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51 lines
1.7 KiB
Rust
51 lines
1.7 KiB
Rust
use roc_collections::all::{default_hasher, MutMap};
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use roc_module::symbol::{Interns, Symbol};
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use roc_mono::layout::Layout;
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use std::collections::HashMap;
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct LayoutId(u32);
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impl LayoutId {
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// Returns something like "foo#1" when given a symbol that interns to "foo"
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// and a LayoutId of 1.
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pub fn to_symbol_string(self, symbol: Symbol, interns: &Interns) -> String {
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format!("{}_{}", symbol.ident_string(interns), self.0)
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}
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}
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struct IdsByLayout<'a> {
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by_id: MutMap<Layout<'a>, u32>,
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next_id: u32,
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}
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#[derive(Default)]
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pub struct LayoutIds<'a> {
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by_symbol: MutMap<Symbol, IdsByLayout<'a>>,
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}
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impl<'a> LayoutIds<'a> {
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/// Returns a LayoutId which is unique for the given symbol and layout.
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/// If given the same symbol and same layout, returns the same LayoutId.
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pub fn get(&mut self, symbol: Symbol, layout: &Layout<'a>) -> LayoutId {
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// Note: this function does some weird stuff to satisfy the borrow checker.
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// There's probably a nicer way to write it that still works.
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let ids = self.by_symbol.entry(symbol).or_insert_with(|| IdsByLayout {
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by_id: HashMap::with_capacity_and_hasher(1, default_hasher()),
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next_id: 1,
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});
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// Get the id associated with this layout, or default to next_id.
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let answer = ids.by_id.get(layout).copied().unwrap_or(ids.next_id);
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// If we had to default to next_id, it must not have been found;
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// store the ID we're going to return and increment next_id.
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if answer == ids.next_id {
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ids.by_id.insert(layout.clone(), ids.next_id);
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ids.next_id += 1;
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}
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LayoutId(answer)
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}
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}
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