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feat: Num.toStr
* add type for Num.toStr * create new lowlevel * delete types and Symbol for fromInt and fromFloat * leave LowLevel::{StrFromFloat,StrFromInt} * match on LowLevel::NumToStr and figure out the layout to decide which build function to delegate to
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8 changed files with 65 additions and 75 deletions
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@ -385,6 +385,13 @@ pub fn types() -> MutMap<Symbol, (SolvedType, Region)> {
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// maxI128 : I128
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add_type!(Symbol::NUM_MAX_I128, i128_type());
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// toStr : Num a -> Str
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add_top_level_function_type!(
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Symbol::NUM_TO_STR,
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vec![num_type(flex(TVAR1))],
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Box::new(str_type())
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);
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// Float module
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// div : Float a, Float a -> Float a
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@ -618,13 +625,6 @@ pub fn types() -> MutMap<Symbol, (SolvedType, Region)> {
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Box::new(nat_type())
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);
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// fromInt : Int a -> Str
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add_top_level_function_type!(
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Symbol::STR_FROM_INT,
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vec![int_type(flex(TVAR1))],
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Box::new(str_type())
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);
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// repeat : Str, Nat -> Str
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add_top_level_function_type!(
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Symbol::STR_REPEAT,
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@ -702,13 +702,6 @@ pub fn types() -> MutMap<Symbol, (SolvedType, Region)> {
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Box::new(list_type(u8_type()))
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);
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// fromFloat : Float a -> Str
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add_top_level_function_type!(
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Symbol::STR_FROM_FLOAT,
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vec![float_type(flex(TVAR1))],
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Box::new(str_type())
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);
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// List module
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// get : List elem, Nat -> Result elem [ OutOfBounds ]*
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