roc/compiler/gen_dev/src/lib.rs
2021-12-05 12:32:16 +00:00

856 lines
31 KiB
Rust

#![warn(clippy::dbg_macro)]
// See github.com/rtfeldman/roc/issues/800 for discussion of the large_enum_variant check.
#![allow(clippy::large_enum_variant, clippy::upper_case_acronyms)]
use bumpalo::{collections::Vec, Bump};
use roc_builtins::bitcode::{self, FloatWidth, IntWidth};
use roc_collections::all::{MutMap, MutSet};
use roc_module::ident::{ModuleName, TagName};
use roc_module::low_level::LowLevel;
use roc_module::symbol::{Interns, Symbol};
use roc_mono::ir::{
BranchInfo, CallType, Expr, JoinPointId, ListLiteralElement, Literal, Param, Proc,
SelfRecursive, Stmt,
};
use roc_mono::layout::{Builtin, Layout, LayoutIds};
mod generic64;
mod object_builder;
pub use object_builder::build_module;
mod run_roc;
pub struct Env<'a> {
pub arena: &'a Bump,
pub interns: Interns,
pub exposed_to_host: MutSet<Symbol>,
pub lazy_literals: bool,
pub generate_allocators: bool,
}
// These relocations likely will need a length.
// They may even need more definition, but this should be at least good enough for how we will use elf.
#[derive(Debug)]
#[allow(dead_code)]
pub enum Relocation {
LocalData {
offset: u64,
// This should probably technically be a bumpalo::Vec.
// The problem is that it currently is built in a place that can't access the arena.
data: std::vec::Vec<u8>,
},
LinkedFunction {
offset: u64,
name: String,
},
LinkedData {
offset: u64,
name: String,
},
JmpToReturn {
inst_loc: u64,
inst_size: u64,
offset: u64,
},
}
trait Backend<'a>
where
Self: Sized,
{
/// new creates a new backend that will output to the specific Object.
fn new(env: &'a Env) -> Result<Self, String>;
fn env(&self) -> &'a Env<'a>;
/// reset resets any registers or other values that may be occupied at the end of a procedure.
/// It also passes basic procedure information to the builder for setup of the next function.
fn reset(&mut self, name: String, is_self_recursive: SelfRecursive);
/// finalize does any setup and cleanup that should happen around the procedure.
/// finalize does setup because things like stack size and jump locations are not know until the function is written.
/// For example, this can store the frame pointer and setup stack space.
/// finalize is run at the end of build_proc when all internal code is finalized.
fn finalize(&mut self) -> Result<(&'a [u8], &[Relocation]), String>;
// load_args is used to let the backend know what the args are.
// The backend should track these args so it can use them as needed.
fn load_args(
&mut self,
args: &'a [(Layout<'a>, Symbol)],
ret_layout: &Layout<'a>,
) -> Result<(), String>;
/// Used for generating wrappers for malloc/realloc/free
fn build_wrapped_jmp(&mut self) -> Result<(&'a [u8], u64), String>;
/// build_proc creates a procedure and outputs it to the wrapped object writer.
fn build_proc(&mut self, proc: Proc<'a>) -> Result<(&'a [u8], &[Relocation]), String> {
let proc_name = LayoutIds::default()
.get(proc.name, &proc.ret_layout)
.to_symbol_string(proc.name, &self.env().interns);
self.reset(proc_name, proc.is_self_recursive);
self.load_args(proc.args, &proc.ret_layout)?;
for (layout, sym) in proc.args {
self.set_layout_map(*sym, layout)?;
}
self.scan_ast(&proc.body);
self.create_free_map();
self.build_stmt(&proc.body, &proc.ret_layout)?;
self.finalize()
}
/// build_stmt builds a statement and outputs at the end of the buffer.
fn build_stmt(&mut self, stmt: &Stmt<'a>, ret_layout: &Layout<'a>) -> Result<(), String> {
match stmt {
Stmt::Let(sym, expr, layout, following) => {
self.build_expr(sym, expr, layout)?;
self.set_layout_map(*sym, layout)?;
self.free_symbols(stmt)?;
self.build_stmt(following, ret_layout)?;
Ok(())
}
Stmt::Ret(sym) => {
self.load_literal_symbols(&[*sym])?;
self.return_symbol(sym, ret_layout)?;
self.free_symbols(stmt)?;
Ok(())
}
Stmt::Refcounting(_modify, following) => {
// TODO: actually deal with refcounting. For hello world, we just skipped it.
self.build_stmt(following, ret_layout)?;
Ok(())
}
Stmt::Switch {
cond_symbol,
cond_layout,
branches,
default_branch,
ret_layout,
} => {
self.load_literal_symbols(&[*cond_symbol])?;
self.build_switch(
cond_symbol,
cond_layout,
branches,
default_branch,
ret_layout,
)?;
self.free_symbols(stmt)?;
Ok(())
}
Stmt::Join {
id,
parameters,
body,
remainder,
} => {
for param in parameters.iter() {
self.set_layout_map(param.symbol, &param.layout)?;
}
self.build_join(id, parameters, body, remainder, ret_layout)?;
self.free_symbols(stmt)?;
Ok(())
}
Stmt::Jump(id, args) => {
let mut arg_layouts: bumpalo::collections::Vec<Layout<'a>> =
bumpalo::vec![in self.env().arena];
arg_layouts.reserve(args.len());
let layout_map = self.layout_map();
for arg in *args {
if let Some(layout) = layout_map.get(arg) {
arg_layouts.push(*layout);
} else {
return Err(format!("the argument, {:?}, has no know layout", arg));
}
}
self.build_jump(id, args, arg_layouts.into_bump_slice(), ret_layout)?;
self.free_symbols(stmt)?;
Ok(())
}
x => Err(format!("the statement, {:?}, is not yet implemented", x)),
}
}
// build_switch generates a instructions for a switch statement.
fn build_switch(
&mut self,
cond_symbol: &Symbol,
cond_layout: &Layout<'a>,
branches: &'a [(u64, BranchInfo<'a>, Stmt<'a>)],
default_branch: &(BranchInfo<'a>, &'a Stmt<'a>),
ret_layout: &Layout<'a>,
) -> Result<(), String>;
// build_join generates a instructions for a join statement.
fn build_join(
&mut self,
id: &JoinPointId,
parameters: &'a [Param<'a>],
body: &'a Stmt<'a>,
remainder: &'a Stmt<'a>,
ret_layout: &Layout<'a>,
) -> Result<(), String>;
// build_jump generates a instructions for a jump statement.
fn build_jump(
&mut self,
id: &JoinPointId,
args: &'a [Symbol],
arg_layouts: &[Layout<'a>],
ret_layout: &Layout<'a>,
) -> Result<(), String>;
/// build_expr builds the expressions for the specified symbol.
/// The builder must keep track of the symbol because it may be referred to later.
fn build_expr(
&mut self,
sym: &Symbol,
expr: &Expr<'a>,
layout: &Layout<'a>,
) -> Result<(), String> {
match expr {
Expr::Literal(lit) => {
if self.env().lazy_literals {
self.literal_map().insert(*sym, *lit);
} else {
self.load_literal(sym, lit)?;
}
Ok(())
}
Expr::Call(roc_mono::ir::Call {
call_type,
arguments,
}) => {
match call_type {
CallType::ByName {
name: func_sym,
arg_layouts,
ret_layout,
..
} => {
// If this function is just a lowlevel wrapper, then inline it
if let Some(lowlevel) = LowLevel::from_inlined_wrapper(*func_sym) {
self.build_run_low_level(
sym,
&lowlevel,
arguments,
arg_layouts,
ret_layout,
)
} else if func_sym
.module_string(&self.env().interns)
.starts_with(ModuleName::APP)
{
let fn_name = LayoutIds::default()
.get(*func_sym, layout)
.to_symbol_string(*func_sym, &self.env().interns);
// Now that the arguments are needed, load them if they are literals.
self.load_literal_symbols(arguments)?;
self.build_fn_call(sym, fn_name, arguments, arg_layouts, ret_layout)
} else {
self.build_inline_builtin(
sym,
*func_sym,
arguments,
arg_layouts,
ret_layout,
)
}
}
CallType::LowLevel { op: lowlevel, .. } => {
let mut arg_layouts: bumpalo::collections::Vec<Layout<'a>> =
bumpalo::vec![in self.env().arena];
arg_layouts.reserve(arguments.len());
let layout_map = self.layout_map();
for arg in *arguments {
if let Some(layout) = layout_map.get(arg) {
arg_layouts.push(*layout);
} else {
return Err(format!("the argument, {:?}, has no know layout", arg));
}
}
self.build_run_low_level(
sym,
lowlevel,
arguments,
arg_layouts.into_bump_slice(),
layout,
)
}
x => Err(format!("the call type, {:?}, is not yet implemented", x)),
}
}
Expr::Struct(fields) => {
self.load_literal_symbols(fields)?;
self.create_struct(sym, layout, fields)
}
Expr::StructAtIndex {
index,
field_layouts,
structure,
} => self.load_struct_at_index(sym, structure, *index, field_layouts),
x => Err(format!("the expression, {:?}, is not yet implemented", x)),
}
}
/// build_run_low_level builds the low level opertation and outputs to the specified symbol.
/// The builder must keep track of the symbol because it may be referred to later.
fn build_run_low_level(
&mut self,
sym: &Symbol,
lowlevel: &LowLevel,
args: &'a [Symbol],
arg_layouts: &[Layout<'a>],
ret_layout: &Layout<'a>,
) -> Result<(), String> {
// Now that the arguments are needed, load them if they are literals.
self.load_literal_symbols(args)?;
match lowlevel {
LowLevel::NumAbs => {
debug_assert_eq!(
1,
args.len(),
"NumAbs: expected to have exactly one argument"
);
debug_assert_eq!(
arg_layouts[0], *ret_layout,
"NumAbs: expected to have the same argument and return layout"
);
self.build_num_abs(sym, &args[0], ret_layout)
}
LowLevel::NumAdd => {
debug_assert_eq!(
2,
args.len(),
"NumAdd: expected to have exactly two argument"
);
debug_assert_eq!(
arg_layouts[0], arg_layouts[1],
"NumAdd: expected all arguments of to have the same layout"
);
debug_assert_eq!(
arg_layouts[0], *ret_layout,
"NumAdd: expected to have the same argument and return layout"
);
self.build_num_add(sym, &args[0], &args[1], ret_layout)
}
LowLevel::NumAcos => self.build_fn_call(
sym,
bitcode::NUM_ACOS[FloatWidth::F64].to_string(),
args,
arg_layouts,
ret_layout,
),
LowLevel::NumAsin => self.build_fn_call(
sym,
bitcode::NUM_ASIN[FloatWidth::F64].to_string(),
args,
arg_layouts,
ret_layout,
),
LowLevel::NumAtan => self.build_fn_call(
sym,
bitcode::NUM_ATAN[FloatWidth::F64].to_string(),
args,
arg_layouts,
ret_layout,
),
LowLevel::NumMul => {
debug_assert_eq!(
2,
args.len(),
"NumMul: expected to have exactly two argument"
);
debug_assert_eq!(
arg_layouts[0], arg_layouts[1],
"NumMul: expected all arguments of to have the same layout"
);
debug_assert_eq!(
arg_layouts[0], *ret_layout,
"NumMul: expected to have the same argument and return layout"
);
self.build_num_mul(sym, &args[0], &args[1], ret_layout)
}
LowLevel::NumNeg => {
debug_assert_eq!(
1,
args.len(),
"NumNeg: expected to have exactly one argument"
);
debug_assert_eq!(
arg_layouts[0], *ret_layout,
"NumNeg: expected to have the same argument and return layout"
);
self.build_num_neg(sym, &args[0], ret_layout)
}
LowLevel::NumPowInt => self.build_fn_call(
sym,
bitcode::NUM_POW_INT[IntWidth::I64].to_string(),
args,
arg_layouts,
ret_layout,
),
LowLevel::NumSub => {
debug_assert_eq!(
2,
args.len(),
"NumSub: expected to have exactly two argument"
);
debug_assert_eq!(
arg_layouts[0], arg_layouts[1],
"NumSub: expected all arguments of to have the same layout"
);
debug_assert_eq!(
arg_layouts[0], *ret_layout,
"NumSub: expected to have the same argument and return layout"
);
self.build_num_sub(sym, &args[0], &args[1], ret_layout)
}
LowLevel::Eq => {
debug_assert_eq!(2, args.len(), "Eq: expected to have exactly two argument");
debug_assert_eq!(
arg_layouts[0], arg_layouts[1],
"Eq: expected all arguments of to have the same layout"
);
debug_assert_eq!(
Layout::Builtin(Builtin::Bool),
*ret_layout,
"Eq: expected to have return layout of type Bool"
);
self.build_eq(sym, &args[0], &args[1], &arg_layouts[0])
}
LowLevel::NotEq => {
debug_assert_eq!(
2,
args.len(),
"NotEq: expected to have exactly two argument"
);
debug_assert_eq!(
arg_layouts[0], arg_layouts[1],
"NotEq: expected all arguments of to have the same layout"
);
debug_assert_eq!(
Layout::Builtin(Builtin::Bool),
*ret_layout,
"NotEq: expected to have return layout of type Bool"
);
self.build_neq(sym, &args[0], &args[1], &arg_layouts[0])
}
LowLevel::NumLt => {
debug_assert_eq!(
2,
args.len(),
"NumLt: expected to have exactly two argument"
);
debug_assert_eq!(
arg_layouts[0], arg_layouts[1],
"NumLt: expected all arguments of to have the same layout"
);
debug_assert_eq!(
Layout::Builtin(Builtin::Bool),
*ret_layout,
"NumLt: expected to have return layout of type Bool"
);
self.build_num_lt(sym, &args[0], &args[1], &arg_layouts[0])
}
LowLevel::NumToFloat => {
debug_assert_eq!(
1,
args.len(),
"NumToFloat: expected to have exactly one argument"
);
// debug_assert_eq!(
// Layout::Builtin(Builtin::Float(FloatWidth::F32 | FloatWidth::F64)),
// *ret_layout,
// "NumToFloat: expected to have return layout of type Float64"
// );
self.build_num_to_float(sym, &args[0], &arg_layouts[0], ret_layout)
}
LowLevel::NumRound => self.build_fn_call(
sym,
bitcode::NUM_ROUND[FloatWidth::F64].to_string(),
args,
arg_layouts,
ret_layout,
),
LowLevel::StrConcat => self.build_fn_call(
sym,
bitcode::STR_CONCAT.to_string(),
args,
arg_layouts,
ret_layout,
),
x => Err(format!("low level, {:?}. is not yet implemented", x)),
}
}
// inlines simple builtin functions that do not map directly to a low level
fn build_inline_builtin(
&mut self,
sym: &Symbol,
func_sym: Symbol,
args: &'a [Symbol],
arg_layouts: &[Layout<'a>],
ret_layout: &Layout<'a>,
) -> Result<(), String> {
self.load_literal_symbols(args)?;
match func_sym {
Symbol::NUM_IS_ZERO => {
debug_assert_eq!(
1,
args.len(),
"NumIsZero: expected to have exactly one argument"
);
debug_assert_eq!(
Layout::Builtin(Builtin::Bool),
*ret_layout,
"NumIsZero: expected to have return layout of type Bool"
);
self.load_literal(&Symbol::DEV_TMP, &Literal::Int(0))?;
self.build_eq(sym, &args[0], &Symbol::DEV_TMP, &arg_layouts[0])?;
self.free_symbol(&Symbol::DEV_TMP)
}
_ => Err(format!(
"the function, {:?}, is not yet implemented",
func_sym
)),
}
}
/// build_fn_call creates a call site for a function.
/// This includes dealing with things like saving regs and propagating the returned value.
fn build_fn_call(
&mut self,
dst: &Symbol,
fn_name: String,
args: &'a [Symbol],
arg_layouts: &[Layout<'a>],
ret_layout: &Layout<'a>,
) -> Result<(), String>;
/// build_num_abs stores the absolute value of src into dst.
fn build_num_abs(
&mut self,
dst: &Symbol,
src: &Symbol,
layout: &Layout<'a>,
) -> Result<(), String>;
/// build_num_add stores the sum of src1 and src2 into dst.
fn build_num_add(
&mut self,
dst: &Symbol,
src1: &Symbol,
src2: &Symbol,
layout: &Layout<'a>,
) -> Result<(), String>;
/// build_num_mul stores `src1 * src2` into dst.
fn build_num_mul(
&mut self,
dst: &Symbol,
src1: &Symbol,
src2: &Symbol,
layout: &Layout<'a>,
) -> Result<(), String>;
/// build_num_neg stores the negated value of src into dst.
fn build_num_neg(
&mut self,
dst: &Symbol,
src: &Symbol,
layout: &Layout<'a>,
) -> Result<(), String>;
/// build_num_sub stores the `src1 - src2` difference into dst.
fn build_num_sub(
&mut self,
dst: &Symbol,
src1: &Symbol,
src2: &Symbol,
layout: &Layout<'a>,
) -> Result<(), String>;
/// build_eq stores the result of `src1 == src2` into dst.
fn build_eq(
&mut self,
dst: &Symbol,
src1: &Symbol,
src2: &Symbol,
arg_layout: &Layout<'a>,
) -> Result<(), String>;
/// build_neq stores the result of `src1 != src2` into dst.
fn build_neq(
&mut self,
dst: &Symbol,
src1: &Symbol,
src2: &Symbol,
arg_layout: &Layout<'a>,
) -> Result<(), String>;
/// build_num_lt stores the result of `src1 < src2` into dst.
fn build_num_lt(
&mut self,
dst: &Symbol,
src1: &Symbol,
src2: &Symbol,
arg_layout: &Layout<'a>,
) -> Result<(), String>;
/// build_num_to_float convert Number to Float
fn build_num_to_float(
&mut self,
dst: &Symbol,
src: &Symbol,
arg_layout: &Layout<'a>,
ret_layout: &Layout<'a>,
) -> Result<(), String>;
/// literal_map gets the map from symbol to literal, used for lazy loading and literal folding.
fn literal_map(&mut self) -> &mut MutMap<Symbol, Literal<'a>>;
fn load_literal_symbols(&mut self, syms: &[Symbol]) -> Result<(), String> {
if self.env().lazy_literals {
for sym in syms {
if let Some(lit) = self.literal_map().remove(sym) {
self.load_literal(sym, &lit)?;
}
}
}
Ok(())
}
/// create_struct creates a struct with the elements specified loaded into it as data.
fn create_struct(
&mut self,
sym: &Symbol,
layout: &Layout<'a>,
fields: &'a [Symbol],
) -> Result<(), String>;
/// load_struct_at_index loads into `sym` the value at `index` in `structure`.
fn load_struct_at_index(
&mut self,
sym: &Symbol,
structure: &Symbol,
index: u64,
field_layouts: &'a [Layout<'a>],
) -> Result<(), String>;
/// load_literal sets a symbol to be equal to a literal.
fn load_literal(&mut self, sym: &Symbol, lit: &Literal<'a>) -> Result<(), String>;
/// return_symbol moves a symbol to the correct return location for the backend and adds a jump to the end of the function.
fn return_symbol(&mut self, sym: &Symbol, layout: &Layout<'a>) -> Result<(), String>;
/// free_symbols will free all symbols for the given statement.
fn free_symbols(&mut self, stmt: &Stmt<'a>) -> Result<(), String> {
if let Some(syms) = self.free_map().remove(&(stmt as *const Stmt<'a>)) {
for sym in syms {
// println!("Freeing symbol: {:?}", sym);
self.free_symbol(&sym)?;
}
}
Ok(())
}
/// free_symbol frees any registers or stack space used to hold a symbol.
fn free_symbol(&mut self, sym: &Symbol) -> Result<(), String>;
/// set_last_seen sets the statement a symbol was last seen in.
fn set_last_seen(
&mut self,
sym: Symbol,
stmt: &Stmt<'a>,
owning_symbol: &MutMap<Symbol, Symbol>,
) {
self.last_seen_map().insert(sym, stmt);
if let Some(parent) = owning_symbol.get(&sym) {
self.last_seen_map().insert(*parent, stmt);
}
}
/// last_seen_map gets the map from symbol to when it is last seen in the function.
fn last_seen_map(&mut self) -> &mut MutMap<Symbol, *const Stmt<'a>>;
/// set_layout_map sets the layout for a specific symbol.
fn set_layout_map(&mut self, sym: Symbol, layout: &Layout<'a>) -> Result<(), String> {
if let Some(old_layout) = self.layout_map().insert(sym, *layout) {
// Layout map already contains the symbol. We should never need to overwrite.
// If the layout is not the same, that is a bug.
if &old_layout != layout {
Err(format!(
"Overwriting layout for symbol, {:?}. This should never happen. got {:?}, want {:?}",
sym, layout, old_layout
))
} else {
Ok(())
}
} else {
Ok(())
}
}
/// layout_map gets the map from symbol to layout.
fn layout_map(&mut self) -> &mut MutMap<Symbol, Layout<'a>>;
fn create_free_map(&mut self) {
let mut free_map = MutMap::default();
let arena = self.env().arena;
for (sym, stmt) in self.last_seen_map() {
let vals = free_map
.entry(*stmt)
.or_insert_with(|| bumpalo::vec![in arena]);
vals.push(*sym);
}
self.set_free_map(free_map);
}
/// free_map gets the map statement to the symbols that are free after they run.
fn free_map(&mut self) -> &mut MutMap<*const Stmt<'a>, Vec<'a, Symbol>>;
/// set_free_map sets the free map to the given map.
fn set_free_map(&mut self, map: MutMap<*const Stmt<'a>, Vec<'a, Symbol>>);
/// scan_ast runs through the ast and fill the last seen map.
/// This must iterate through the ast in the same way that build_stmt does. i.e. then before else.
fn scan_ast(&mut self, stmt: &Stmt<'a>) {
// This keeps track of symbols that depend on other symbols.
// The main case of this is data in structures and tagged unions.
// This data must extend the lifetime of the original structure or tagged union.
// For arrays the loading is always done through low levels and does not depend on the underlying array's lifetime.
let mut owning_symbol: MutMap<Symbol, Symbol> = MutMap::default();
match stmt {
Stmt::Let(sym, expr, _, following) => {
self.set_last_seen(*sym, stmt, &owning_symbol);
match expr {
Expr::Literal(_) => {}
Expr::Call(call) => self.scan_ast_call(call, stmt, &owning_symbol),
Expr::Tag { arguments, .. } => {
for sym in *arguments {
self.set_last_seen(*sym, stmt, &owning_symbol);
}
}
Expr::Struct(syms) => {
for sym in *syms {
self.set_last_seen(*sym, stmt, &owning_symbol);
}
}
Expr::StructAtIndex { structure, .. } => {
self.set_last_seen(*structure, stmt, &owning_symbol);
owning_symbol.insert(*sym, *structure);
}
Expr::GetTagId { structure, .. } => {
self.set_last_seen(*structure, stmt, &owning_symbol);
owning_symbol.insert(*sym, *structure);
}
Expr::UnionAtIndex { structure, .. } => {
self.set_last_seen(*structure, stmt, &owning_symbol);
owning_symbol.insert(*sym, *structure);
}
Expr::Array { elems, .. } => {
for elem in *elems {
if let ListLiteralElement::Symbol(sym) = elem {
self.set_last_seen(*sym, stmt, &owning_symbol);
}
}
}
Expr::Reuse {
symbol,
arguments,
tag_name,
..
} => {
self.set_last_seen(*symbol, stmt, &owning_symbol);
match tag_name {
TagName::Closure(sym) => {
self.set_last_seen(*sym, stmt, &owning_symbol);
}
TagName::Private(sym) => {
self.set_last_seen(*sym, stmt, &owning_symbol);
}
TagName::Global(_) => {}
}
for sym in *arguments {
self.set_last_seen(*sym, stmt, &owning_symbol);
}
}
Expr::Reset(sym) => {
self.set_last_seen(*sym, stmt, &owning_symbol);
}
Expr::EmptyArray => {}
Expr::RuntimeErrorFunction(_) => {}
}
self.scan_ast(following);
}
Stmt::Switch {
cond_symbol,
branches,
default_branch,
..
} => {
self.set_last_seen(*cond_symbol, stmt, &owning_symbol);
for (_, _, branch) in *branches {
self.scan_ast(branch);
}
self.scan_ast(default_branch.1);
}
Stmt::Ret(sym) => {
self.set_last_seen(*sym, stmt, &owning_symbol);
}
Stmt::Refcounting(modify, following) => {
let sym = modify.get_symbol();
self.set_last_seen(sym, stmt, &owning_symbol);
self.scan_ast(following);
}
Stmt::Join {
parameters,
body: continuation,
remainder,
..
} => {
for param in *parameters {
self.set_last_seen(param.symbol, stmt, &owning_symbol);
}
self.scan_ast(continuation);
self.scan_ast(remainder);
}
Stmt::Jump(JoinPointId(sym), symbols) => {
self.set_last_seen(*sym, stmt, &owning_symbol);
for sym in *symbols {
self.set_last_seen(*sym, stmt, &owning_symbol);
}
}
Stmt::RuntimeError(_) => {}
}
}
fn scan_ast_call(
&mut self,
call: &roc_mono::ir::Call,
stmt: &roc_mono::ir::Stmt<'a>,
owning_symbol: &MutMap<Symbol, Symbol>,
) {
let roc_mono::ir::Call {
call_type,
arguments,
} = call;
for sym in *arguments {
self.set_last_seen(*sym, stmt, owning_symbol);
}
match call_type {
CallType::ByName { .. } => {}
CallType::LowLevel { .. } => {}
CallType::HigherOrder { .. } => {}
CallType::Foreign { .. } => {}
}
}
}