mirror of
https://github.com/roc-lang/roc.git
synced 2025-09-30 07:14:46 +00:00
507 lines
19 KiB
Rust
507 lines
19 KiB
Rust
use crate::{Backend, Env, Relocation};
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use bumpalo::collections::Vec;
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use roc_collections::all::{MutMap, MutSet};
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use roc_module::symbol::Symbol;
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use roc_mono::ir::{Literal, Stmt};
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use std::marker::PhantomData;
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use target_lexicon::Triple;
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pub mod aarch64;
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pub mod x86_64;
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pub trait CallConv<GeneralReg: RegTrait, FloatReg: RegTrait> {
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const GENERAL_PARAM_REGS: &'static [GeneralReg];
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const GENERAL_RETURN_REGS: &'static [GeneralReg];
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const GENERAL_DEFAULT_FREE_REGS: &'static [GeneralReg];
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const FLOAT_PARAM_REGS: &'static [FloatReg];
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const FLOAT_RETURN_REGS: &'static [FloatReg];
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const FLOAT_DEFAULT_FREE_REGS: &'static [FloatReg];
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const SHADOW_SPACE_SIZE: u8;
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fn general_callee_saved(reg: &GeneralReg) -> bool;
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#[inline(always)]
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fn general_caller_saved(reg: &GeneralReg) -> bool {
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!Self::general_callee_saved(reg)
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}
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fn float_callee_saved(reg: &FloatReg) -> bool;
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#[inline(always)]
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fn float_caller_saved(reg: &FloatReg) -> bool {
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!Self::float_callee_saved(reg)
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}
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fn setup_stack<'a>(
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buf: &mut Vec<'a, u8>,
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leaf_function: bool,
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general_saved_regs: &[GeneralReg],
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requested_stack_size: i32,
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) -> Result<i32, String>;
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fn cleanup_stack<'a>(
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buf: &mut Vec<'a, u8>,
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leaf_function: bool,
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general_saved_regs: &[GeneralReg],
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aligned_stack_size: i32,
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) -> Result<(), String>;
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}
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/// Assembler contains calls to the backend assembly generator.
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/// These calls do not necessarily map directly to a single assembly instruction.
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/// They are higher level in cases where an instruction would not be common and shared between multiple architectures.
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/// Thus, some backends will need to use mulitiple instructions to preform a single one of this calls.
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/// Generally, I prefer explicit sources, as opposed to dst being one of the sources. Ex: `x = x + y` would be `add x, x, y` instead of `add x, y`.
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/// dst should always come before sources.
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pub trait Assembler<GeneralReg: RegTrait, FloatReg: RegTrait> {
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fn abs_reg64_reg64(buf: &mut Vec<'_, u8>, dst: GeneralReg, src: GeneralReg);
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fn add_reg64_reg64_imm32(buf: &mut Vec<'_, u8>, dst: GeneralReg, src1: GeneralReg, imm32: i32);
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fn add_freg64_freg64_freg64(
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buf: &mut Vec<'_, u8>,
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dst: FloatReg,
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src1: FloatReg,
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src2: FloatReg,
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);
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fn add_reg64_reg64_reg64(
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buf: &mut Vec<'_, u8>,
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dst: GeneralReg,
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src1: GeneralReg,
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src2: GeneralReg,
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);
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fn mov_freg64_imm64(
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buf: &mut Vec<'_, u8>,
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relocs: &mut Vec<'_, Relocation>,
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dst: FloatReg,
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imm: f64,
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);
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fn mov_reg64_imm64(buf: &mut Vec<'_, u8>, dst: GeneralReg, imm: i64);
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fn mov_freg64_freg64(buf: &mut Vec<'_, u8>, dst: FloatReg, src: FloatReg);
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fn mov_reg64_reg64(buf: &mut Vec<'_, u8>, dst: GeneralReg, src: GeneralReg);
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fn mov_freg64_stack32(buf: &mut Vec<'_, u8>, dst: FloatReg, offset: i32);
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fn mov_reg64_stack32(buf: &mut Vec<'_, u8>, dst: GeneralReg, offset: i32);
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fn mov_stack32_freg64(buf: &mut Vec<'_, u8>, offset: i32, src: FloatReg);
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fn mov_stack32_reg64(buf: &mut Vec<'_, u8>, offset: i32, src: GeneralReg);
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fn sub_reg64_reg64_imm32(buf: &mut Vec<'_, u8>, dst: GeneralReg, src1: GeneralReg, imm32: i32);
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fn sub_reg64_reg64_reg64(
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buf: &mut Vec<'_, u8>,
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dst: GeneralReg,
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src1: GeneralReg,
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src2: GeneralReg,
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);
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fn eq_reg64_reg64_reg64(
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buf: &mut Vec<'_, u8>,
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dst: GeneralReg,
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src1: GeneralReg,
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src2: GeneralReg,
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);
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fn ret(buf: &mut Vec<'_, u8>);
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}
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#[derive(Clone, Debug, PartialEq)]
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#[allow(dead_code)]
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enum SymbolStorage<GeneralReg: RegTrait, FloatReg: RegTrait> {
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// These may need layout, but I am not sure.
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// I think whenever a symbol would be used, we specify layout anyways.
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GeneralReg(GeneralReg),
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FloatReg(FloatReg),
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Stack(i32),
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StackAndGeneralReg(GeneralReg, i32),
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StackAndFloatReg(FloatReg, i32),
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}
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pub trait RegTrait: Copy + Eq + std::hash::Hash + std::fmt::Debug + 'static {}
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pub struct Backend64Bit<
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'a,
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GeneralReg: RegTrait,
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FloatReg: RegTrait,
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ASM: Assembler<GeneralReg, FloatReg>,
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CC: CallConv<GeneralReg, FloatReg>,
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> {
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phantom_asm: PhantomData<ASM>,
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phantom_cc: PhantomData<CC>,
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env: &'a Env<'a>,
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buf: Vec<'a, u8>,
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relocs: Vec<'a, Relocation<'a>>,
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/// leaf_function is true if the only calls this function makes are tail calls.
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/// If that is the case, we can skip emitting the frame pointer and updating the stack.
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leaf_function: bool,
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last_seen_map: MutMap<Symbol, *const Stmt<'a>>,
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free_map: MutMap<*const Stmt<'a>, Vec<'a, Symbol>>,
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symbols_map: MutMap<Symbol, SymbolStorage<GeneralReg, FloatReg>>,
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literal_map: MutMap<Symbol, Literal<'a>>,
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// This should probably be smarter than a vec.
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// There are certain registers we should always use first. With pushing and popping, this could get mixed.
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general_free_regs: Vec<'a, GeneralReg>,
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float_free_regs: Vec<'a, FloatReg>,
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// The last major thing we need is a way to decide what reg to free when all of them are full.
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// Theoretically we want a basic lru cache for the currently loaded symbols.
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// For now just a vec of used registers and the symbols they contain.
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general_used_regs: Vec<'a, (GeneralReg, Symbol)>,
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float_used_regs: Vec<'a, (FloatReg, Symbol)>,
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// used callee saved regs must be tracked for pushing and popping at the beginning/end of the function.
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general_used_callee_saved_regs: MutSet<GeneralReg>,
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float_used_callee_saved_regs: MutSet<FloatReg>,
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stack_size: i32,
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}
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impl<
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'a,
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GeneralReg: RegTrait,
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FloatReg: RegTrait,
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ASM: Assembler<GeneralReg, FloatReg>,
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CC: CallConv<GeneralReg, FloatReg>,
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> Backend<'a> for Backend64Bit<'a, GeneralReg, FloatReg, ASM, CC>
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{
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fn new(env: &'a Env, _target: &Triple) -> Result<Self, String> {
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Ok(Backend64Bit {
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phantom_asm: PhantomData,
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phantom_cc: PhantomData,
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env,
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leaf_function: true,
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buf: bumpalo::vec!(in env.arena),
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relocs: bumpalo::vec!(in env.arena),
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last_seen_map: MutMap::default(),
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free_map: MutMap::default(),
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symbols_map: MutMap::default(),
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literal_map: MutMap::default(),
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general_free_regs: bumpalo::vec![in env.arena],
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general_used_regs: bumpalo::vec![in env.arena],
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general_used_callee_saved_regs: MutSet::default(),
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float_free_regs: bumpalo::vec![in env.arena],
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float_used_regs: bumpalo::vec![in env.arena],
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float_used_callee_saved_regs: MutSet::default(),
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stack_size: 0,
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})
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}
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fn env(&self) -> &'a Env<'a> {
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self.env
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}
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fn reset(&mut self) {
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self.stack_size = 0;
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self.leaf_function = true;
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self.last_seen_map.clear();
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self.free_map.clear();
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self.symbols_map.clear();
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self.buf.clear();
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self.general_used_callee_saved_regs.clear();
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self.general_free_regs.clear();
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self.general_used_regs.clear();
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self.general_free_regs
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.extend_from_slice(CC::GENERAL_DEFAULT_FREE_REGS);
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self.float_used_callee_saved_regs.clear();
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self.float_free_regs.clear();
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self.float_used_regs.clear();
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self.float_free_regs
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.extend_from_slice(CC::FLOAT_DEFAULT_FREE_REGS);
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}
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fn set_not_leaf_function(&mut self) {
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self.leaf_function = false;
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self.stack_size = CC::SHADOW_SPACE_SIZE as i32;
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}
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fn literal_map(&mut self) -> &mut MutMap<Symbol, Literal<'a>> {
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&mut self.literal_map
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}
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fn last_seen_map(&mut self) -> &mut MutMap<Symbol, *const Stmt<'a>> {
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&mut self.last_seen_map
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}
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fn set_free_map(&mut self, map: MutMap<*const Stmt<'a>, Vec<'a, Symbol>>) {
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self.free_map = map;
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}
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fn free_map(&mut self) -> &mut MutMap<*const Stmt<'a>, Vec<'a, Symbol>> {
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&mut self.free_map
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}
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fn finalize(&mut self) -> Result<(&'a [u8], &[&Relocation]), String> {
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let mut out = bumpalo::vec![in self.env.arena];
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// Setup stack.
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let mut used_regs = bumpalo::vec![in self.env.arena];
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used_regs.extend(&self.general_used_callee_saved_regs);
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let aligned_stack_size =
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CC::setup_stack(&mut out, self.leaf_function, &used_regs, self.stack_size)?;
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// Add function body.
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out.extend(&self.buf);
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// Cleanup stack.
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CC::cleanup_stack(&mut out, self.leaf_function, &used_regs, aligned_stack_size)?;
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ASM::ret(&mut out);
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let mut out_relocs = bumpalo::vec![in self.env.arena];
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out_relocs.extend(&self.relocs);
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Ok((out.into_bump_slice(), out_relocs.into_bump_slice()))
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}
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fn build_num_abs_i64(&mut self, dst: &Symbol, src: &Symbol) -> Result<(), String> {
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let dst_reg = self.claim_general_reg(dst)?;
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let src_reg = self.load_to_general_reg(src)?;
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ASM::abs_reg64_reg64(&mut self.buf, dst_reg, src_reg);
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Ok(())
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}
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fn build_num_add_i64(
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&mut self,
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dst: &Symbol,
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src1: &Symbol,
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src2: &Symbol,
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) -> Result<(), String> {
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let dst_reg = self.claim_general_reg(dst)?;
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let src1_reg = self.load_to_general_reg(src1)?;
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let src2_reg = self.load_to_general_reg(src2)?;
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ASM::add_reg64_reg64_reg64(&mut self.buf, dst_reg, src1_reg, src2_reg);
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Ok(())
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}
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fn build_num_add_f64(
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&mut self,
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dst: &Symbol,
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src1: &Symbol,
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src2: &Symbol,
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) -> Result<(), String> {
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let dst_reg = self.claim_float_reg(dst)?;
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let src1_reg = self.load_to_float_reg(src1)?;
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let src2_reg = self.load_to_float_reg(src2)?;
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ASM::add_freg64_freg64_freg64(&mut self.buf, dst_reg, src1_reg, src2_reg);
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Ok(())
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}
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fn build_num_sub_i64(
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&mut self,
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dst: &Symbol,
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src1: &Symbol,
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src2: &Symbol,
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) -> Result<(), String> {
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let dst_reg = self.claim_general_reg(dst)?;
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let src1_reg = self.load_to_general_reg(src1)?;
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let src2_reg = self.load_to_general_reg(src2)?;
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ASM::sub_reg64_reg64_reg64(&mut self.buf, dst_reg, src1_reg, src2_reg);
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Ok(())
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}
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fn build_eq_i64(&mut self, dst: &Symbol, src1: &Symbol, src2: &Symbol) -> Result<(), String> {
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let dst_reg = self.claim_general_reg(dst)?;
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let src1_reg = self.load_to_general_reg(src1)?;
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let src2_reg = self.load_to_general_reg(src2)?;
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ASM::eq_reg64_reg64_reg64(&mut self.buf, dst_reg, src1_reg, src2_reg);
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Ok(())
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}
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fn load_literal(&mut self, sym: &Symbol, lit: &Literal<'a>) -> Result<(), String> {
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match lit {
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Literal::Int(x) => {
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let reg = self.claim_general_reg(sym)?;
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let val = *x;
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ASM::mov_reg64_imm64(&mut self.buf, reg, val);
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Ok(())
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}
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Literal::Float(x) => {
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let reg = self.claim_float_reg(sym)?;
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let val = *x;
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ASM::mov_freg64_imm64(&mut self.buf, &mut self.relocs, reg, val);
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Ok(())
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}
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x => Err(format!("loading literal, {:?}, is not yet implemented", x)),
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}
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}
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fn free_symbol(&mut self, sym: &Symbol) {
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self.symbols_map.remove(sym);
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for i in 0..self.general_used_regs.len() {
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let (reg, saved_sym) = self.general_used_regs[i];
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if saved_sym == *sym {
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self.general_free_regs.push(reg);
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self.general_used_regs.remove(i);
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break;
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}
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}
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}
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fn return_symbol(&mut self, sym: &Symbol) -> Result<(), String> {
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let val = self.symbols_map.get(sym);
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match val {
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Some(SymbolStorage::GeneralReg(reg)) if *reg == CC::GENERAL_RETURN_REGS[0] => Ok(()),
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Some(SymbolStorage::GeneralReg(reg)) => {
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// If it fits in a general purpose register, just copy it over to.
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// Technically this can be optimized to produce shorter instructions if less than 64bits.
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ASM::mov_reg64_reg64(&mut self.buf, CC::GENERAL_RETURN_REGS[0], *reg);
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Ok(())
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}
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Some(SymbolStorage::FloatReg(reg)) if *reg == CC::FLOAT_RETURN_REGS[0] => Ok(()),
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Some(SymbolStorage::FloatReg(reg)) => {
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ASM::mov_freg64_freg64(&mut self.buf, CC::FLOAT_RETURN_REGS[0], *reg);
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Ok(())
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}
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Some(x) => Err(format!(
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"returning symbol storage, {:?}, is not yet implemented",
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x
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)),
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None => Err(format!("Unknown return symbol: {}", sym)),
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}
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}
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}
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/// This impl block is for ir related instructions that need backend specific information.
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/// For example, loading a symbol for doing a computation.
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impl<
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'a,
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FloatReg: RegTrait,
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GeneralReg: RegTrait,
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ASM: Assembler<GeneralReg, FloatReg>,
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CC: CallConv<GeneralReg, FloatReg>,
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> Backend64Bit<'a, GeneralReg, FloatReg, ASM, CC>
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{
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fn claim_general_reg(&mut self, sym: &Symbol) -> Result<GeneralReg, String> {
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let reg = if !self.general_free_regs.is_empty() {
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let free_reg = self.general_free_regs.pop().unwrap();
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if CC::general_callee_saved(&free_reg) {
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self.general_used_callee_saved_regs.insert(free_reg);
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}
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Ok(free_reg)
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} else if !self.general_used_regs.is_empty() {
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let (reg, sym) = self.general_used_regs.remove(0);
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self.free_to_stack(&sym)?;
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Ok(reg)
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} else {
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Err("completely out of general purpose registers".to_string())
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}?;
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self.general_used_regs.push((reg, *sym));
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self.symbols_map
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.insert(*sym, SymbolStorage::GeneralReg(reg));
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Ok(reg)
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}
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fn claim_float_reg(&mut self, sym: &Symbol) -> Result<FloatReg, String> {
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let reg = if !self.float_free_regs.is_empty() {
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let free_reg = self.float_free_regs.pop().unwrap();
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if CC::float_callee_saved(&free_reg) {
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self.float_used_callee_saved_regs.insert(free_reg);
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}
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Ok(free_reg)
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} else if !self.float_used_regs.is_empty() {
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let (reg, sym) = self.float_used_regs.remove(0);
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self.free_to_stack(&sym)?;
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Ok(reg)
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} else {
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Err("completely out of floating point registers".to_string())
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}?;
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self.float_used_regs.push((reg, *sym));
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self.symbols_map.insert(*sym, SymbolStorage::FloatReg(reg));
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Ok(reg)
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}
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fn load_to_general_reg(&mut self, sym: &Symbol) -> Result<GeneralReg, String> {
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let val = self.symbols_map.remove(sym);
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match val {
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Some(SymbolStorage::GeneralReg(reg)) => {
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self.symbols_map
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.insert(*sym, SymbolStorage::GeneralReg(reg));
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Ok(reg)
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}
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Some(SymbolStorage::FloatReg(_reg)) => {
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Err("Cannot load floating point symbol into GeneralReg".to_string())
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}
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Some(SymbolStorage::StackAndGeneralReg(reg, offset)) => {
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self.symbols_map
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.insert(*sym, SymbolStorage::StackAndGeneralReg(reg, offset));
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Ok(reg)
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}
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Some(SymbolStorage::StackAndFloatReg(_reg, _offset)) => {
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Err("Cannot load floating point symbol into GeneralReg".to_string())
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}
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Some(SymbolStorage::Stack(offset)) => {
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let reg = self.claim_general_reg(sym)?;
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self.symbols_map
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.insert(*sym, SymbolStorage::StackAndGeneralReg(reg, offset));
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ASM::mov_reg64_stack32(&mut self.buf, reg, offset as i32);
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Ok(reg)
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}
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None => Err(format!("Unknown symbol: {}", sym)),
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}
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}
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fn load_to_float_reg(&mut self, sym: &Symbol) -> Result<FloatReg, String> {
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let val = self.symbols_map.remove(sym);
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match val {
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Some(SymbolStorage::GeneralReg(_reg)) => {
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Err("Cannot load integer point symbol into FloatReg".to_string())
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}
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Some(SymbolStorage::FloatReg(reg)) => {
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self.symbols_map.insert(*sym, SymbolStorage::FloatReg(reg));
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Ok(reg)
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}
|
|
Some(SymbolStorage::StackAndGeneralReg(_reg, _offset)) => {
|
|
Err("Cannot load integer point symbol into FloatReg".to_string())
|
|
}
|
|
Some(SymbolStorage::StackAndFloatReg(reg, offset)) => {
|
|
self.symbols_map
|
|
.insert(*sym, SymbolStorage::StackAndFloatReg(reg, offset));
|
|
Ok(reg)
|
|
}
|
|
Some(SymbolStorage::Stack(offset)) => {
|
|
let reg = self.claim_float_reg(sym)?;
|
|
self.symbols_map
|
|
.insert(*sym, SymbolStorage::StackAndFloatReg(reg, offset));
|
|
ASM::mov_freg64_stack32(&mut self.buf, reg, offset as i32);
|
|
Ok(reg)
|
|
}
|
|
None => Err(format!("Unknown symbol: {}", sym)),
|
|
}
|
|
}
|
|
|
|
fn free_to_stack(&mut self, sym: &Symbol) -> Result<(), String> {
|
|
let val = self.symbols_map.remove(sym);
|
|
match val {
|
|
Some(SymbolStorage::GeneralReg(reg)) => {
|
|
let offset = self.increase_stack_size(8)?;
|
|
ASM::mov_stack32_reg64(&mut self.buf, offset as i32, reg);
|
|
self.symbols_map.insert(*sym, SymbolStorage::Stack(offset));
|
|
Ok(())
|
|
}
|
|
Some(SymbolStorage::FloatReg(reg)) => {
|
|
let offset = self.increase_stack_size(8)?;
|
|
ASM::mov_stack32_freg64(&mut self.buf, offset as i32, reg);
|
|
self.symbols_map.insert(*sym, SymbolStorage::Stack(offset));
|
|
Ok(())
|
|
}
|
|
Some(SymbolStorage::StackAndGeneralReg(_, offset)) => {
|
|
self.symbols_map.insert(*sym, SymbolStorage::Stack(offset));
|
|
Ok(())
|
|
}
|
|
Some(SymbolStorage::StackAndFloatReg(_, offset)) => {
|
|
self.symbols_map.insert(*sym, SymbolStorage::Stack(offset));
|
|
Ok(())
|
|
}
|
|
Some(SymbolStorage::Stack(offset)) => {
|
|
self.symbols_map.insert(*sym, SymbolStorage::Stack(offset));
|
|
Ok(())
|
|
}
|
|
None => Err(format!("Unknown symbol: {}", sym)),
|
|
}
|
|
}
|
|
|
|
/// increase_stack_size increase the current stack size and returns the offset of the stack.
|
|
fn increase_stack_size(&mut self, amount: i32) -> Result<i32, String> {
|
|
debug_assert!(amount > 0);
|
|
let offset = self.stack_size;
|
|
if let Some(new_size) = self.stack_size.checked_add(amount) {
|
|
self.stack_size = new_size;
|
|
Ok(offset)
|
|
} else {
|
|
Err("Ran out of stack space".to_string())
|
|
}
|
|
}
|
|
}
|