Make all layouts interned in mono

This commit is contained in:
Ayaz Hafiz 2023-01-03 19:49:07 -06:00
parent dc6b7003a8
commit fa8effd3e8
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GPG key ID: 0E2A37416A25EF58
14 changed files with 932 additions and 866 deletions

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@ -9,14 +9,14 @@ use crate::ir::{
SelfRecursive, Stmt, UpdateModeId,
};
use crate::layout::{
Builtin, LambdaName, Layout, LayoutInterner, Niche, STLayoutInterner, UnionLayout,
Builtin, InLayout, LambdaName, Layout, LayoutInterner, Niche, STLayoutInterner, UnionLayout,
};
mod equality;
mod refcount;
const LAYOUT_BOOL: Layout = Layout::Builtin(Builtin::Bool);
const LAYOUT_UNIT: Layout = Layout::UNIT;
const LAYOUT_BOOL: InLayout = Layout::BOOL;
const LAYOUT_UNIT: InLayout = Layout::UNIT;
const ARG_1: Symbol = Symbol::ARG_1;
const ARG_2: Symbol = Symbol::ARG_2;
@ -43,7 +43,7 @@ impl HelperOp {
#[derive(Debug)]
struct Specialization<'a> {
op: HelperOp,
layout: Layout<'a>,
layout: InLayout<'a>,
symbol: Symbol,
proc: Option<Proc<'a>>,
}
@ -77,7 +77,7 @@ pub struct CodeGenHelp<'a> {
arena: &'a Bump,
home: ModuleId,
target_info: TargetInfo,
layout_isize: Layout<'a>,
layout_isize: InLayout<'a>,
union_refcount: UnionLayout<'a>,
specializations: Vec<'a, Specialization<'a>>,
debug_recursion_depth: usize,
@ -121,11 +121,11 @@ impl<'a> CodeGenHelp<'a> {
&mut self,
ident_ids: &mut IdentIds,
layout_interner: &mut STLayoutInterner<'a>,
layout: Layout<'a>,
layout: InLayout<'a>,
modify: &ModifyRc,
following: &'a Stmt<'a>,
) -> (&'a Stmt<'a>, Vec<'a, (Symbol, ProcLayout<'a>)>) {
if !refcount::is_rc_implemented_yet(layout_interner, &layout) {
if !refcount::is_rc_implemented_yet(layout_interner, layout) {
// Just a warning, so we can decouple backend development from refcounting development.
// When we are closer to completion, we can change it to a panic.
println!(
@ -166,7 +166,7 @@ impl<'a> CodeGenHelp<'a> {
&mut self,
ident_ids: &mut IdentIds,
layout_interner: &mut STLayoutInterner<'a>,
layout: Layout<'a>,
layout: InLayout<'a>,
argument: Symbol,
) -> (Expr<'a>, Vec<'a, (Symbol, ProcLayout<'a>)>) {
let mut ctx = Context {
@ -178,7 +178,7 @@ impl<'a> CodeGenHelp<'a> {
let proc_name = self.find_or_create_proc(ident_ids, &mut ctx, layout_interner, layout);
let arguments = self.arena.alloc([argument]);
let ret_layout = self.arena.alloc(layout);
let ret_layout = layout;
let arg_layouts = self.arena.alloc([layout]);
let expr = Expr::Call(Call {
call_type: CallType::ByName {
@ -200,7 +200,7 @@ impl<'a> CodeGenHelp<'a> {
&mut self,
ident_ids: &mut IdentIds,
layout_interner: &mut STLayoutInterner<'a>,
layout: Layout<'a>,
layout: InLayout<'a>,
op: HelperOp,
) -> (Symbol, Vec<'a, (Symbol, ProcLayout<'a>)>) {
let mut ctx = Context {
@ -220,7 +220,7 @@ impl<'a> CodeGenHelp<'a> {
&mut self,
ident_ids: &mut IdentIds,
layout_interner: &mut STLayoutInterner<'a>,
layout: &Layout<'a>,
layout: InLayout<'a>,
arguments: &'a [Symbol],
) -> (Expr<'a>, Vec<'a, (Symbol, ProcLayout<'a>)>) {
let mut ctx = Context {
@ -230,7 +230,7 @@ impl<'a> CodeGenHelp<'a> {
};
let expr = self
.call_specialized_op(ident_ids, &mut ctx, layout_interner, *layout, arguments)
.call_specialized_op(ident_ids, &mut ctx, layout_interner, layout, arguments)
.unwrap();
(expr, ctx.new_linker_data)
@ -247,7 +247,7 @@ impl<'a> CodeGenHelp<'a> {
ident_ids: &mut IdentIds,
ctx: &mut Context<'a>,
layout_interner: &mut STLayoutInterner<'a>,
called_layout: Layout<'a>,
called_layout: InLayout<'a>,
arguments: &'a [Symbol],
) -> Option<Expr<'a>> {
use HelperOp::*;
@ -255,23 +255,23 @@ impl<'a> CodeGenHelp<'a> {
// debug_assert!(self.debug_recursion_depth < 100);
self.debug_recursion_depth += 1;
let layout = if matches!(called_layout, Layout::RecursivePointer) {
let layout = if matches!(layout_interner.get(called_layout), Layout::RecursivePointer) {
let union_layout = ctx.recursive_union.unwrap();
Layout::Union(union_layout)
layout_interner.insert(Layout::Union(union_layout))
} else {
called_layout
};
if layout_needs_helper_proc(&layout, ctx.op) {
if layout_needs_helper_proc(layout_interner, layout, ctx.op) {
let proc_name = self.find_or_create_proc(ident_ids, ctx, layout_interner, layout);
let (ret_layout, arg_layouts): (&'a Layout<'a>, &'a [Layout<'a>]) = {
let (ret_layout, arg_layouts): (InLayout<'a>, &'a [InLayout<'a>]) = {
let arg = self.replace_rec_ptr(ctx, layout_interner, layout);
match ctx.op {
Dec | DecRef(_) => (&LAYOUT_UNIT, self.arena.alloc([arg])),
Reset => (self.arena.alloc(layout), self.arena.alloc([layout])),
Inc => (&LAYOUT_UNIT, self.arena.alloc([arg, self.layout_isize])),
Eq => (&LAYOUT_BOOL, self.arena.alloc([arg, arg])),
Dec | DecRef(_) => (LAYOUT_UNIT, self.arena.alloc([arg])),
Reset => (layout, self.arena.alloc([layout])),
Inc => (LAYOUT_UNIT, self.arena.alloc([arg, self.layout_isize])),
Eq => (LAYOUT_BOOL, self.arena.alloc([arg, arg])),
}
};
@ -302,7 +302,7 @@ impl<'a> CodeGenHelp<'a> {
ident_ids: &mut IdentIds,
ctx: &mut Context<'a>,
layout_interner: &mut STLayoutInterner<'a>,
orig_layout: Layout<'a>,
orig_layout: InLayout<'a>,
) -> Symbol {
use HelperOp::*;
@ -320,7 +320,7 @@ impl<'a> CodeGenHelp<'a> {
// Procs can be recursive, so we need to create the symbol before the body is complete
// But with nested recursion, that means Symbols and Procs can end up in different orders.
// We want the same order, especially for function indices in Wasm. So create an empty slot and fill it in later.
let (proc_symbol, proc_layout) = self.create_proc_symbol(ident_ids, ctx, &layout);
let (proc_symbol, proc_layout) = self.create_proc_symbol(ident_ids, ctx, layout);
ctx.new_linker_data.push((proc_symbol, proc_layout));
let spec_index = self.specializations.len();
self.specializations.push(Specialization {
@ -360,7 +360,7 @@ impl<'a> CodeGenHelp<'a> {
),
};
let args: &'a [(Layout<'a>, Symbol)] = {
let args: &'a [(InLayout<'a>, Symbol)] = {
let roc_value = (layout, ARG_1);
match ctx.op {
Inc => {
@ -390,7 +390,7 @@ impl<'a> CodeGenHelp<'a> {
&self,
ident_ids: &mut IdentIds,
ctx: &mut Context<'a>,
layout: &Layout<'a>,
layout: InLayout<'a>,
) -> (Symbol, ProcLayout<'a>) {
let debug_name = format!(
"#help{}_{:?}_{:?}",
@ -403,23 +403,23 @@ impl<'a> CodeGenHelp<'a> {
let proc_layout = match ctx.op {
HelperOp::Inc => ProcLayout {
arguments: self.arena.alloc([*layout, self.layout_isize]),
arguments: self.arena.alloc([layout, self.layout_isize]),
result: LAYOUT_UNIT,
niche: Niche::NONE,
},
HelperOp::Dec => ProcLayout {
arguments: self.arena.alloc([*layout]),
arguments: self.arena.alloc([layout]),
result: LAYOUT_UNIT,
niche: Niche::NONE,
},
HelperOp::Reset => ProcLayout {
arguments: self.arena.alloc([*layout]),
result: *layout,
arguments: self.arena.alloc([layout]),
result: layout,
niche: Niche::NONE,
},
HelperOp::DecRef(_) => unreachable!("No generated Proc for DecRef"),
HelperOp::Eq => ProcLayout {
arguments: self.arena.alloc([*layout, *layout]),
arguments: self.arena.alloc([layout, layout]),
result: LAYOUT_BOOL,
niche: Niche::NONE,
},
@ -442,16 +442,15 @@ impl<'a> CodeGenHelp<'a> {
&mut self,
ctx: &Context<'a>,
layout_interner: &mut STLayoutInterner<'a>,
layout: Layout<'a>,
) -> Layout<'a> {
match layout {
layout: InLayout<'a>,
) -> InLayout<'a> {
let layout = match layout_interner.get(layout) {
Layout::Builtin(Builtin::List(v)) => {
let v = self.replace_rec_ptr(ctx, layout_interner, layout_interner.get(v));
let v = layout_interner.insert(v);
let v = self.replace_rec_ptr(ctx, layout_interner, v);
Layout::Builtin(Builtin::List(v))
}
Layout::Builtin(_) => layout,
Layout::Builtin(_) => return layout,
Layout::Struct {
field_layouts,
@ -482,54 +481,53 @@ impl<'a> CodeGenHelp<'a> {
Layout::Union(_) => {
// we always fully unroll recursive types. That means tha when we find a
// recursive tag union we can replace it with the layout
layout
return layout;
}
Layout::Boxed(inner) => {
let inner = layout_interner.get(inner);
let inner = self.replace_rec_ptr(ctx, layout_interner, inner);
let inner = layout_interner.insert(inner);
Layout::Boxed(inner)
}
Layout::LambdaSet(lambda_set) => self.replace_rec_ptr(
ctx,
layout_interner,
lambda_set.runtime_representation(layout_interner),
),
Layout::LambdaSet(lambda_set) => {
return self.replace_rec_ptr(ctx, layout_interner, lambda_set.representation)
}
// This line is the whole point of the function
Layout::RecursivePointer => Layout::Union(ctx.recursive_union.unwrap()),
}
};
layout_interner.insert(layout)
}
fn union_tail_recursion_fields(
&self,
layout_interner: &STLayoutInterner<'a>,
union: UnionLayout<'a>,
) -> (bool, Vec<'a, Option<usize>>) {
use UnionLayout::*;
match union {
NonRecursive(_) => (false, bumpalo::vec![in self.arena]),
Recursive(tags) => self.union_tail_recursion_fields_help(tags),
Recursive(tags) => self.union_tail_recursion_fields_help(layout_interner, tags),
NonNullableUnwrapped(field_layouts) => {
self.union_tail_recursion_fields_help(&[field_layouts])
self.union_tail_recursion_fields_help(layout_interner, &[field_layouts])
}
NullableWrapped {
other_tags: tags, ..
} => self.union_tail_recursion_fields_help(tags),
} => self.union_tail_recursion_fields_help(layout_interner, tags),
NullableUnwrapped { other_fields, .. } => {
self.union_tail_recursion_fields_help(&[other_fields])
self.union_tail_recursion_fields_help(layout_interner, &[other_fields])
}
}
}
fn union_tail_recursion_fields_help(
&self,
tags: &[&'a [Layout<'a>]],
layout_interner: &STLayoutInterner<'a>,
tags: &[&'a [InLayout<'a>]],
) -> (bool, Vec<'a, Option<usize>>) {
let mut can_use_tailrec = false;
let mut tailrec_indices = Vec::with_capacity_in(tags.len(), self.arena);
@ -537,7 +535,7 @@ impl<'a> CodeGenHelp<'a> {
for fields in tags.iter() {
let found_index = fields
.iter()
.position(|f| matches!(f, Layout::RecursivePointer));
.position(|f| matches!(layout_interner.get(*f), Layout::RecursivePointer));
tailrec_indices.push(found_index);
can_use_tailrec |= found_index.is_some();
}
@ -548,7 +546,7 @@ impl<'a> CodeGenHelp<'a> {
fn let_lowlevel<'a>(
arena: &'a Bump,
result_layout: Layout<'a>,
result_layout: InLayout<'a>,
result: Symbol,
op: LowLevel,
arguments: &[Symbol],
@ -568,8 +566,12 @@ fn let_lowlevel<'a>(
)
}
fn layout_needs_helper_proc(layout: &Layout, op: HelperOp) -> bool {
match layout {
fn layout_needs_helper_proc<'a>(
layout_interner: &STLayoutInterner<'a>,
layout: InLayout<'a>,
op: HelperOp,
) -> bool {
match layout_interner.get(layout) {
Layout::Builtin(Builtin::Int(_) | Builtin::Float(_) | Builtin::Bool | Builtin::Decimal) => {
false
}