}
}
pub fn load_and_monomorphize<'a>(
arena: &'a Bump,
filename: PathBuf,
src_dir: &Path,
exposed_types: ExposedByModule,
target_info: TargetInfo,
render: RenderTarget,
threading: Threading,
) -> Result<MonomorphizedModule<'a>, LoadingProblem<'a>> {
use LoadResult::*;
let load_start = LoadStart::from_path(arena, filename, render)?;
match load(
arena,
load_start,
src_dir,
exposed_types,
Phase::MakeSpecializations,
target_info,
render,
threading,
)? {
Monomorphized(module) => Ok(module),
TypeChecked(_) => unreachable!(""),
}
}
pub fn load_and_typecheck<'a>(
arena: &'a Bump,
filename: PathBuf,
src_dir: &Path,
exposed_types: ExposedByModule,
target_info: TargetInfo,
render: RenderTarget,
threading: Threading,
) -> Result<LoadedModule, LoadingProblem<'a>> {
use LoadResult::*;
let load_start = LoadStart::from_path(arena, filename, render)?;
match load(
arena,
load_start,
src_dir,
exposed_types,
Phase::SolveTypes,
target_info,
render,
threading,
)? {
Monomorphized(_) => unreachable!(""),
TypeChecked(module) => Ok(module),
}
}
pub fn load_and_typecheck_str<'a>(
arena: &'a Bump,
filename: PathBuf,
source: &'a str,
src_dir: &Path,
exposed_types: ExposedByModule,
target_info: TargetInfo,
render: RenderTarget,
) -> Result<LoadedModule, LoadingProblem<'a>> {
use LoadResult::*;
let load_start = LoadStart::from_str(arena, filename, source)?;
// NOTE: this function is meant for tests, and so we use single-threaded
// solving so we don't use too many threads per-test. That gives higher
// throughput for the test run overall
match load_single_threaded(
arena,
load_start,
src_dir,
exposed_types,
Phase::SolveTypes,
target_info,
render,
)? {
Monomorphized(_) => unreachable!(""),
TypeChecked(module) => Ok(module),
}
}
const BOOL: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/Bool.dat")) as &[_];
const RESULT: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/Result.dat")) as &[_];
const LIST: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/List.dat")) as &[_];
const STR: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/Str.dat")) as &[_];
const DICT: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/Dict.dat")) as &[_];
const SET: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/Set.dat")) as &[_];
const BOX: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/Box.dat")) as &[_];
const NUM: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/Num.dat")) as &[_];
fn deserialize_help(bytes: &[u8]) -> (Subs, Vec<(Symbol, Variable)>) {
let (subs, slice) = Subs::deserialize(bytes);
(subs, slice.to_vec())
}
fn read_cached_subs() -> MutMap<ModuleId, (Subs, Vec<(Symbol, Variable)>)> {
let mut output = MutMap::default();
// Wasm seems to re-order definitions between build time and runtime, but only in release mode.
// That is very strange, but we can solve it separately
if !cfg!(target_family = "wasm") {
output.insert(ModuleId::BOOL, deserialize_help(BOOL));
output.insert(ModuleId::RESULT, deserialize_help(RESULT));
output.insert(ModuleId::NUM, deserialize_help(NUM));
output.insert(ModuleId::LIST, deserialize_help(LIST));
output.insert(ModuleId::STR, deserialize_help(STR));
output.insert(ModuleId::DICT, deserialize_help(DICT));
output.insert(ModuleId::SET, deserialize_help(SET));
output.insert(ModuleId::BOX, deserialize_help(BOX));
}
output
}