mirror of
https://github.com/roc-lang/roc.git
synced 2025-09-28 06:14:46 +00:00
413 lines
13 KiB
Rust
413 lines
13 KiB
Rust
use core::panic;
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use std::collections::BTreeMap;
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use parity_wasm::elements::{Instruction, Instruction::*};
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use roc_module::symbol::Symbol;
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use crate::LocalId;
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#[derive(Debug, Clone, PartialEq, Copy)]
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pub enum VirtualMachineSymbolState {
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/// Value doesn't exist yet
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NotYetPushed,
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/// Value has been pushed onto the VM stack but not yet popped
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/// Remember which instruction pushed it, in case we need it
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Pushed { pushed_at: usize },
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/// Value has been pushed and popped. If we want to use it again, we will
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/// have to go back and insert an instruction where it was pushed
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Popped { pushed_at: usize },
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}
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#[derive(Debug)]
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pub struct CodeBuilder {
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/// The main container for the instructions
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code: Vec<Instruction>,
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/// Extra instructions to insert at specific positions during finalisation
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/// (Mainly to go back and set locals when we realise we need them)
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insertions: BTreeMap<usize, Instruction>,
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/// Our simulation model of the Wasm stack machine
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/// Keeps track of where Symbol values are in the VM stack
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vm_stack: Vec<Option<Symbol>>,
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}
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impl CodeBuilder {
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pub fn new() -> Self {
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CodeBuilder {
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vm_stack: Vec::with_capacity(32),
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insertions: BTreeMap::default(),
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code: Vec::with_capacity(1024),
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}
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}
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pub fn clear(&mut self) {
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self.code.clear();
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self.insertions.clear();
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self.vm_stack.clear();
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}
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pub fn push(&mut self, inst: Instruction) {
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let (pops, push) = get_pops_and_pushes(&inst);
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let new_len = self.vm_stack.len() - pops as usize;
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self.vm_stack.truncate(new_len);
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if push {
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self.vm_stack.push(None);
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}
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// println!("{:?} {:?}", inst, self.vm_stack);
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self.code.push(inst);
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}
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pub fn extend(&mut self, instructions: &[Instruction]) {
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let old_len = self.vm_stack.len();
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let mut len = old_len;
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let mut min_len = len;
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for inst in instructions {
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let (pops, push) = get_pops_and_pushes(&inst);
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len -= pops as usize;
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if len < min_len {
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min_len = len;
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}
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if push {
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len += 1;
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}
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}
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self.vm_stack.truncate(min_len);
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self.vm_stack.resize(len, None);
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// println!("{:?} {:?}", instructions, self.vm_stack);
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self.code.extend_from_slice(instructions);
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}
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pub fn call(&mut self, function_index: u32, pops: usize, push: bool) {
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let stack_depth = self.vm_stack.len();
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if pops > stack_depth {
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let mut final_code = Vec::with_capacity(self.code.len() + self.insertions.len());
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self.finalize_into(&mut final_code);
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panic!(
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"Trying to call to call function {:?} with {:?} values but only {:?} on the VM stack\nfinal_code={:?}\nvm_stack={:?}",
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function_index, pops, stack_depth, final_code, self.vm_stack
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);
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}
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let new_stack_depth = stack_depth - pops as usize;
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self.vm_stack.truncate(new_stack_depth);
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if push {
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self.vm_stack.push(None);
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}
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self.code.push(Call(function_index));
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}
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pub fn finalize_into(&mut self, final_code: &mut Vec<Instruction>) {
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let mut insertions_iter = self.insertions.iter();
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let mut next_insertion = insertions_iter.next();
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for (pos, instruction) in self.code.drain(0..).enumerate() {
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match next_insertion {
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Some((&insert_pos, insert_inst)) if insert_pos == pos => {
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final_code.push(insert_inst.to_owned());
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final_code.push(instruction);
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next_insertion = insertions_iter.next();
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}
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_ => {
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final_code.push(instruction);
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}
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}
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}
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}
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/// Total number of instructions in the final output
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pub fn len(&self) -> usize {
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self.code.len() + self.insertions.len()
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}
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pub fn set_top_symbol(&mut self, sym: Symbol) -> VirtualMachineSymbolState {
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let len = self.vm_stack.len();
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let pushed_at = self.code.len();
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if len == 0 {
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panic!(
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"trying to set symbol with nothing on stack, code = {:?}",
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self.code
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);
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}
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self.vm_stack[len - 1] = Some(sym);
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VirtualMachineSymbolState::Pushed { pushed_at }
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}
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/// Verify if a sequence of symbols is at the top of the stack
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pub fn verify_stack_match(&self, symbols: &[Symbol]) -> bool {
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let n_symbols = symbols.len();
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let stack_depth = self.vm_stack.len();
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if n_symbols > stack_depth {
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return false;
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}
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let offset = stack_depth - n_symbols;
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for (i, sym) in symbols.iter().enumerate() {
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match self.vm_stack[offset + i] {
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Some(stack_symbol) if stack_symbol == *sym => {}
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_ => {
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return false;
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}
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}
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}
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true
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}
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pub fn load_symbol(
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&mut self,
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symbol: Symbol,
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vm_state: VirtualMachineSymbolState,
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next_local_id: LocalId,
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) -> Option<VirtualMachineSymbolState> {
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use VirtualMachineSymbolState::*;
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match vm_state {
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NotYetPushed => panic!("Symbol {:?} has no value yet. Nothing to load.", symbol),
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Pushed { pushed_at } => {
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let &top = self.vm_stack.last().unwrap();
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match top {
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Some(top_symbol) if top_symbol == symbol => {
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// We're lucky, the symbol is already on top of the VM stack
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// No code to generate, just let the caller know what happened
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Some(Popped { pushed_at })
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}
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_ => {
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// Symbol is not on top of the stack. Find it.
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if let Some(found_index) =
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self.vm_stack.iter().rposition(|&s| s == Some(symbol))
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{
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// Insert a SetLocal where the value was created (this removes it from the VM stack)
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self.insertions.insert(pushed_at, SetLocal(next_local_id.0));
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self.vm_stack.remove(found_index);
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// Insert a GetLocal at the current position
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self.code.push(GetLocal(next_local_id.0));
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self.vm_stack.push(Some(symbol));
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// This Symbol is no longer stored in the VM stack, but in a local
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None
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} else {
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panic!(
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"{:?} has state {:?} but not found in VM stack",
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symbol, vm_state
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);
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}
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}
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}
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}
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Popped { pushed_at } => {
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// This Symbol is being used for a second time
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// Insert a TeeLocal where it was created (must remain on the stack for the first usage)
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self.insertions.insert(pushed_at, TeeLocal(next_local_id.0));
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// Insert a GetLocal at the current position
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self.code.push(GetLocal(next_local_id.0));
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self.vm_stack.push(Some(symbol));
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// This symbol has been promoted to a Local
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// Tell the caller it no longer has a VirtualMachineSymbolState
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None
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}
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}
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}
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}
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fn get_pops_and_pushes(inst: &Instruction) -> (u8, bool) {
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match inst {
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Unreachable => (0, false),
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Nop => (0, false),
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Block(_) => (0, false),
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Loop(_) => (0, false),
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If(_) => (0, false),
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Else => (0, false),
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End => (0, false),
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Br(_) => (0, false),
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BrIf(_) => (0, false),
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BrTable(_) => (0, false),
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Return => (0, false),
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Call(_) | CallIndirect(_, _) => {
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panic!("Unknown number of pushes and pops. Use Codebuilder::call() instead.");
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}
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Drop => (1, false),
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Select => (3, true),
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GetLocal(_) => (0, true),
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SetLocal(_) => (1, false),
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TeeLocal(_) => (1, true),
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GetGlobal(_) => (0, true),
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SetGlobal(_) => (1, false),
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I32Load(_, _) => (1, true),
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I64Load(_, _) => (1, true),
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F32Load(_, _) => (1, true),
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F64Load(_, _) => (1, true),
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I32Load8S(_, _) => (1, true),
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I32Load8U(_, _) => (1, true),
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I32Load16S(_, _) => (1, true),
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I32Load16U(_, _) => (1, true),
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I64Load8S(_, _) => (1, true),
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I64Load8U(_, _) => (1, true),
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I64Load16S(_, _) => (1, true),
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I64Load16U(_, _) => (1, true),
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I64Load32S(_, _) => (1, true),
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I64Load32U(_, _) => (1, true),
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I32Store(_, _) => (2, false),
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I64Store(_, _) => (2, false),
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F32Store(_, _) => (2, false),
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F64Store(_, _) => (2, false),
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I32Store8(_, _) => (2, false),
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I32Store16(_, _) => (2, false),
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I64Store8(_, _) => (2, false),
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I64Store16(_, _) => (2, false),
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I64Store32(_, _) => (2, false),
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CurrentMemory(_) => (0, true),
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GrowMemory(_) => (1, true),
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I32Const(_) => (0, true),
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I64Const(_) => (0, true),
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F32Const(_) => (0, true),
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F64Const(_) => (0, true),
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I32Eqz => (1, true),
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I32Eq => (2, true),
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I32Ne => (2, true),
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I32LtS => (2, true),
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I32LtU => (2, true),
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I32GtS => (2, true),
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I32GtU => (2, true),
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I32LeS => (2, true),
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I32LeU => (2, true),
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I32GeS => (2, true),
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I32GeU => (2, true),
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I64Eqz => (1, true),
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I64Eq => (2, true),
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I64Ne => (2, true),
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I64LtS => (2, true),
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I64LtU => (2, true),
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I64GtS => (2, true),
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I64GtU => (2, true),
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I64LeS => (2, true),
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I64LeU => (2, true),
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I64GeS => (2, true),
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I64GeU => (2, true),
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F32Eq => (2, true),
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F32Ne => (2, true),
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F32Lt => (2, true),
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F32Gt => (2, true),
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F32Le => (2, true),
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F32Ge => (2, true),
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F64Eq => (2, true),
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F64Ne => (2, true),
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F64Lt => (2, true),
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F64Gt => (2, true),
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F64Le => (2, true),
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F64Ge => (2, true),
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I32Clz => (1, true),
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I32Ctz => (1, true),
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I32Popcnt => (1, true),
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I32Add => (2, true),
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I32Sub => (2, true),
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I32Mul => (2, true),
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I32DivS => (2, true),
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I32DivU => (2, true),
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I32RemS => (2, true),
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I32RemU => (2, true),
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I32And => (2, true),
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I32Or => (2, true),
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I32Xor => (2, true),
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I32Shl => (2, true),
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I32ShrS => (2, true),
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I32ShrU => (2, true),
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I32Rotl => (2, true),
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I32Rotr => (2, true),
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I64Clz => (1, true),
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I64Ctz => (1, true),
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I64Popcnt => (1, true),
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I64Add => (2, true),
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I64Sub => (2, true),
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I64Mul => (2, true),
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I64DivS => (2, true),
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I64DivU => (2, true),
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I64RemS => (2, true),
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I64RemU => (2, true),
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I64And => (2, true),
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I64Or => (2, true),
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I64Xor => (2, true),
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I64Shl => (2, true),
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I64ShrS => (2, true),
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I64ShrU => (2, true),
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I64Rotl => (2, true),
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I64Rotr => (2, true),
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F32Abs => (1, true),
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F32Neg => (1, true),
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F32Ceil => (1, true),
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F32Floor => (1, true),
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F32Trunc => (1, true),
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F32Nearest => (1, true),
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F32Sqrt => (1, true),
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F32Add => (2, true),
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F32Sub => (2, true),
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F32Mul => (2, true),
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F32Div => (2, true),
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F32Min => (2, true),
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F32Max => (2, true),
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F32Copysign => (2, true),
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F64Abs => (1, true),
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F64Neg => (1, true),
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F64Ceil => (1, true),
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F64Floor => (1, true),
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F64Trunc => (1, true),
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F64Nearest => (1, true),
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F64Sqrt => (1, true),
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F64Add => (2, true),
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F64Sub => (2, true),
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F64Mul => (2, true),
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F64Div => (2, true),
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F64Min => (2, true),
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F64Max => (2, true),
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F64Copysign => (2, true),
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I32WrapI64 => (1, true),
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I32TruncSF32 => (1, true),
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I32TruncUF32 => (1, true),
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I32TruncSF64 => (1, true),
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I32TruncUF64 => (1, true),
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I64ExtendSI32 => (1, true),
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I64ExtendUI32 => (1, true),
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I64TruncSF32 => (1, true),
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I64TruncUF32 => (1, true),
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I64TruncSF64 => (1, true),
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I64TruncUF64 => (1, true),
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F32ConvertSI32 => (1, true),
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F32ConvertUI32 => (1, true),
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F32ConvertSI64 => (1, true),
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F32ConvertUI64 => (1, true),
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F32DemoteF64 => (1, true),
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F64ConvertSI32 => (1, true),
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F64ConvertUI32 => (1, true),
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F64ConvertSI64 => (1, true),
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F64ConvertUI64 => (1, true),
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F64PromoteF32 => (1, true),
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I32ReinterpretF32 => (1, true),
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I64ReinterpretF64 => (1, true),
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F32ReinterpretI32 => (1, true),
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F64ReinterpretI64 => (1, true),
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}
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}
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