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more comments and minor cleanup
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parent
ea3f15f950
commit
fc4d510c40
2 changed files with 12 additions and 8 deletions
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@ -178,22 +178,23 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
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},
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);
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//update orthographic buffer according to new window size
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// update orthographic buffer according to new window size
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let new_uniforms = Uniforms::new(size.width, size.height);
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let new_ortho_buffer =
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gpu_device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Ortho Uniform Buffer"),
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label: Some("Ortho uniform buffer"),
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contents: bytemuck::cast_slice(&[new_uniforms]),
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_SRC,
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});
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// Get a command encoder for the current frame
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// get a command encoder for the current frame
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let mut encoder =
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gpu_device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Resize"),
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});
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// overwrite the new buffer over the old one
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encoder.copy_buffer_to_buffer(
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&new_ortho_buffer,
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0,
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@ -301,12 +302,14 @@ fn make_rect_pipeline(
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) -> (wgpu::RenderPipeline, BindGroup, Buffer) {
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let uniforms = Uniforms::new(swap_chain_descr.width, swap_chain_descr.height);
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// orthographic projection is used to transfrom pixel coords to the coordinate system used by wgpu
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let ortho_buffer = gpu_device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Ortho Uniform Buffer"),
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label: Some("Ortho uniform buffer"),
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contents: bytemuck::cast_slice(&[uniforms]),
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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});
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// bind groups consist of extra resources that are provided to the shaders
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let ortho_bind_group_layout = gpu_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
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entries: &[BindGroupLayoutEntry {
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binding: 0,
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@ -317,7 +320,7 @@ fn make_rect_pipeline(
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},
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count: None,
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}],
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label: None,
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label: Some("Ortho bind group layout"),
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});
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let ortho_bind_group = gpu_device.create_bind_group(&wgpu::BindGroupDescriptor {
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@ -326,13 +329,13 @@ fn make_rect_pipeline(
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binding: 0,
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resource: wgpu::BindingResource::Buffer(ortho_buffer.slice(..)),
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}],
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label: Some("ortho_bind_group"),
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label: Some("Ortho bind group"),
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});
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let pipeline_layout = gpu_device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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bind_group_layouts: &[&ortho_bind_group_layout],
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push_constant_ranges: &[],
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label: Some("Rectangle Pipeline Layout"),
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label: Some("Rectangle pipeline layout"),
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});
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let pipeline = create_render_pipeline(
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&gpu_device,
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@ -358,7 +361,7 @@ fn create_render_pipeline(
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let fs_module = device.create_shader_module(fs_src);
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Render Pipeline"),
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label: Some("Render pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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