mirror of
https://github.com/roc-lang/roc.git
synced 2025-09-29 14:54:47 +00:00
669 lines
24 KiB
Rust
669 lines
24 KiB
Rust
use parity_wasm::builder;
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use parity_wasm::builder::{CodeLocation, FunctionDefinition, ModuleBuilder, SignatureBuilder};
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use parity_wasm::elements::{
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BlockType, Instruction, Instruction::*, Instructions, Local, ValueType,
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};
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use roc_collections::all::MutMap;
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use roc_module::low_level::LowLevel;
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use roc_module::symbol::Symbol;
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use roc_mono::ir::{CallType, Expr, JoinPointId, Literal, Proc, Stmt};
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use roc_mono::layout::{Builtin, Layout};
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use crate::layout::WasmLayout;
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use crate::storage::SymbolStorage;
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use crate::{
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copy_memory, pop_stack_frame, push_stack_frame, round_up_to_alignment, LocalId, PTR_SIZE,
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PTR_TYPE,
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};
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// Don't allocate any constant data at address zero or near it. Would be valid, but bug-prone.
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// Follow Emscripten's example by using 1kB (4 bytes would probably do)
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const UNUSED_DATA_SECTION_BYTES: u32 = 1024;
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#[derive(Clone, Copy, Debug)]
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struct LabelId(u32);
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enum LocalKind {
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Parameter,
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Variable,
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}
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// TODO: use Bumpalo Vec once parity_wasm supports general iterators (>=0.43)
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pub struct WasmBackend<'a> {
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// Module: Wasm AST
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pub builder: ModuleBuilder,
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// Module: internal state & IR mappings
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_data_offset_map: MutMap<Literal<'a>, u32>,
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_data_offset_next: u32,
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proc_symbol_map: MutMap<Symbol, CodeLocation>,
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// Functions: Wasm AST
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instructions: std::vec::Vec<Instruction>,
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arg_types: std::vec::Vec<ValueType>,
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locals: std::vec::Vec<Local>,
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// Functions: internal state & IR mappings
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stack_memory: i32,
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stack_frame_pointer: Option<LocalId>,
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symbol_storage_map: MutMap<Symbol, SymbolStorage>,
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/// how many blocks deep are we (used for jumps)
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block_depth: u32,
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joinpoint_label_map: MutMap<JoinPointId, (u32, std::vec::Vec<LocalId>)>,
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}
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impl<'a> WasmBackend<'a> {
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pub fn new() -> Self {
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WasmBackend {
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// Module: Wasm AST
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builder: builder::module(),
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// Module: internal state & IR mappings
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_data_offset_map: MutMap::default(),
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_data_offset_next: UNUSED_DATA_SECTION_BYTES,
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proc_symbol_map: MutMap::default(),
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// Functions: Wasm AST
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instructions: std::vec::Vec::with_capacity(256),
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arg_types: std::vec::Vec::with_capacity(8),
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locals: std::vec::Vec::with_capacity(32),
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// Functions: internal state & IR mappings
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stack_memory: 0,
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stack_frame_pointer: None,
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symbol_storage_map: MutMap::default(),
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block_depth: 0,
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joinpoint_label_map: MutMap::default(),
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}
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}
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fn reset(&mut self) {
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// Functions: Wasm AST
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self.instructions.clear();
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self.arg_types.clear();
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self.locals.clear();
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// Functions: internal state & IR mappings
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self.stack_memory = 0;
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self.stack_frame_pointer = None;
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self.symbol_storage_map.clear();
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self.joinpoint_label_map.clear();
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assert_eq!(self.block_depth, 0);
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}
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pub fn build_proc(&mut self, proc: Proc<'a>, sym: Symbol) -> Result<u32, String> {
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let signature_builder = self.start_proc(&proc);
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self.build_stmt(&proc.body, &proc.ret_layout)?;
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let function_def = self.finalize_proc(signature_builder);
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let location = self.builder.push_function(function_def);
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let function_index = location.body;
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self.proc_symbol_map.insert(sym, location);
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self.reset();
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Ok(function_index)
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}
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fn start_proc(&mut self, proc: &Proc<'a>) -> SignatureBuilder {
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let ret_layout = WasmLayout::new(&proc.ret_layout);
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let signature_builder = if let WasmLayout::StackMemory { .. } = ret_layout {
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self.arg_types.push(PTR_TYPE);
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self.start_block(BlockType::NoResult); // block to ensure all paths pop stack memory (if any)
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builder::signature()
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} else {
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let ret_type = ret_layout.value_type();
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self.start_block(BlockType::Value(ret_type)); // block to ensure all paths pop stack memory (if any)
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builder::signature().with_result(ret_type)
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};
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for (layout, symbol) in proc.args {
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self.insert_local(WasmLayout::new(layout), *symbol, LocalKind::Parameter);
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}
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signature_builder.with_params(self.arg_types.clone())
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}
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fn finalize_proc(&mut self, signature_builder: SignatureBuilder) -> FunctionDefinition {
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self.end_block(); // end the block from start_proc, to ensure all paths pop stack memory (if any)
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let mut final_instructions = Vec::with_capacity(self.instructions.len() + 10);
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if self.stack_memory > 0 {
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push_stack_frame(
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&mut final_instructions,
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self.stack_memory,
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self.stack_frame_pointer.unwrap(),
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);
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}
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final_instructions.extend(self.instructions.drain(0..));
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if self.stack_memory > 0 {
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pop_stack_frame(
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&mut final_instructions,
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self.stack_memory,
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self.stack_frame_pointer.unwrap(),
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);
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}
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final_instructions.push(End);
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builder::function()
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.with_signature(signature_builder.build_sig())
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.body()
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.with_locals(self.locals.clone())
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.with_instructions(Instructions::new(final_instructions))
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.build() // body
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.build() // function
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}
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fn insert_local(
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&mut self,
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wasm_layout: WasmLayout,
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symbol: Symbol,
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kind: LocalKind,
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) -> SymbolStorage {
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let local_id = LocalId((self.arg_types.len() + self.locals.len()) as u32);
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let storage = match kind {
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LocalKind::Parameter => {
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// Already stack-allocated by the caller if needed.
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self.arg_types.push(wasm_layout.value_type());
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match wasm_layout {
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WasmLayout::LocalOnly(value_type, size) => SymbolStorage::ParamPrimitive {
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local_id,
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value_type,
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size,
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},
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WasmLayout::HeapMemory => SymbolStorage::ParamPrimitive {
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local_id,
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value_type: PTR_TYPE,
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size: PTR_SIZE,
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},
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WasmLayout::StackMemory {
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size,
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alignment_bytes,
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} => SymbolStorage::ParamStackMemory {
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local_id,
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size,
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alignment_bytes,
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},
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}
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}
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LocalKind::Variable => {
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self.locals.push(Local::new(1, wasm_layout.value_type()));
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match wasm_layout {
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WasmLayout::LocalOnly(value_type, size) => SymbolStorage::VarPrimitive {
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local_id,
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value_type,
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size,
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},
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WasmLayout::HeapMemory => SymbolStorage::VarHeapMemory { local_id },
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WasmLayout::StackMemory {
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size,
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alignment_bytes,
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} => {
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let offset =
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round_up_to_alignment(self.stack_memory, alignment_bytes as i32);
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self.stack_memory = offset + size as i32;
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match self.stack_frame_pointer {
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None => {
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// This is the first stack-memory variable in the function
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// That means we can reuse it as the stack frame pointer,
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// and it will get initialised at the start of the function
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self.stack_frame_pointer = Some(local_id);
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}
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Some(frame_ptr_id) => {
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// This local points to the base of a struct, at an offset from the stack frame pointer
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// Having one local per variable means params and locals work the same way in code gen.
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// (alternatively we could use one frame pointer + offset for all struct variables)
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self.instructions.extend([
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GetLocal(frame_ptr_id.0),
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I32Const(offset),
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I32Add,
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SetLocal(local_id.0),
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]);
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}
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};
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SymbolStorage::VarStackMemory {
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local_id,
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size,
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offset: offset as u32,
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alignment_bytes,
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}
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}
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}
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}
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};
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self.symbol_storage_map.insert(symbol, storage.clone());
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storage
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}
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fn get_symbol_storage(&self, sym: &Symbol) -> Result<&SymbolStorage, String> {
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self.symbol_storage_map.get(sym).ok_or_else(|| {
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format!(
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"Symbol {:?} not found in function scope:\n{:?}",
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sym, self.symbol_storage_map
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)
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})
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}
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fn local_id_from_symbol(&self, sym: &Symbol) -> Result<LocalId, String> {
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let storage = self.get_symbol_storage(sym)?;
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Ok(storage.local_id())
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}
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fn load_symbol(&mut self, sym: &Symbol) -> Result<(), String> {
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let storage = self.get_symbol_storage(sym)?;
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let index: u32 = storage.local_id().0;
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self.instructions.push(GetLocal(index));
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Ok(())
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}
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/// start a loop that leaves a value on the stack
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fn start_loop_with_return(&mut self, value_type: ValueType) {
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self.block_depth += 1;
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// self.instructions.push(Loop(BlockType::NoResult));
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self.instructions.push(Loop(BlockType::Value(value_type)));
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}
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fn start_block(&mut self, block_type: BlockType) {
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self.block_depth += 1;
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self.instructions.push(Block(block_type));
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}
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fn end_block(&mut self) {
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self.block_depth -= 1;
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self.instructions.push(End);
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}
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fn build_stmt(&mut self, stmt: &Stmt<'a>, ret_layout: &Layout<'a>) -> Result<(), String> {
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match stmt {
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// Simple optimisation: if we are just returning the expression, we don't need a local
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Stmt::Let(let_sym, expr, layout, Stmt::Ret(ret_sym)) if let_sym == ret_sym => {
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let wasm_layout = WasmLayout::new(layout);
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if let WasmLayout::StackMemory {
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size,
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alignment_bytes,
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} = wasm_layout
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{
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// Map this symbol to the first argument (pointer into caller's stack)
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// Saves us from having to copy it later
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let storage = SymbolStorage::ParamStackMemory {
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local_id: LocalId(0),
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size,
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alignment_bytes,
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};
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self.symbol_storage_map.insert(*let_sym, storage);
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}
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self.build_expr(let_sym, expr, layout)?;
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self.instructions.push(Br(self.block_depth)); // jump to end of function (stack frame pop)
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Ok(())
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}
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Stmt::Let(sym, expr, layout, following) => {
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let wasm_layout = WasmLayout::new(layout);
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let local_id = self
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.insert_local(wasm_layout, *sym, LocalKind::Variable)
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.local_id();
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self.build_expr(sym, expr, layout)?;
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// If this local is shared with the stack frame pointer, it's already assigned
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match self.stack_frame_pointer {
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Some(sfp) if sfp == local_id => {}
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_ => self.instructions.push(SetLocal(local_id.0)),
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}
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self.build_stmt(following, ret_layout)?;
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Ok(())
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}
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Stmt::Ret(sym) => {
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use crate::storage::SymbolStorage::*;
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let storage = self.symbol_storage_map.get(sym).unwrap();
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match storage {
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VarStackMemory {
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local_id,
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size,
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alignment_bytes,
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..
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}
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| ParamStackMemory {
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local_id,
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size,
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alignment_bytes,
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} => {
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let from = *local_id;
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let to = LocalId(0);
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copy_memory(&mut self.instructions, from, to, *size, *alignment_bytes, 0)?;
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}
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ParamPrimitive { local_id, .. }
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| VarPrimitive { local_id, .. }
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| VarHeapMemory { local_id, .. } => {
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self.instructions.push(GetLocal(local_id.0));
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self.instructions.push(Br(self.block_depth)); // jump to end of function (for stack frame pop)
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}
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}
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Ok(())
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}
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Stmt::Switch {
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cond_symbol,
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cond_layout: _,
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branches,
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default_branch,
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ret_layout: _,
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} => {
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// NOTE currently implemented as a series of conditional jumps
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// We may be able to improve this in the future with `Select`
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// or `BrTable`
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// create (number_of_branches - 1) new blocks.
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for _ in 0..branches.len() {
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self.start_block(BlockType::NoResult)
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}
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// the LocalId of the symbol that we match on
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let matched_on = self.local_id_from_symbol(cond_symbol)?;
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// then, we jump whenever the value under scrutiny is equal to the value of a branch
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for (i, (value, _, _)) in branches.iter().enumerate() {
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// put the cond_symbol on the top of the stack
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self.instructions.push(GetLocal(matched_on.0));
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self.instructions.push(I32Const(*value as i32));
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// compare the 2 topmost values
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self.instructions.push(I32Eq);
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// "break" out of `i` surrounding blocks
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self.instructions.push(BrIf(i as u32));
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}
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// if we never jumped because a value matched, we're in the default case
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self.build_stmt(default_branch.1, ret_layout)?;
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// now put in the actual body of each branch in order
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// (the first branch would have broken out of 1 block,
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// hence we must generate its code first)
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for (_, _, branch) in branches.iter() {
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self.end_block();
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self.build_stmt(branch, ret_layout)?;
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}
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Ok(())
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}
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Stmt::Join {
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id,
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parameters,
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body,
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remainder,
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} => {
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// make locals for join pointer parameters
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let mut jp_parameter_local_ids = std::vec::Vec::with_capacity(parameters.len());
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for parameter in parameters.iter() {
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let wasm_layout = WasmLayout::new(¶meter.layout);
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let local_id = self
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.insert_local(wasm_layout, parameter.symbol, LocalKind::Variable)
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.local_id();
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jp_parameter_local_ids.push(local_id);
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}
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self.start_block(BlockType::NoResult);
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self.joinpoint_label_map
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.insert(*id, (self.block_depth, jp_parameter_local_ids));
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self.build_stmt(remainder, ret_layout)?;
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self.end_block();
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// A `return` inside of a `loop` seems to make it so that the `loop` itself
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// also "returns" (so, leaves on the stack) a value of the return type.
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let return_wasm_layout = WasmLayout::new(ret_layout);
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self.start_loop_with_return(return_wasm_layout.value_type());
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self.build_stmt(body, ret_layout)?;
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// ends the loop
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self.end_block();
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Ok(())
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}
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Stmt::Jump(id, arguments) => {
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let (target, locals) = &self.joinpoint_label_map[id];
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// put the arguments on the stack
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for (symbol, local_id) in arguments.iter().zip(locals.iter()) {
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let argument = self.local_id_from_symbol(symbol)?;
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self.instructions.push(GetLocal(argument.0));
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self.instructions.push(SetLocal(local_id.0));
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}
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// jump
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let levels = self.block_depth - target;
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self.instructions.push(Br(levels));
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Ok(())
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}
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x => Err(format!("statement not yet implemented: {:?}", x)),
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}
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}
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|
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fn build_expr(
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&mut self,
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sym: &Symbol,
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expr: &Expr<'a>,
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layout: &Layout<'a>,
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) -> Result<(), String> {
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match expr {
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Expr::Literal(lit) => self.load_literal(lit, layout),
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Expr::Call(roc_mono::ir::Call {
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call_type,
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arguments,
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}) => match call_type {
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CallType::ByName { name: func_sym, .. } => {
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for arg in *arguments {
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self.load_symbol(arg)?;
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}
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let function_location = self.proc_symbol_map.get(func_sym).ok_or(format!(
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"Cannot find function {:?} called from {:?}",
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func_sym, sym
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))?;
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self.instructions.push(Call(function_location.body));
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Ok(())
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}
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CallType::LowLevel { op: lowlevel, .. } => {
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self.build_call_low_level(lowlevel, arguments, layout)
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}
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x => Err(format!("the call type, {:?}, is not yet implemented", x)),
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},
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Expr::Struct(fields) => self.create_struct(sym, layout, fields),
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x => Err(format!("Expression is not yet implemented {:?}", x)),
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}
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}
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|
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fn load_literal(&mut self, lit: &Literal<'a>, layout: &Layout<'a>) -> Result<(), String> {
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|
let instruction = match lit {
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Literal::Bool(x) => I32Const(*x as i32),
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Literal::Byte(x) => I32Const(*x as i32),
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Literal::Int(x) => match layout {
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Layout::Builtin(Builtin::Int64) => I64Const(*x as i64),
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Layout::Builtin(
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Builtin::Int32
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| Builtin::Int16
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| Builtin::Int8
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| Builtin::Int1
|
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| Builtin::Usize,
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) => I32Const(*x as i32),
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x => {
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return Err(format!("loading literal, {:?}, is not yet implemented", x));
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}
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},
|
|
Literal::Float(x) => match layout {
|
|
Layout::Builtin(Builtin::Float64) => F64Const((*x as f64).to_bits()),
|
|
Layout::Builtin(Builtin::Float32) => F32Const((*x as f32).to_bits()),
|
|
x => {
|
|
return Err(format!("loading literal, {:?}, is not yet implemented", x));
|
|
}
|
|
},
|
|
x => {
|
|
return Err(format!("loading literal, {:?}, is not yet implemented", x));
|
|
}
|
|
};
|
|
self.instructions.push(instruction);
|
|
Ok(())
|
|
}
|
|
|
|
fn create_struct(
|
|
&mut self,
|
|
sym: &Symbol,
|
|
layout: &Layout<'a>,
|
|
fields: &'a [Symbol],
|
|
) -> Result<(), String> {
|
|
let storage = self.get_symbol_storage(sym)?.to_owned();
|
|
|
|
if let Layout::Struct(field_layouts) = layout {
|
|
match storage {
|
|
SymbolStorage::VarStackMemory { local_id, size, .. }
|
|
| SymbolStorage::ParamStackMemory { local_id, size, .. } => {
|
|
if size > 0 {
|
|
let mut relative_offset = 0;
|
|
for (field, _) in fields.iter().zip(field_layouts.iter()) {
|
|
relative_offset += self.copy_symbol_to_pointer_at_offset(
|
|
local_id,
|
|
relative_offset,
|
|
field,
|
|
)?;
|
|
}
|
|
} else {
|
|
return Err(format!("Not supported yet: zero-size struct at {:?}", sym));
|
|
}
|
|
}
|
|
_ => {
|
|
return Err(format!(
|
|
"Cannot create struct {:?} with storage {:?}",
|
|
sym, storage
|
|
));
|
|
}
|
|
}
|
|
} else {
|
|
// Struct expression but not Struct layout => single element. Copy it.
|
|
let field_storage = self.get_symbol_storage(&fields[0])?.to_owned();
|
|
self.copy_storage(&storage, &field_storage)?;
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
fn copy_symbol_to_pointer_at_offset(
|
|
&mut self,
|
|
to_ptr: LocalId,
|
|
to_offset: u32,
|
|
from_symbol: &Symbol,
|
|
) -> Result<u32, String> {
|
|
let from_storage = self.get_symbol_storage(from_symbol)?.to_owned();
|
|
from_storage.copy_to_memory(&mut self.instructions, to_ptr, to_offset)
|
|
}
|
|
|
|
fn copy_storage(&mut self, to: &SymbolStorage, from: &SymbolStorage) -> Result<(), String> {
|
|
let has_stack_memory = to.has_stack_memory();
|
|
debug_assert!(from.has_stack_memory() == has_stack_memory);
|
|
|
|
if !has_stack_memory {
|
|
debug_assert!(from.value_type() == to.value_type());
|
|
self.instructions.push(GetLocal(from.local_id().0));
|
|
self.instructions.push(SetLocal(to.local_id().0));
|
|
Ok(())
|
|
} else {
|
|
let (size, alignment_bytes) = from.stack_size_and_alignment();
|
|
copy_memory(
|
|
&mut self.instructions,
|
|
from.local_id(),
|
|
to.local_id(),
|
|
size,
|
|
alignment_bytes,
|
|
0,
|
|
)
|
|
}
|
|
}
|
|
|
|
fn build_call_low_level(
|
|
&mut self,
|
|
lowlevel: &LowLevel,
|
|
args: &'a [Symbol],
|
|
return_layout: &Layout<'a>,
|
|
) -> Result<(), String> {
|
|
for arg in args {
|
|
self.load_symbol(arg)?;
|
|
}
|
|
let wasm_layout = WasmLayout::new(return_layout);
|
|
self.build_instructions_lowlevel(lowlevel, wasm_layout.value_type())?;
|
|
Ok(())
|
|
}
|
|
|
|
fn build_instructions_lowlevel(
|
|
&mut self,
|
|
lowlevel: &LowLevel,
|
|
return_value_type: ValueType,
|
|
) -> Result<(), String> {
|
|
// TODO: Find a way to organise all the lowlevel ops and layouts! There's lots!
|
|
//
|
|
// Some Roc low-level ops care about wrapping, clipping, sign-extending...
|
|
// For those, we'll need to pre-process each argument before the main op,
|
|
// so simple arrays of instructions won't work. But there are common patterns.
|
|
let instructions: &[Instruction] = match lowlevel {
|
|
// Wasm type might not be enough, may need to sign-extend i8 etc. Maybe in load_symbol?
|
|
LowLevel::NumAdd => match return_value_type {
|
|
ValueType::I32 => &[I32Add],
|
|
ValueType::I64 => &[I64Add],
|
|
ValueType::F32 => &[F32Add],
|
|
ValueType::F64 => &[F64Add],
|
|
},
|
|
LowLevel::NumSub => match return_value_type {
|
|
ValueType::I32 => &[I32Sub],
|
|
ValueType::I64 => &[I64Sub],
|
|
ValueType::F32 => &[F32Sub],
|
|
ValueType::F64 => &[F64Sub],
|
|
},
|
|
LowLevel::NumMul => match return_value_type {
|
|
ValueType::I32 => &[I32Mul],
|
|
ValueType::I64 => &[I64Mul],
|
|
ValueType::F32 => &[F32Mul],
|
|
ValueType::F64 => &[F64Mul],
|
|
},
|
|
LowLevel::NumGt => {
|
|
// needs layout of the argument to be implemented fully
|
|
&[I32GtS]
|
|
}
|
|
_ => {
|
|
return Err(format!("unsupported low-level op {:?}", lowlevel));
|
|
}
|
|
};
|
|
self.instructions.extend_from_slice(instructions);
|
|
Ok(())
|
|
}
|
|
}
|