use bumpalo::collections::vec::Vec; use bumpalo::Bump; use core::panic; use std::fmt::Debug; use roc_module::symbol::Symbol; use super::linking::{IndexRelocType, OffsetRelocType, RelocationEntry}; use super::opcodes::{OpCode, OpCode::*}; use super::serialize::{SerialBuffer, Serialize}; use crate::{round_up_to_alignment, FRAME_ALIGNMENT_BYTES, STACK_POINTER_GLOBAL_ID}; #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub struct LocalId(pub u32); /// Wasm value type. (Rust representation matches Wasm encoding) #[repr(u8)] #[derive(PartialEq, Eq, Clone, Copy, Debug)] pub enum ValueType { I32 = 0x7f, I64 = 0x7e, F32 = 0x7d, F64 = 0x7c, } impl Serialize for ValueType { fn serialize(&self, buffer: &mut T) { buffer.append_u8(*self as u8); } } pub enum BlockType { NoResult, Value(ValueType), } impl BlockType { pub fn as_byte(&self) -> u8 { match self { Self::NoResult => 0x40, Self::Value(t) => *t as u8, } } } /// Wasm memory alignment. (Rust representation matches Wasm encoding) #[repr(u8)] #[derive(Clone, Copy, Debug)] pub enum Align { Bytes1 = 0, Bytes2 = 1, Bytes4 = 2, Bytes8 = 3, Bytes16 = 4, Bytes32 = 5, Bytes64 = 6, // ... we can add more if we need them ... } impl From for Align { fn from(x: u32) -> Align { match x { 1 => Align::Bytes1, 2 => Align::Bytes2, 4 => Align::Bytes4, 8 => Align::Bytes8, 16 => Align::Bytes16, 32 => Align::Bytes32, 64 => Align::Bytes64, _ => panic!("{:?}-byte alignment not supported", x), } } } #[derive(Debug, Clone, PartialEq, Copy)] pub enum VirtualMachineSymbolState { /// Value doesn't exist yet NotYetPushed, /// Value has been pushed onto the VM stack but not yet popped /// Remember where it was pushed, in case we need to insert another instruction there later Pushed { pushed_at: usize }, /// Value has been pushed and popped, so it's not on the VM stack any more. /// If we want to use it again later, we will have to create a local for it, /// by going back to insert a local.tee instruction at pushed_at Popped { pushed_at: usize }, } // An instruction (local.set or local.tee) to be inserted into the function code #[derive(Debug)] struct Insertion { at: usize, start: usize, end: usize, } macro_rules! instruction_no_args { ($method_name: ident, $opcode: expr, $pops: expr, $push: expr) => { pub fn $method_name(&mut self) { self.inst($opcode, $pops, $push); } }; } macro_rules! instruction_memargs { ($method_name: ident, $opcode: expr, $pops: expr, $push: expr) => { pub fn $method_name(&mut self, align: Align, offset: u32) { self.inst_mem($opcode, $pops, $push, align, offset); } }; } #[derive(Debug)] pub struct CodeBuilder<'a> { /// The main container for the instructions code: Vec<'a, u8>, /// Instruction bytes to be inserted into the code when finalizing the function /// (Used for setting locals when we realise they are used multiple times) insert_bytes: Vec<'a, u8>, /// Code locations where the insert_bytes should go insertions: Vec<'a, Insertion>, /// Bytes for local variable declarations and stack-frame setup code. /// We can't write this until we've finished the main code. But it goes /// before it in the final output, so we need a separate vector. preamble: Vec<'a, u8>, /// Encoded bytes for the inner length of the function, locals + code. /// ("inner" because it doesn't include its own length!) /// Again, we can't write this until we've finished the code and preamble, /// but it goes before them in the binary, so it's a separate vector. inner_length: Vec<'a, u8>, /// Our simulation model of the Wasm stack machine /// Keeps track of where Symbol values are in the VM stack vm_stack: Vec<'a, Symbol>, /// Linker info to help combine the Roc module with builtin & platform modules, /// e.g. to modify call instructions when function indices change relocations: Vec<'a, RelocationEntry>, } #[allow(clippy::new_without_default)] impl<'a> CodeBuilder<'a> { pub fn new(arena: &'a Bump) -> Self { CodeBuilder { code: Vec::with_capacity_in(1024, arena), insertions: Vec::with_capacity_in(32, arena), insert_bytes: Vec::with_capacity_in(64, arena), preamble: Vec::with_capacity_in(32, arena), inner_length: Vec::with_capacity_in(5, arena), vm_stack: Vec::with_capacity_in(32, arena), relocations: Vec::with_capacity_in(32, arena), } } /********************************************************** SYMBOLS The Wasm VM stores temporary values in its stack machine. We track which stack positions correspond to IR Symbols, because it helps to generate more efficient code. ***********************************************************/ /// Set the Symbol that is at the top of the VM stack right now /// We will use this later when we need to load the Symbol pub fn set_top_symbol(&mut self, sym: Symbol) -> VirtualMachineSymbolState { let len = self.vm_stack.len(); let pushed_at = self.code.len(); if len == 0 { panic!( "trying to set symbol with nothing on stack, code = {:?}", self.code ); } self.vm_stack[len - 1] = sym; VirtualMachineSymbolState::Pushed { pushed_at } } /// Verify if a sequence of symbols is at the top of the stack pub fn verify_stack_match(&self, symbols: &[Symbol]) -> bool { let n_symbols = symbols.len(); let stack_depth = self.vm_stack.len(); if n_symbols > stack_depth { return false; } let offset = stack_depth - n_symbols; for (i, sym) in symbols.iter().enumerate() { if self.vm_stack[offset + i] != *sym { return false; } } true } fn add_insertion(&mut self, insert_at: usize, opcode: OpCode, immediate: u32) { let start = self.insert_bytes.len(); self.insert_bytes.push(opcode as u8); self.insert_bytes.encode_u32(immediate); self.insertions.push(Insertion { at: insert_at, start, end: self.insert_bytes.len(), }); // println!("insert {:?} {} at byte offset {} ", opcode, immediate, insert_at); } /// Load a Symbol that is stored in the VM stack /// If it's already at the top of the stack, no code will be generated. /// Otherwise, local.set and local.get instructions will be inserted, using the LocalId provided. /// /// If the return value is `Some(s)`, `s` should be stored by the caller, and provided in the next call. /// If the return value is `None`, the Symbol is no longer stored in the VM stack, but in a local. /// (In this case, the caller must remember to declare the local in the function header.) pub fn load_symbol( &mut self, symbol: Symbol, vm_state: VirtualMachineSymbolState, next_local_id: LocalId, ) -> Option { use VirtualMachineSymbolState::*; match vm_state { NotYetPushed => panic!("Symbol {:?} has no value yet. Nothing to load.", symbol), Pushed { pushed_at } => { let &top = self.vm_stack.last().unwrap(); if top == symbol { // We're lucky, the symbol is already on top of the VM stack // No code to generate! (This reduces code size by up to 25% in tests.) // Just let the caller know what happened Some(Popped { pushed_at }) } else { // Symbol is not on top of the stack. Find it. if let Some(found_index) = self.vm_stack.iter().rposition(|&s| s == symbol) { // Insert a local.set where the value was created self.add_insertion(pushed_at, SETLOCAL, next_local_id.0); // Take the value out of the stack where local.set was inserted self.vm_stack.remove(found_index); // Insert a local.get at the current position self.get_local(next_local_id); self.set_top_symbol(symbol); // This Symbol is no longer stored in the VM stack, but in a local None } else { panic!( "{:?} has state {:?} but not found in VM stack", symbol, vm_state ); } } } Popped { pushed_at } => { // This Symbol is being used for a second time // Insert a local.tee where it was pushed, so we don't interfere with the first usage self.add_insertion(pushed_at, TEELOCAL, next_local_id.0); // Insert a local.get at the current position self.get_local(next_local_id); self.set_top_symbol(symbol); // This symbol has been promoted to a Local // Tell the caller it no longer has a VirtualMachineSymbolState None } } } /********************************************************** FINALIZE AND SERIALIZE ***********************************************************/ /// Generate bytes to declare the function's local variables fn build_local_declarations(&mut self, local_types: &[ValueType]) { // reserve one byte for num_batches self.preamble.push(0); if local_types.is_empty() { return; } // Write declarations in batches of the same ValueType let mut num_batches: u32 = 0; let mut batch_type = local_types[0]; let mut batch_size = 0; for t in local_types { if *t == batch_type { batch_size += 1; } else { self.preamble.encode_u32(batch_size); self.preamble.push(batch_type as u8); batch_type = *t; batch_size = 1; num_batches += 1; } } self.preamble.encode_u32(batch_size); self.preamble.push(batch_type as u8); num_batches += 1; // Go back and write the number of batches at the start if num_batches < 128 { self.preamble[0] = num_batches as u8; } else { // We need more than 1 byte to encode num_batches! // This is a ridiculous edge case, so just pad to 5 bytes for simplicity let old_len = self.preamble.len(); self.preamble.resize(old_len + 4, 0); self.preamble.copy_within(1..old_len, 5); self.preamble.overwrite_padded_u32(0, num_batches); } } /// Generate instruction bytes to grab a frame of stack memory on entering the function fn build_stack_frame_push(&mut self, frame_size: i32, frame_pointer: LocalId) { // Can't use the usual instruction methods because they push to self.code. // This is the only case where we push instructions somewhere different. self.preamble.push(GETGLOBAL as u8); self.preamble.encode_u32(STACK_POINTER_GLOBAL_ID); self.preamble.push(I32CONST as u8); self.preamble.encode_i32(frame_size); self.preamble.push(I32SUB as u8); self.preamble.push(TEELOCAL as u8); self.preamble.encode_u32(frame_pointer.0); self.preamble.push(SETGLOBAL as u8); self.preamble.encode_u32(STACK_POINTER_GLOBAL_ID); } /// Generate instruction bytes to release a frame of stack memory on leaving the function fn build_stack_frame_pop(&mut self, frame_size: i32, frame_pointer: LocalId) { self.get_local(frame_pointer); self.i32_const(frame_size); self.i32_add(); self.set_global(STACK_POINTER_GLOBAL_ID); } /// Build the function header: local declarations, stack frame push/pop code, and function length /// After this, all bytes have been generated (but not yet serialized) and we know the final size. pub fn build_fn_header( &mut self, local_types: &[ValueType], frame_size: i32, frame_pointer: Option, ) { self.build_local_declarations(local_types); if let Some(frame_ptr_id) = frame_pointer { let aligned_size = round_up_to_alignment(frame_size, FRAME_ALIGNMENT_BYTES); self.build_stack_frame_push(aligned_size, frame_ptr_id); self.build_stack_frame_pop(aligned_size, frame_ptr_id); } self.code.push(END as u8); let inner_len = self.preamble.len() + self.code.len() + self.insert_bytes.len(); self.inner_length.encode_u32(inner_len as u32); // Sort insertions. They are not created in order of assignment, but in order of *second* usage. self.insertions.sort_by_key(|ins| ins.at); } /// Serialize all byte vectors in the right order /// Also update relocation offsets relative to the base offset (code section body start) pub fn serialize_with_relocs( &self, buffer: &mut T, final_relocs: &mut Vec<'a, RelocationEntry>, reloc_base_offset: usize, ) { buffer.append_slice(&self.inner_length); buffer.append_slice(&self.preamble); // Do the insertions & update relocation offsets let mut reloc_index = 0; let mut code_pos = 0; let mut insert_iter = self.insertions.iter(); loop { let next_insert = insert_iter.next(); let next_pos = match next_insert { Some(Insertion { at, .. }) => *at, None => self.code.len(), }; // Relocation offset needs to be an index into the body of the code section, but // at this point it is an index into self.code. Need to adjust for all previous functions // in the code section, and for insertions in the current function. let section_body_pos = buffer.size() - reloc_base_offset; while reloc_index < self.relocations.len() && self.relocations[reloc_index].offset() < next_pos as u32 { let mut reloc_clone = self.relocations[reloc_index].clone(); *reloc_clone.offset_mut() += (section_body_pos - code_pos) as u32; final_relocs.push(reloc_clone); reloc_index += 1; } buffer.append_slice(&self.code[code_pos..next_pos]); match next_insert { Some(Insertion { at, start, end }) => { buffer.append_slice(&self.insert_bytes[*start..*end]); code_pos = *at; } None => { break; } } } } /********************************************************** INSTRUCTION HELPER METHODS ***********************************************************/ /// Base method for generating instructions /// Emits the opcode and simulates VM stack push/pop fn inst(&mut self, opcode: OpCode, pops: usize, push: bool) { let new_len = self.vm_stack.len() - pops as usize; self.vm_stack.truncate(new_len); if push { self.vm_stack.push(Symbol::WASM_TMP); } self.code.push(opcode as u8); // println!("{:10}\t{:?}", format!("{:?}", opcode), &self.vm_stack); } fn inst_imm8(&mut self, opcode: OpCode, pops: usize, push: bool, immediate: u8) { self.inst(opcode, pops, push); self.code.push(immediate); } // public for use in test code pub fn inst_imm32(&mut self, opcode: OpCode, pops: usize, push: bool, immediate: u32) { self.inst(opcode, pops, push); self.code.encode_u32(immediate); } fn inst_mem(&mut self, opcode: OpCode, pops: usize, push: bool, align: Align, offset: u32) { self.inst(opcode, pops, push); self.code.push(align as u8); self.code.encode_u32(offset); } /// Insert a linker relocation for a memory address pub fn insert_memory_relocation(&mut self, symbol_index: u32) { self.relocations.push(RelocationEntry::Offset { type_id: OffsetRelocType::MemoryAddrLeb, offset: self.code.len() as u32, symbol_index, addend: 0, }); } /********************************************************** INSTRUCTION METHODS One method for each Wasm instruction (in same order as the spec) macros are for compactness & readability for the most common cases Patterns that don't repeat very much don't have macros ***********************************************************/ instruction_no_args!(unreachable_, UNREACHABLE, 0, false); instruction_no_args!(nop, NOP, 0, false); pub fn block(&mut self, ty: BlockType) { self.inst_imm8(BLOCK, 0, false, ty.as_byte()); } pub fn loop_(&mut self, ty: BlockType) { self.inst_imm8(LOOP, 0, false, ty.as_byte()); } pub fn if_(&mut self, ty: BlockType) { self.inst_imm8(IF, 1, false, ty.as_byte()); } instruction_no_args!(else_, ELSE, 0, false); instruction_no_args!(end, END, 0, false); pub fn br(&mut self, levels: u32) { self.inst_imm32(BR, 0, false, levels); } pub fn br_if(&mut self, levels: u32) { self.inst_imm32(BRIF, 1, false, levels); } #[allow(dead_code)] fn br_table() { panic!("TODO"); } instruction_no_args!(return_, RETURN, 0, false); pub fn call( &mut self, function_index: u32, symbol_index: u32, n_args: usize, has_return_val: bool, ) { self.inst(CALL, n_args, has_return_val); let offset = self.code.len() as u32; self.code.encode_padded_u32(function_index); // Make a RelocationEntry so the linker can see that this byte offset relates to a function by name. // Here we initialise the offset to an index of self.code. After completing the function, we'll add // other factors to make it relative to the code section. (All insertions will be known then.) self.relocations.push(RelocationEntry::Index { type_id: IndexRelocType::FunctionIndexLeb, offset, symbol_index, }); } #[allow(dead_code)] fn call_indirect() { panic!("Not implemented. Roc doesn't use function pointers"); } instruction_no_args!(drop_, DROP, 1, false); instruction_no_args!(select, SELECT, 3, true); pub fn get_local(&mut self, id: LocalId) { self.inst_imm32(GETLOCAL, 0, true, id.0); } pub fn set_local(&mut self, id: LocalId) { self.inst_imm32(SETLOCAL, 1, false, id.0); } pub fn tee_local(&mut self, id: LocalId) { self.inst_imm32(TEELOCAL, 0, false, id.0); } pub fn get_global(&mut self, id: u32) { self.inst_imm32(GETGLOBAL, 0, true, id); } pub fn set_global(&mut self, id: u32) { self.inst_imm32(SETGLOBAL, 1, false, id); } instruction_memargs!(i32_load, I32LOAD, 1, true); instruction_memargs!(i64_load, I64LOAD, 1, true); instruction_memargs!(f32_load, F32LOAD, 1, true); instruction_memargs!(f64_load, F64LOAD, 1, true); instruction_memargs!(i32_load8_s, I32LOAD8S, 1, true); instruction_memargs!(i32_load8_u, I32LOAD8U, 1, true); instruction_memargs!(i32_load16_s, I32LOAD16S, 1, true); instruction_memargs!(i32_load16_u, I32LOAD16U, 1, true); instruction_memargs!(i64_load8_s, I64LOAD8S, 1, true); instruction_memargs!(i64_load8_u, I64LOAD8U, 1, true); instruction_memargs!(i64_load16_s, I64LOAD16S, 1, true); instruction_memargs!(i64_load16_u, I64LOAD16U, 1, true); instruction_memargs!(i64_load32_s, I64LOAD32S, 1, true); instruction_memargs!(i64_load32_u, I64LOAD32U, 1, true); instruction_memargs!(i32_store, I32STORE, 2, false); instruction_memargs!(i64_store, I64STORE, 2, false); instruction_memargs!(f32_store, F32STORE, 2, false); instruction_memargs!(f64_store, F64STORE, 2, false); instruction_memargs!(i32_store8, I32STORE8, 2, false); instruction_memargs!(i32_store16, I32STORE16, 2, false); instruction_memargs!(i64_store8, I64STORE8, 2, false); instruction_memargs!(i64_store16, I64STORE16, 2, false); instruction_memargs!(i64_store32, I64STORE32, 2, false); pub fn memory_size(&mut self) { self.inst_imm8(CURRENTMEMORY, 0, true, 0); } pub fn memory_grow(&mut self) { self.inst_imm8(GROWMEMORY, 1, true, 0); } pub fn i32_const(&mut self, x: i32) { self.inst(I32CONST, 0, true); self.code.encode_i32(x); } pub fn i64_const(&mut self, x: i64) { self.inst(I64CONST, 0, true); self.code.encode_i64(x); } pub fn f32_const(&mut self, x: f32) { self.inst(F32CONST, 0, true); self.code.encode_f32(x); } pub fn f64_const(&mut self, x: f64) { self.inst(F64CONST, 0, true); self.code.encode_f64(x); } // TODO: Consider creating unified methods for numerical ops like 'eq' and 'add', // passing the ValueType as an argument. Could simplify lowlevel code gen. instruction_no_args!(i32_eqz, I32EQZ, 1, true); instruction_no_args!(i32_eq, I32EQ, 2, true); instruction_no_args!(i32_ne, I32NE, 2, true); instruction_no_args!(i32_lt_s, I32LTS, 2, true); instruction_no_args!(i32_lt_u, I32LTU, 2, true); instruction_no_args!(i32_gt_s, I32GTS, 2, true); instruction_no_args!(i32_gt_u, I32GTU, 2, true); instruction_no_args!(i32_le_s, I32LES, 2, true); instruction_no_args!(i32_le_u, I32LEU, 2, true); instruction_no_args!(i32_ge_s, I32GES, 2, true); instruction_no_args!(i32_ge_u, I32GEU, 2, true); instruction_no_args!(i64_eqz, I64EQZ, 1, true); instruction_no_args!(i64_eq, I64EQ, 2, true); instruction_no_args!(i64_ne, I64NE, 2, true); instruction_no_args!(i64_lt_s, I64LTS, 2, true); instruction_no_args!(i64_lt_u, I64LTU, 2, true); instruction_no_args!(i64_gt_s, I64GTS, 2, true); instruction_no_args!(i64_gt_u, I64GTU, 2, true); instruction_no_args!(i64_le_s, I64LES, 2, true); instruction_no_args!(i64_le_u, I64LEU, 2, true); instruction_no_args!(i64_ge_s, I64GES, 2, true); instruction_no_args!(i64_ge_u, I64GEU, 2, true); instruction_no_args!(f32_eq, F32EQ, 2, true); instruction_no_args!(f32_ne, F32NE, 2, true); instruction_no_args!(f32_lt, F32LT, 2, true); instruction_no_args!(f32_gt, F32GT, 2, true); instruction_no_args!(f32_le, F32LE, 2, true); instruction_no_args!(f32_ge, F32GE, 2, true); instruction_no_args!(f64_eq, F64EQ, 2, true); instruction_no_args!(f64_ne, F64NE, 2, true); instruction_no_args!(f64_lt, F64LT, 2, true); instruction_no_args!(f64_gt, F64GT, 2, true); instruction_no_args!(f64_le, F64LE, 2, true); instruction_no_args!(f64_ge, F64GE, 2, true); instruction_no_args!(i32_clz, I32CLZ, 1, true); instruction_no_args!(i32_ctz, I32CTZ, 1, true); instruction_no_args!(i32_popcnt, I32POPCNT, 1, true); instruction_no_args!(i32_add, I32ADD, 2, true); instruction_no_args!(i32_sub, I32SUB, 2, true); instruction_no_args!(i32_mul, I32MUL, 2, true); instruction_no_args!(i32_div_s, I32DIVS, 2, true); instruction_no_args!(i32_div_u, I32DIVU, 2, true); instruction_no_args!(i32_rem_s, I32REMS, 2, true); instruction_no_args!(i32_rem_u, I32REMU, 2, true); instruction_no_args!(i32_and, I32AND, 2, true); instruction_no_args!(i32_or, I32OR, 2, true); instruction_no_args!(i32_xor, I32XOR, 2, true); instruction_no_args!(i32_shl, I32SHL, 2, true); instruction_no_args!(i32_shr_s, I32SHRS, 2, true); instruction_no_args!(i32_shr_u, I32SHRU, 2, true); instruction_no_args!(i32_rotl, I32ROTL, 2, true); instruction_no_args!(i32_rotr, I32ROTR, 2, true); instruction_no_args!(i64_clz, I64CLZ, 1, true); instruction_no_args!(i64_ctz, I64CTZ, 1, true); instruction_no_args!(i64_popcnt, I64POPCNT, 1, true); instruction_no_args!(i64_add, I64ADD, 2, true); instruction_no_args!(i64_sub, I64SUB, 2, true); instruction_no_args!(i64_mul, I64MUL, 2, true); instruction_no_args!(i64_div_s, I64DIVS, 2, true); instruction_no_args!(i64_div_u, I64DIVU, 2, true); instruction_no_args!(i64_rem_s, I64REMS, 2, true); instruction_no_args!(i64_rem_u, I64REMU, 2, true); instruction_no_args!(i64_and, I64AND, 2, true); instruction_no_args!(i64_or, I64OR, 2, true); instruction_no_args!(i64_xor, I64XOR, 2, true); instruction_no_args!(i64_shl, I64SHL, 2, true); instruction_no_args!(i64_shr_s, I64SHRS, 2, true); instruction_no_args!(i64_shr_u, I64SHRU, 2, true); instruction_no_args!(i64_rotl, I64ROTL, 2, true); instruction_no_args!(i64_rotr, I64ROTR, 2, true); instruction_no_args!(f32_abs, F32ABS, 1, true); instruction_no_args!(f32_neg, F32NEG, 1, true); instruction_no_args!(f32_ceil, F32CEIL, 1, true); instruction_no_args!(f32_floor, F32FLOOR, 1, true); instruction_no_args!(f32_trunc, F32TRUNC, 1, true); instruction_no_args!(f32_nearest, F32NEAREST, 1, true); instruction_no_args!(f32_sqrt, F32SQRT, 1, true); instruction_no_args!(f32_add, F32ADD, 2, true); instruction_no_args!(f32_sub, F32SUB, 2, true); instruction_no_args!(f32_mul, F32MUL, 2, true); instruction_no_args!(f32_div, F32DIV, 2, true); instruction_no_args!(f32_min, F32MIN, 2, true); instruction_no_args!(f32_max, F32MAX, 2, true); instruction_no_args!(f32_copysign, F32COPYSIGN, 2, true); instruction_no_args!(f64_abs, F64ABS, 1, true); instruction_no_args!(f64_neg, F64NEG, 1, true); instruction_no_args!(f64_ceil, F64CEIL, 1, true); instruction_no_args!(f64_floor, F64FLOOR, 1, true); instruction_no_args!(f64_trunc, F64TRUNC, 1, true); instruction_no_args!(f64_nearest, F64NEAREST, 1, true); instruction_no_args!(f64_sqrt, F64SQRT, 1, true); instruction_no_args!(f64_add, F64ADD, 2, true); instruction_no_args!(f64_sub, F64SUB, 2, true); instruction_no_args!(f64_mul, F64MUL, 2, true); instruction_no_args!(f64_div, F64DIV, 2, true); instruction_no_args!(f64_min, F64MIN, 2, true); instruction_no_args!(f64_max, F64MAX, 2, true); instruction_no_args!(f64_copysign, F64COPYSIGN, 2, true); instruction_no_args!(i32_wrap_i64, I32WRAPI64, 1, true); instruction_no_args!(i32_trunc_s_f32, I32TRUNCSF32, 1, true); instruction_no_args!(i32_trunc_u_f32, I32TRUNCUF32, 1, true); instruction_no_args!(i32_trunc_s_f64, I32TRUNCSF64, 1, true); instruction_no_args!(i32_trunc_u_f64, I32TRUNCUF64, 1, true); instruction_no_args!(i64_extend_s_i32, I64EXTENDSI32, 1, true); instruction_no_args!(i64_extend_u_i32, I64EXTENDUI32, 1, true); instruction_no_args!(i64_trunc_s_f32, I64TRUNCSF32, 1, true); instruction_no_args!(i64_trunc_u_f32, I64TRUNCUF32, 1, true); instruction_no_args!(i64_trunc_s_f64, I64TRUNCSF64, 1, true); instruction_no_args!(i64_trunc_u_f64, I64TRUNCUF64, 1, true); instruction_no_args!(f32_convert_s_i32, F32CONVERTSI32, 1, true); instruction_no_args!(f32_convert_u_i32, F32CONVERTUI32, 1, true); instruction_no_args!(f32_convert_s_i64, F32CONVERTSI64, 1, true); instruction_no_args!(f32_convert_u_i64, F32CONVERTUI64, 1, true); instruction_no_args!(f32_demote_f64, F32DEMOTEF64, 1, true); instruction_no_args!(f64_convert_s_i32, F64CONVERTSI32, 1, true); instruction_no_args!(f64_convert_u_i32, F64CONVERTUI32, 1, true); instruction_no_args!(f64_convert_s_i64, F64CONVERTSI64, 1, true); instruction_no_args!(f64_convert_u_i64, F64CONVERTUI64, 1, true); instruction_no_args!(f64_promote_f32, F64PROMOTEF32, 1, true); instruction_no_args!(i32_reinterpret_f32, I32REINTERPRETF32, 1, true); instruction_no_args!(i64_reinterpret_f64, I64REINTERPRETF64, 1, true); instruction_no_args!(f32_reinterpret_i32, F32REINTERPRETI32, 1, true); instruction_no_args!(f64_reinterpret_i64, F64REINTERPRETI64, 1, true); }