const std = @import("std"); const always_inline = std.builtin.CallOptions.Modifier.always_inline; const math = std.math; const RocList = @import("list.zig").RocList; pub fn atan(num: f64) callconv(.C) f64 { return @call(.{ .modifier = always_inline }, math.atan, .{num}); } pub fn isFinite(num: f64) callconv(.C) bool { return @call(.{ .modifier = always_inline }, math.isFinite, .{num}); } pub fn powInt(base: i64, exp: i64) callconv(.C) i64 { return @call(.{ .modifier = always_inline }, math.pow, .{ i64, base, exp }); } pub fn acos(num: f64) callconv(.C) f64 { return @call(.{ .modifier = always_inline }, math.acos, .{num}); } pub fn asin(num: f64) callconv(.C) f64 { return @call(.{ .modifier = always_inline }, math.asin, .{num}); } pub fn bytesToU16C(arg: RocList, position: usize) callconv(.C) u16 { return @call(.{ .modifier = always_inline }, bytesToU16, .{ arg, position }); } fn bytesToU16(arg: RocList, position: usize) u16 { const bytes = @ptrCast([*]const u8, arg.bytes); return @bitCast(u16, [_]u8{ bytes[position], bytes[position + 1] }); } pub fn bytesToU32C(arg: RocList, position: usize) callconv(.C) u32 { return @call(.{ .modifier = always_inline }, bytesToU32, .{ arg, position }); } fn bytesToU32(arg: RocList, position: usize) u32 { const bytes = @ptrCast([*]const u8, arg.bytes); return @bitCast(u32, [_]u8{ bytes[position], bytes[position + 1], bytes[position + 2], bytes[position + 3] }); } pub fn round(num: f64) callconv(.C) i64 { return @floatToInt(i32, (@round(num))); }